• "Mwoah" - Kimi Räikkönen
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can't load a race?

Discussion in 'Racer Problems & Fixes' started by Audi, Apr 2, 2014.

  1. Audi

    Audi

    Messages:
    6
    Ratings:
    +0
    this is my log of the issues that i'm having, i'm new to this game so don't know what is wrong
    could someone help please?


    data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
    (0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [qerror.cpp:40 / QShowCGErrors]
    Wed Apr 02 19:34:23 (FATAL): [racer] DGPUShaderManager:MakeObject(standard_detail_burn_a_f.cg): can't create CG fragment shader program
    The compile returned an error.
    data/renderer/shaders/shadowmapping.cg(193) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(240) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(287) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(295) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(303) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(356) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(363) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(370) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/shadowmapping.cg(378) : warning C7011: implicit cast from "float4" to "float2"
    data/renderer/shaders/standard_detail_burn_a_f.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(93) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/standard_detail_burn_a_f.cg(94) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(105) : warning C7011: implicit cast from "float4" to "float"
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/shadowmapping.cg(164) : warning C7050: "shadowTerm" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params2.w" might be used before being initialized
    data/renderer/shaders/atmosphere.cg(213) : warning C7050: "sky_params3.w" might be used before being initialized
    (0) : error C6001: Temporary register limit of 32 exceeded; 36 registers needed to compile program [%s]


    i know its long but this is the exact log so you guys can give me a good solution
    thanks
     
  2. tormento19

    tormento19

    Messages:
    144
    Ratings:
    +18
    Please post your PC data, and what car & track are you trying to load :D
     
  3. Stereo

    Stereo

    Messages:
    2,434
    Ratings:
    +1,471
    It sounds like your graphics card might not be up for Cg Racer but yeah, it might also be a track or car specific problem.