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can't load a race?

Discussion in 'Racer Problems & Fixes' started by Audi, Apr 2, 2014.

  1. this is my log of the issues that i'm having, i'm new to this game so don't know what is wrong
    could someone help please?


    data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
    (0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [qerror.cpp:40 / QShowCGErrors]
    Wed Apr 02 19:34:23 (FATAL): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
    The compile returned an error.
    data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
    (0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [%s]


    i know its long but this is the exact log so you guys can give me a good solution
    thanks
     
  2. Please post your PC data, and what car & track are you trying to load :D
     
  3. Stereo

    Stereo
    Premium Member

    It sounds like your graphics card might not be up for Cg Racer but yeah, it might also be a track or car specific problem.