• So long as all your wheels are pointing in roughly the same direction, you should be fine.
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Released BWNational 1.0

Discussion in 'Bob's Track Builder Projects' started by Simon Stager, Dec 19, 2009.

  1. Simon Stager

    Simon Stager

    Messages:
    46
    Ratings:
    +0
  2. Emery

    Emery

    Messages:
    1,085
    Ratings:
    +308
    You get an A for an excellent atmosphere!

    Things I'd change:
    1) Add a few trees in front of the tree walls to provide a bit more depth sensation. It's noticeably flat in a couple spots towards the end of the video.

    2) Camera placement is good most of the time, but there are a few that have you looking through pillars and a closeup of a bridge deck. The flying camera should stop tracking and/or switch to the next camera just a bit sooner.

    Questions:
    Is this a real track that you're modeling?
    If not, what was your inspiration?
     
  3. Bram Hengeveld

    Bram Hengeveld
    Administrator Staff Premium

    Messages:
    42,497
    Ratings:
    +16,445
  4. Simon Stager

    Simon Stager

    Messages:
    46
    Ratings:
    +0
    Thanks for your review :)

    Umm it's a fanatsy track, I'm too lazy to make a real track.... I need my freedom when modeling ;)
    My inspiration is... well.... I don't really know. Normally, I just randomly create a circuit and, if I like what i get, I try it out ingame. And if I still like it, I continue until I don't like it anymore, I randomly create something better or I consider it finished. :D