Cars and tracks for new versions of Racer?

after loading 0.812 racer version I again started testing all the ttracks that run with a good frame rate (smooth drivebility) have mostly all the textures what they aught to be (has a sky and little or no tree shading errors) and drives at a proper/correct speed, (some tracks I've found have incorrect traction making the car impossible to drive, like it's sitting in the mud, yet shows it's still standing on the road seal) NAhyhow here are the tracks I've gone though so far and the last few have been tested on the newer 0.813 ...
tracks with five ##### are in really good form although some include small error ( fences that have shadow errors ) most have still got Qlog error and with then new 0.813 they are running at 25fps at least
These tracks are good enough to consider running on 0.812 or 0.813
the other tracks with five 00000 are not really running properly for various reasons and some have a persentage between those to setting ##### all good and 00000 not really working.

as you can see I've not done anything to these tracks to repair them just markd them to show a basic record to save some time.

I've place all the tracks than I'm testing here if no marks at all are after the tracks then it's not been tested yet.
and lastly all the tracks have been tested (one lap) with BMW M1 and the track list is from the folder names they unzip to when installed into racer.

00driftpark #####
2ndcreek #####
4lane ###
A1_Ring #####
Adelaid #####
adelaide street 000
adrianville ####
Aida #####
Aintree_Reconstructed ###
Akagi downhill
Akagi uphill #_###
AKAGI_autumn #_###
AKAGI_night #_###
akagi_u #_###
Akina ##000
Alpine #####
AnarchyRoad #####
ardmore ###00
Autódromo_Río_Pequeño_Corto #0#0#
Badlands_mod_final #####
Barcelona #####
Barcelona_Evening #####
Barcelona_GP_hi #####
Barcelona_GP_low #####
Barcelona_short ####0
BigTrack 00000
BigTrack_1 #####
Black_Hawk_Farm #####
Bonneville_Speedway #####
Bourneville ####0
braketest #####
Brands_Hatch ###slomo
Bridge_Drive_v2 00000
bridge_highway 00000
brno 0000#
BRNO_ud 0000#
brokensprings 00000
Broussailles ####?
Buenos_Aires ####flags
Campagne #0###
Canberra #####
Carlswood_08' #0000
carlswood_nt #####
carnage-b2 #####
Carnage-b3 00000
CarparkDrift #####
chaseyertail 00000
Chatham_Winter ####0
china town #0000
City_Track 0#0#0
city_track_drift ####!!!
Club_Circuit 00###
Country_Quarter #####
country_v2_cg
CT_smr _china-town
derry 00000
desert 00?00
DesertRideCircuit 00000
Detroit_Gran_Prix #####
Donington ###slomo
Drag_Strip #####
Driftage_2005 ###00
DriftlandB1 #####
DunsfoldTG #####
Dunsfold_TopGear_Test_Track #####
Eastern_Creek ##### removed rally
EJcurve #####
Elkhart_Lake ###slom#
Estoril #####
Estoril #####
Estoril #####
Eville_Rally_S1 0car held back0
FactoryTestTrack #####
FarFromTown_alpha_4 ####0
fernstone 00000
Fernstone_JDM #####
fiorano #####
ForestGump 00000
forestmania 00000
ForestPark_nite_AI #####
Forest_Club #####
Forest_Park #####
Forest_Park_2003 #####
four_oaks 00000
Fuji #####
Garage_Alliance #####
Gizmos_Trail #####
gold_coast #####
Greece_Rally #####
GT_GCR_track #####
GV04 ###00
gyralgpl_org #####
halfpipe
hammer_Spa lo traction #0#0#
HermanosRodriguez_GP #####
HermanosRodriguez_Indy 00000
HermanosRodriguez_Oval #####
Highway #####
Hitchin #####
House 00000
Hungaroring #####
Iceland 00000
Icy_Hell 00000
Illegal_Night_Drags
Imola
Indoor_kart
Indoor_kart_III
indy
IndyGP
Initial_D_Town
Interlagos
Jarama
kingslynn
Knockhill
Kuawaii
Kyalami
Laguna_Seca
LeMans1
Lessaye
levin
Le_Mans
libertycity
LimeCreekSouthLoop_v2
Limerock-x
Long_Beach
loopsoffuryb3
Lunghezza5
Magny_Cours
Mallory_Park
martinraceway
Metro
micro_machines
midhav
Mid_Ohio
Monaco
MonacoAM ####0
monacoN
Montrealie #####
Monza
Mountain_Pass
Mountain_Pass_daytime
mp2
mroadway
Mt_Panorama
Mt_PanoramaX
Mt_Test
Mugello #####
mugellonight_rc1
Myogi
Nikn
nir
Nonaim_Park
Norisring
Northampton_International_Raceway
Nuerburgring_large
Nuerburgring_Nordschleife_2
Nuerburgring_Nordschleife_2002
Nuerburgring_Nordschleife_2002_Loop
Nuerburgring_Nordschleife_2002_qc
nzrally
Nürburgring_Nordschleife
Offroadfury_flat
OffRoadRush2
Oran_Park
oulton2
Ovalon
Pacifica
Pau
PaulRicard
PhillipIsland
Phoenix
Physics
Pikes_Peak
PMS2
pnwmsp_60w
Polish_Roads_2006_Stage_2
Polish_Roads_2a
Polish_Roads_2a_Sunset
Portland
pokekohe
PunkoSeca
RaceForest
rallystage2
Rally_Snow
Rattle
RC-1_0.3
redrock
ring2002_A1_map
Ring2002_cold_day
ring2002_foggy_day
Riverside
roada
RoadAtlanta
Rubicon_Trail_BETA3
rudskogen_motorpark
rudskogen_motorpark_orgB
Ruudschleife
Ruudskogen
RV8_Pukekohe
Sakura_Valley
sandown
Scalextric
schuchter_V3_day
Schuper
Sears_Long
Sears_Point
Sears_Point_01
Sepang
short_circuit
Shutoko_C1
Sidewayz_Autocross
Silverstone
SIR
skegness_stadium
Small_City_2009
Small_City_v1.9
smr597_container_terminal
Snowy_Peaks
snstest
Speedest2
Speedest3
Spirit_Beta021
splamscape
StarTTestTrack
Strait_Section
Sugo
Sugo_Kart
suspention_test
Suzuka
sweden_rallycross_beta
swiss-mountain
swiss-stroll
swiss-stroll-snow
Takamari_Touge
Taupo
TCDT_Club_Circuit
theloop
theriver
Thruxton
Toronto
Trial_Mountain
Trois
Tropical_Mtn
Tsukuba
turning_circle
Twin_Ring_Motegi
Vancouver
watkins
weekend
Weisbaden
wettesttrack
Winding_Road
winton
Zandvoort
Zolder
 
