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Cant run the game.

Discussion in 'Racer Problems & Fixes' started by Blood0ne, Jan 14, 2012.

  1. Hi there. I am new to this game, and in greneral i am a computer noob.

    It seems like i cant play this game. I am using a shitty school laptop atm. ( I am pretty sure this is my problem)

    Anyways, it says the same thing on all the versions ive tried. 0.8.35, 0.8.36 and 0.8.37.

    0.5.0 works.

    The QLOG was way to much to copy in here, so if you got some tips on what i can look after that would be great. I'll see if i can get some pictures of the error message.
    Cheers.
     
  2. Code:
    Fri Dec 23 14:40:32 (INFO): [noqapp/6440] --- application start ---
    Fri Dec 23 14:40:33 (INFO): [noqapp/1152] --- application start ---
    Fri Dec 23 14:40:33 (INFO): [noqapp/1036] --- application start ---
    Fri Dec 23 14:40:34 (INFO): [noqapp/7072] --- application start ---
    Fri Dec 23 14:40:34 (INFO): [noqapp/3288] --- application start ---
    Fri Dec 23 14:40:35 (INFO): [noqapp/5728] --- application start ---
    Fri Dec 23 14:40:43 (INFO): [racer/2536] --- application start ---
    Fri Dec 23 14:40:43 (INFO): [racer/2536] Racer version: 0.8.36 (Nov 11 2011/15:07:12) - customer: Internet
    Fri Dec 23 14:40:44 (INFO): [racer/2536] renderer.motion_blur.method is set to 4, but this Racer executable doesn't support Cg - not using FBO's.
    Fri Dec 23 14:40:44 (INFO): [racer/2536] Physics engine: NEWTON v2.34
    Fri Dec 23 14:40:44 (INFO): [racer/2536] WorldRainNode:LoadSettings; method=PARTICLES_BOXES but Cg support is off - reverting
    Fri Dec 23 14:40:44 (INFO): [racer/2536] Safety changed to: SAFE
    Fri Dec 23 14:40:56 (INFO): [racer/2536] Loading track 'carlswood_nt'
    Fri Dec 23 14:40:59 (INFO): [racer/2536] QNClient:Connect() attempt to localhost:25000 (RNetwork)
    Fri Dec 23 14:40:59 (INFO): [racer/2536] QNClient: connected to server (our clientID=71)
    Fri Dec 23 14:40:59 (WARN): [racer/2536] No AI found for track carlswood_nt, car lamborghini_murcielago (also no ai/default.ini)
    Fri Dec 23 14:40:59 (INFO): [racer/2536] Loading car 'lamborghini_murcielago'
    Fri Dec 23 14:41:00 (WARN): [racer/2536] No AI found for track carlswood_nt, car lamborghini_murcielago (also no ai/default.ini)
    Fri Dec 23 14:41:01 (WARN): [racer/2536] d3LoadTextureMap(); can't load 'q_generated'; creating red/blue stub image
    Fri Dec 23 14:41:01 (WARN): [racer/2536] Material 'murcielago_brake_disc' of geode 'data/cars/lamborghini_murcielago/fl.dof' failed to load image 'q_generated'
    Fri Dec 23 14:41:01 (WARN): [racer/2536] Car 'Lamborghini Murcielago' braking factor of all the wheels don't average out to 0.5 per wheel (now: 1.0000); brake balance is not correctly setup like this
    Fri Dec 23 14:41:01 (INFO): [racer/2536] USE_GHOST_CAR on; load ghost
    Fri Dec 23 14:41:01 (INFO): [racer/2536] Loading car 'lamborghini_murcielago_ghost'
    Fri Dec 23 14:41:01 (WARN): [racer/2536] Can't find car.ini for 'lamborghini_murcielago_ghost' (file 'data/cars/lamborghini_murcielago_ghost/car.ini' not found)
    Fri Dec 23 14:41:01 (INFO): [racer/2536] Can't load ghost car 'lamborghini_murcielago_ghost'; ghost recording won't work
    Sat Jan 14 20:58:26 (INFO): [racer/1000] --- application start ---
    Sat Jan 14 20:58:26 (INFO): [racer/1000] Racer version: 0.8.37 (Dec 23 2011/13:09:10) - customer: Internet
    Sat Jan 14 20:58:29 (WARN): [racer/1000] WorldMotionBlur: FBO multisampling not supported; no OpenGL EXT_framebuffer_multisample extension; set motion_blur.samples to 0
    Sat Jan 14 20:58:29 (INFO): [racer/1000] DGPUShaderManager::Init() Geometry shading is not supported on this card (ATI?).
    Sat Jan 14 20:58:29 (WARN): [racer/1000] DGPUShader:Load(data/renderer/fullscreen_shaders_hdr/bloom_shadows_f.cg): The profile is not supported.
    Sat Jan 14 20:58:29 (ERR ): [racer/1000] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer)
    Sat Jan 14 20:58:29 (ERR ): [racer/1000] DFBOTexture ctor: OpenGL error (1286): (null)
    Sat Jan 14 20:58:29 (ERR ): [racer/1000] DFBOTexture; frameBuffer status not complete (Framebuffer incomplete, missing read buffer)
    Sat Jan 14 20:58:29 (ERR ): [racer/1000] DFBOTexture ctor: OpenGL error (1286): (null)
    Sat Jan 14 20:58:29 (INFO): [racer/1000] Physics engine: NEWTON v2.34
    Sat Jan 14 20:58:30 (ERR ): [racer/1000] DFBOTexture: multisampled FBO's not supported on your card; setting samples to 0 (renderer.motion_blur.samples)
    Sat Jan 14 20:58:34 (INFO): [racer/1000] Safety changed to: SAFE
    Sat Jan 14 20:58:49 (INFO): [racer/1000] Loading track 'carlswood_nt'
    Sat Jan 14 20:58:50 (WARN): [racer/1000] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
    Sat Jan 14 20:58:50 (WARN): [racer/1000] DGPUShader::LoadAndCreateFromFile[data/renderer/shaders/standard_detail_burn_a_f.cg]: The compile returned an error.
    Sat Jan 14 20:58:50 (WARN): [racer/1000] data/renderer/shaders/../common/hdr.cg(242) : warning C7011: implicit cast from "float4" to "float3"
    
