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BTB Bump Maps

Discussion in 'Bob's Track Builder' started by markfaz, Apr 22, 2009.

  1. Hello everyone,

    Lately I've been attempting to apply bump mapping to some of my objects, and I'm having trouble getting them working in BTB and rFactor.
    Any bump maps I add in Max don't seem to import to XPacker, and when I try adding them with XPacker, I get some nasty results, with the bump texture behaving like a diffuse texture..
    Should I be adding bump maps in Max, or in XPacker?
    Any 'Best Practice' tips on getting bumps from Max to BTB would be appreciated imensely..

    Cheers,
    Mark
     
  2. The bump and diffuse textures should be combined to make a material. This material then needs adding to the object. See image for the definition of a material in the XPack.
     

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