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Cars CART Extreme 1.20

Cart Extreme for Automobilista

  1. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    Patrick Giranthon submitted a new resource:

    Cart Extreme - Cart Extreme for Automobilista

    Read more about this resource...
     
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  2. kamackeris

    kamackeris
    Premium Member

    well i was going to bed.....
     
    • Haha Haha x 4
  3. Oh no :confused:

    European GP vs CART Extreme ... European GP vs CART Extreme ...European GP vs CART Extreme .. there's just not enough time.

    LeMans, BTCC, F1 and now CART Extreme ..ARGH! Are you people trying to kill me this weekend? :cautious:

    Thanks Patrick - I cannot wait to get stuck into this. :thumbsup:
     
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  4. Kenny Paton

    Kenny Paton
    Embarrassingly, Backmarker Champion 2015 & 2016 Staff Premium Member

    Were-not-Worthy.gif
     
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  5. alexSchmurtz

    alexSchmurtz
    Premium Member

    It looks like you had a busy week-end... Thank you! :thumbsup:
     
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  6. PieterN

    PieterN
    Premium Member

    Thanks Patrick and all others involved ! This is a great mod !
     
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    • Agree Agree x 1
  7. Matt88

    Matt88
    Premium Member

    Thanks to you and your team for your work.
    Excellent as always and this is incredible.

    Never had SCE, so never driven this before and have been looking forward to this Alot.

    Better than I imagined. That's gonna be another 100+ hours of my life gone :)
     
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  8. Azure Flare

    Azure Flare
    World's fastest mobile chicane Premium Member

  9. You didn't need to tag me, not a chance I'd miss this. lol

    -New cockpit displays are fantastic. They look much more authentic than the gamey SCE / rFactor display.

    -Sounds seem like a nice blend of the rFactor and SCE sounds and reasonably realistic given how little high quality audio there is to work from. Turn up the sounds, run out the gears to 14000 - awwww yea.

    I did notice the Reynards all have really shiny noses which discolors the nose compared to the rest of the car. Most noticeable in the showroom, on track it's not as noticeable outside the PacWest cars.

    I also think the MaxForceAtSteeringRack in the RealFeelPlugin.ini is set too low out of the box, tons of clipping. While it helps at low speed, it compromises the high end at speed forces a lot. I'm running -3500 (1000 more than default) and would suggest "advanced" drivers to tweak it, especially if you plan on doing any oval running.
     
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  10. :)
     
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  11. Dave_6

    Dave_6
    Premium Member

    Are these cars supposed to have an auto blip on downshifts? Unless it's my G27 settings, I don't remember it trying to lock the rear wheels in the GSCE version (paddle shifting).

    AWESOME mod BTW!
     
  12. nightymare

    nightymare
    Premium Member

    I have just played this MOD with Indy 500 track....utterly amazing! fantastic work, myself, De Ferran and Helio side by side, lap after lap. LOVE IT. Now I just need all the CART tracks from that era ;)
     
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  13. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    I updated a lot for GSCE. Pick them. Will not update every of them to AMS
     
  14. Thanks for the conversion, cars are fun to drive at the limit :) However engine brake torque seems excessive, braking on low gears is quite difficult unless you run max brake map (5). I checked the engine file and values are a lot higher than Reiza's open wheelers.
     
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  15. Ajo

    Ajo

    In what folder do I extract this mod?
     
  16. Patrick Giranthon

    Patrick Giranthon
    Premium Member

    Main folder of AMS
    Overwrite
     
  17. Ajo

    Ajo

    Thanks
     
  18. Is it possible that beyond the engine braking situation, the default setup may be too stiff for the AI as well? Or the talent files themselves need tweaking. AMS has very aggressive AI and with CART 98 there was similar behavior to the F-V10s.
     
  19. Fairbanks_ABGF

    Fairbanks_ABGF
    Is that gasoline I smell? Premium Member

    Thanks for the mod!


    According to descriptions of the CARTfactor and CART extreme mods, the cars should have a sequentially operated gearbox with electronic cuts and blips on up- and downshifts, at least that's how they were operated in real life.
     
    Last edited: Jun 20, 2016
    • Like Like x 3
  20. Dann Murillo

    Dann Murillo
    Premium Member

    Thank you for the mod Patrick. I pick Nazareth. It would be amazing to see that track brought to AMS standards. :)
     
    Last edited: Jun 20, 2016