BMW e30 EuroDrifter (both for v566 and v839 CG)

Hello there, since i am programming a sim close to racer I am also testing cars in racer, because racer is quite good imo. So i downloaded a e30 from somewhere for v655, and the mesh was modeled by Sin5k4 (and released as a "free" model in smcars.net) I decided to make a new configuration for the car, new shaders (for the earlyer version of racer & the new CG version), added a racing muffler made by Endo and switched wheels to volk TE37.
I also made some color presets for some variation.
Some pics:
e30drift1.jpg

e30drift2.jpg

e30drift3.jpg

Download:
http://www.sendspace.com/file/bxkwls (NEW) 21.01.2012

Imo the car handles prety good, but what you people think here?
I hope you have alot of fun with it, since i'm not a big fan of BMW's but the car is good for european drift scene, because it's cheap. If i'd be the one to decide, then the e30 is like ae86 in europe then again, i'd chose ae86 because i love japanese cars.
 
Thanks SMR, by default I'd say it's hard to drive with a G25.

Qlog in .39 is quite huge, hm I'm expecting from people to check it more, so we don't have spend days of fixing it.
The best is to fix 1 car correctly with no Qlog & apply + modify accordingly, to each car.

The aero equation seems to be wrong.
Here's the formula where coeff. needs to be found according to actual car/wing props :

NM car (kg of car x 9.81 (gravity)) = 0.5 x 1.225 x (width of wing in m) x (length of wing in m) x (max. car speed in m/s)² x (coeff. downforce).

Something like 10 to 30 is good & knowing that, you can then set 10% of it to coeff. drag, from Ruud official docs.

Actual default Qlog :

Code:
Sun Jan 15 15:22:24 (INFO): [racer/2160] Loading car 'bmw_e30_drift'
Sun Jan 15 15:22:25 (WARN): [racer/2160] No shader found for material 'winscreen' in 'data/cars/bmw_e30_drift/body.dof' (default '<no texture>')
Sun Jan 15 15:22:25 (WARN): [racer/2160] Empty chunk id in geode 'data/cars/bmw_e30_drift/body.dof'; probably an old ZModeler buggy export; use dof_fix to correct.
Sun Jan 15 15:22:25 (WARN): [racer/2160] DMaterial:GetTexture(0) out of range
Sun Jan 15 15:22:25 (WARN): [racer/2160] Empty chunk id in geode 'data/cars/bmw_e30_drift/brakelights.dof'; probably an old ZModeler buggy export; use dof_fix to correct.
Sun Jan 15 15:22:25 (WARN): [racer/2160] Empty chunk id in geode 'data/cars/bmw_e30_drift/lights.dof'; probably an old ZModeler buggy export; use dof_fix to correct.
Sun Jan 15 15:22:25 (INFO): [racer/2160] No specific AI found for track LiL_Lake, car bmw_e30_drift; using default AI
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera2.dst.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera3.dst.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera4.src.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera4.dst.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera5.src.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera5.dst.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera6.src.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera6.dst.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera7.src.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] RSMD: mass can't be close to 0; boosted to 1 kg (camera7.dst.mass)
Sun Jan 15 15:22:25 (WARN): [racer/2160] Empty chunk id in geode 'data/cars/bmw_e30_drift/TE37-15-L.dof'; probably an old ZModeler buggy export; use dof_fix to correct.
Sun Jan 15 15:22:25 (WARN): [racer/2160] Wheel 1 has ackermanFactor<0, is this intended? Normally it's >1
Sun Jan 15 15:22:25 (WARN): [racer/2160] Empty chunk id in geode 'data/cars/bmw_e30_drift/TE37-15-R.dof'; probably an old ZModeler buggy export; use dof_fix to correct.
Sun Jan 15 15:22:25 (WARN): [racer/2160] Empty chunk id in geode 'data/cars/bmw_e30_drift/Str.dof'; probably an old ZModeler buggy export; use dof_fix to correct.
Sun Jan 15 15:22:25 (WARN): [racer/2160] Car 'BMW E30 Euro Drifter' braking factor of all the wheels don't average out to 0.5 per wheel (now: 1.0000); brake balance is not correctly setup like this
Sun Jan 15 15:22:25 (WARN): [racer/2160] renderDeltaTime>1000 (dt 4046) at realtime 15526
Sun Jan 15 15:22:51 (WARN): [racer/2160] Minimap width & height should be the same. Forcing anyway.
Sun Jan 15 15:22:51 (INFO): [racer/2160] WorldRenderer: you have an ATI graphics card (ATI Technologies Inc.). Working around some long-term bugs.
Sun Jan 15 15:22:51 (INFO): [racer/2160] Physics engine: NEWTON v2.34, architecture 0
Sun Jan 15 15:22:52 (INFO): [racer/2160] Safety changed to: SAFE
 
I don´t know what to tell now, but it seems a bit wrong when started from older version of E30, when you can find newer much better basic car :) And yes, it´s really hard to drive...
 
Especially when that older version is way too small in scale ;)

Anybody wondering about the steering may want to reduce the caster offset from -0.8m (!) to something a bit more realistic, like -0.04m, just for a start.
 
A little update again, i tried to fix some of the problems, i rescaled the mesh to get closer to the real measurements.
Replaced the whole suspension set with FSR's supra one.
Some new pictures also:
lagunaz.jpg

greenca.jpg
 
Well i supose, since we are sort of working together with my own racing simulation project, i can use all of his cars and data to match up my own game to get simmilar results, currently my tire physics does some awkward simulations, so i'm writing a car using parts of FSR's configuration to get the "maximum realistic drift simulation" out of racer & then i try to copy paste the visual situation into my own simulation trying to use the same configuration. Mostlikely FSR is one of the most important persons in my simulation, since he is helping me alot. If he and his friend Fredric Aasbo aprove my simulation to work correct with a steering wheel I'm going to release a public beta demo. :)
 
All good in regards to permission. Haven't tried the car, but I think I have some E30 ini data. Not sure who made it, but I think TtR and perhaps Cosmo° worked on the E30 M3. Would probably be better to use those data...
 
My favorite car for drifting and general driving, after some tweaks:
- reduced braking power
- copied skid_01.wav, skid_02.wav from default lambo and added skid section to car ini, so when u do a burnout or go into a turn quickly you can hear the tires tire squealing, instead of the weird silence LOL
 

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