Great job mdbobbo !

At least, we know which needs some refining....
As a new member (2 weeks old), I was surprised how bad generally speaking the tracks were made. Some have shaders, cam, physics, optimization issues which will surely last before really fixing/upgrading the best ones (best structures) for future Racer versions.

From approx. 30 tracks downloaded, only 3-5 tracks were "by default" in good quality....

Talking about those, had new ideas, to blend easily the road mesh with the terrain mesh, right ; cause this what's really makes a track, I'll try to output some bitmap (raw file formats => HM: heightmaps) from CE2, (since I've been working more deeply with this n°1 worldwide known engine) which will include a road build on top of my HM, perfectly aligned to the terrain.

Hope some of you, understands what I'm talking about....:) Could ease the creation process !
 
Works perfectly !

Using displace modifier (Max) or displacement map (Maya) with grayscale textures generated from CE2.
Look the road, how it's nicely blended into the terrain.

I first generate terrain, then create the road spline, finally align it to the terrain & export the whole (terrain + road) as a grayscale texture (8/16 bit).



http://img194.imageshack.us/img194/9186/trackdmce201.jpg

Cheers ! :cool:

P.S. : For new modelers/artists, here's an useful link to get a deeper understanding of HM/DM (Height Maps/Displacement Maps) :
http://www.3dtutorialzone.com/tutorial?id=10
 

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