Build 1.4.9 of Automobilista Released Today!

Paul Jeffrey

Premium
AMS Update 1.4.9.jpg

Reiza Studios have released build 1.4.9 for Automobilista today, potentially one of the final updates to the simulation before it reaches its final finished state.

The new release for AMS brings with it plenty of improvements and fixes to the title such as AI enhancements and DRS tweaks, however perhaps most of the attention today will be focused around some fairly substantial changes and additions to the simulation, namely the brand new turbo model introduced to several cars and trucks, the new MetalMoro AJR prototype car, substantial HUD improvements and innovations and of course the 2017 Spielberg revamp.. so plenty to get stuck in to for players next time you restart your Steam account.

Build 1.4.9 Update Notes:

NEW CONTENT
  • Added Metalmoro AJR Prototype series
GENERAL
  • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
  • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
  • Fixed a bug that would cause timing issues on first lap of rolling start
  • Added skip race button to championships events where a DLC track is not owned
  • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
  • Removed race percentage as a race length type option, added a Distance option
  • Added protection so that FFB isn´t run when in the options screen
  • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
  • Removed race percentage time scale option
  • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
  • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
UI & HUD
  • Revamped native HUD & TV overlay system
  • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
  • DynHUD is now disabled by default (can be enabled back in AMS Config)
  • Replaced UI font
  • Fixed loading screen text sizing at different resolutions
  • Updated championship mode UI
  • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
  • Combined Online Chat & Timing Monitor screens
  • Fixed last car disappearing on timing screen when a player is removed before starting a race
AUDIO
  • Added new interior and exterior curb samples (currently only in Formula V10)
  • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
  • Fixed external shift sound sometimes producing artifacts when vehicle is far away
  • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
  • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
  • Reverb level in surround mode can be adjusted per speaker from PLR file
  • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
  • Added new track announcer voice sound effects
  • Crowds now have two levels, excited and normal (more to come later)
  • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
  • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
  • Announcer and crowd sounds are not played in test day / time trial
  • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
  • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
  • Fixed bumpstop sound being triggered too often over curbs causing some clicks
  • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
  • Reverb is muted when switching cameras
  • Ambient sound volume/pan is randomized slightly when switching external cameras
AI
  • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
  • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
  • Toned down AI "Sudden Move" scalar in all cars
  • Reduced AI aggression in all formula cars
CONTENT FIXES & UPDATES
  • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
  • Added 2 new clear / slightly clouded sky sets
  • Minor LOD adjustments to F-Vintage, F-Vee
  • Increased P2P power in StockV8, Montana
  • Spielberg: Complete track revamp to 2017 version & updated graphics
  • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
  • Velopark: Fixed object popping in back straight
  • Adelaide: Fixed Supertruck Ramp Material sound
  • F-Vee: Updated external sounds
  • F-Dirt: Updated external sounds
  • SuperTruck: Reduced AI aggression
  • Ultima: Added LSD to road cars
  • Super V8: Adjusted AI fuel estimating
  • F-V12: minor tire adjustments
  • F-Classic: minor tire adjustments
  • F-Vintage: Minor AI tweak
  • F-Ultimate: Minor AI tweak
  • Mini: Fixed max number of opponents to 23
  • Metalmoro MR18: Adjusted fuel estimates
  • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
  • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
GENERAL NOTES:

Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

If you want to know more about the new MetalMoro AJR Prototype, check out the preview article HERE.

Automobilista is a PC exclusive racing game from Reiza Studios, and can be purchased from the Steam network.

AMS Update 1.4.9 2.jpg
AMS Update 1.4.9 3.jpg


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Have you tried the new update yet? What do you think of the latest build and new content added to the game? Let us know in the comments section below!
 
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Very minor “housekeeping” FYI if anyone from Reiza happens to be watching this thread. The #47 Padole AJR has the ‘Extra’ text for the Chevy engine in its .veh file instead of the Powertec. The other entries in the .veh all appear correct as is everything with the teammate #21 car.
 
i ve read some comments above that it has proper triple screen suport.can someone explain me how?because to me its all stretched.am i doing something wrong?
Like some above me already said, to be extra clear, you have to start not the sim but its configuration tool. Where you set a lot of options. "Multview" is the one to tick and triple screen will be done properly.
 
The feeling in difference to the old builds will mostly come from when you are accelerating from take off and out of slow turns. The same pressure is there, it just simulates the spooling of the turbo and any lag that may occur if you don't pay attention to throttle position and keeping your revs at a decent level.
 
Got the game for free and bought the season pass that includes all upcoming content.
Here we are almost 2 years later and we still get new content, engine/sound/graphic/ui improvements every other month. I only have love for this company :inlove:
An incredible story nobody will believe in this day and age (looking at EA/bungie and others).
 
Sounds good, will try it later today, thank you for this info.:thumbsup:
Yesss, now its entertainment. No need to take the full boost, but over 2 bars its more challenging to hold the car on track.
First i tried was to copy the Turbobaby entry from the formula_classic eng.ini to the DRM BMW M1 to look if it works. But this may be to easy. Obviously the turbo gimmick is encrypted - maybe in AMS.exe .
This must be a show to get this turbofeeling into the DRM-Grid.
 
I’m sort of embarrassed to ask this but I just want to make sure I’m not missing something. Is there any way to view the track map from the native 1.4.9 HUD while sitting in the garage? I’d really like to give up GID and its “custom” d3d9.dll but I don’t want to lose the ability to judge gaps in traffic for entering the track during practice and qualifying.
 
I’m sort of embarrassed to ask this but I just want to make sure I’m not missing something. Is there any way to view the track map from the native 1.4.9 HUD while sitting in the garage? I’d really like to give up GID and its “custom” d3d9.dll but I don’t want to lose the ability to judge gaps in traffic for entering the track during practice and qualifying.
Not entirely sure I get what you are asking, you cannot view it while you are in the garage but as soon as you click on join the track you get the map and you are still in the pits at that time ,so just wait till it is clear to drive out?. change the map to full map via the hud menu on the RHS of the screen so you can see where everyone is on the track. you can select between off, partial and full track. Not sure if this helps you?
 
Not entirely sure I get what you are asking, you cannot view it while you are in the garage but as soon as you click on join the track you get the map and you are still in the pits at that time ,so just wait till it is clear to drive out?. change the map to full map via the hud menu on the RHS of the screen so you can see where everyone is on the track. you can select between off, partial and full track. Not sure if this helps you?

Yes, and if you turn off auto ignition, you don't even have to start your vehicle until you are ready to depart.
 

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