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BTB terrain material editing?

Discussion in 'Bob's Track Builder' started by blindthing, Apr 28, 2010.

  1. basically i would like to know if there is any way of editing the material on the terrain, more specifically can you rotate/change scale. because as shown on my screeny each of the texture faces are all facing the same way, is there any way to get the texture to allign with the track?
    if there is no way around this i'm probably gonna end up using walls, however as we know if you put a sand texture on a wall it still feels like a wall when you drive over it for instance, is there anyway i can set each wall texture to behave like that texture in game?.
  2. you could try changing the rfactor material name from wall to grvl in the materials section of your xpacker.... see if that helps
  3. There are others you could also use I believe this is the full list of rfactor material names Below

    Roada -> road (that's easy)
    Rdax -> Roads Bumps LVL1 //small bumps washboard
    Rdta -> Roads Bumps LVL2 //Road Crack Sharp short bumps
    Rdcp -> Road Cement Patchs
    Rged -> Dusty berms
    Gras -> grass (easy too?
    Grxs -> rough Grass
    Grvl -> Gravel
    Dstg -> Dusty Grass
    Gtrp -> Gravel Trap
    Rmbl -> Rumblestrips (fake bumping added)
    Twall -> Tirewalls
    Wall -> Wall
    Grdr -> Guardrails
    Safer -> SAFER Walls:cool::wink:
  4. thanks, ill try it . :)