     
  3. Code:
    data/renderer/shaders/../common/hdr.cg(273) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(311) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(316) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(366) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(408) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(168) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(214) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(261) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(269) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(277) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(333) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(341) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(349) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(357) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(63) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(85) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(86) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(87) : error C1101: ambiguous overloaded function reference "max(int, int)"
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed4 max(fixed4, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed3 max(fixed3, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed2 max(fixed2, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half4 max(half4, half)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half3 max(half3, half)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half2 max(half2, half)
    (0) : float4 max(float4, float)
    (0) : float3 max(float3, float)
    (0) : float2 max(float2, float)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed max(fixed, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half max(half, half)
    (0) : float max(float, float)
    data/renderer/shaders/shadowmapping.cg(103) : warning C7011: implicit cast from "float4" to "float"
    Sat Jan 14 20:58:57 (FATAL): [racer/1000] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
    The compile returned an error.
    data/renderer/shaders/../common/hdr.cg(242) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(273) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(311) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(316) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(366) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/../common/hdr.cg(408) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(168) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(214) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(261) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(269) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(277) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(333) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(341) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(349) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(357) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(63) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(85) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(86) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(87) : error C1101: ambiguous overloaded function reference "max(int, int)"
    
     
  4. Code:
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed4 max(fixed4, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed3 max(fixed3, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed2 max(fixed2, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half4 max(half4, half)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half3 max(half3, half)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half2 max(half2, half)
    (0) : float4 max(float4, float)
    (0) : float3 max(float3, float)
    (0) : float2 max(float2, float)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf fixed max(fixed, fixed)
    (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf half max(half, half)
    (0) : float max(float, float)
    data/renderer/shaders/shadowmapping.cg(103) : warning C7011: implicit cast from "float4" to "float"
    Sat Jan 14 20:58:57 (INFO): [racer/1000] Crash detected - attempting to recover some data before displaying the crash dialog
    Sat Jan 14 20:59:00 (FATAL): [racer/1000] Exception 0xC0000005, flags 0, Address 0x00416212
    (this dialog text is stored in QLOG.txt)
    OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
    0x00416212 d:\source\trunk\dev\src\libs\qlib\qdebug.cpp (line 382): QCrash()
    0x004075AD d:\source\trunk\dev\src\libs\qlib\qmessage.cpp (line 537): qfatal()
    0x0044E0B4 d:\source\trunk\dev\src\libs\d3\dgpushader.cpp (line 811): DGPUShader::LoadAndCreateFromFile()
    0x0044E33F d:\source\trunk\dev\src\libs\d3\dgpushader.cpp (line 202): DGPUShaderManager::MakeObject()
    0x00581801 d:\source\trunk\dev\src\libs\qlib\qobjectmgr.cpp (line 209): QObjectManager::Get()
    0x0044CBEA d:\source\trunk\dev\src\libs\d3\dgpushader.cpp (line 256): DGPUShaderManager::GetFragmentShader()
    0x00458E20 d:\source\trunk\dev\src\libs\d3\dshaderloader.cpp (line 538): DShaderLoader::parse()
    0x00456486 d:\source\trunk\dev\src\libs\d3\dworld.cpp (line 476): DWorld::LoadShaders()
    0x00518057 d:\source\trunk\dev\src\libs\world\scene.cpp (line 349): WorldScene::LoadShaders()
    0x004C9F5E d:\source\trunk\dev_racer\src\lib\rtrackv.cpp (line 1766): RTrackVRML::LoadShaders()
    0x004CCA98 d:\source\trunk\dev_racer\src\lib\rtrackv.cpp (line 1367): RTrackVRML::Load()
    0x00461140 d:\source\trunk\dev_racer\src\lib\rmanager.cpp (line 2242): RManager::LoadTrack()
    0x0055D374 d:\source\trunk\dev_racer\src\libu\track.cpp (line 121): rrTrackLoad()
    0x004037F8 d:\source\trunk\dev_racer\src\mrun.cpp (line 1825): Setup()
    0x00403AAE d:\source\trunk\dev_racer\src\mrun.cpp (line 2040): Run()
    0x0040155B d:\source\trunk\dev_racer\src\main.cpp (line 241): main()
    0x004015D3 d:\source\trunk\dev_racer\src\main.cpp (line 248): WinMain()
    0x005647CB f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (line 263): __tmainCRTStartup()
    0x7677339A [kernel32]: (filename not available): BaseThreadInitThunk
    0x772B9EF2 [ntdll]: (filename not available): RtlInitializeExceptionChain
    0x772B9EC5 [ntdll]: (filename not available): RtlInitializeExceptionChain
    
    Ok, so here is the full QLOG. I hope some one can help me out. :)
     
  5. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

    Hello,
    welcome to Racer...
    You'r GPU is to weak to run the latest racer versions...try the last non CG version 0.6.5.5...you can find it at my site...