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BML File Editor 2.6.5

BML file editor

  1. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
  2. louisD

    louisD

    Messages:
    1
    Ratings:
    +0
    Hi ,
    Thx for this editor. It'st possible to change the values of a pilot??

    Thx
     
  3. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    The tool was made to make changes in those BML files inside a *.mix file.

    There is another files (*.ZTS) that this tool doesn't support.

    So, when you say "changes value of a pilot", is vague... If this value is in a BML file somewhere, you can...
     
    • Agree Agree x 1
  4. Marg

    Marg

    Messages:
    26
    Ratings:
    +7
    I think the answer is yes, if "values" are meant skills (inside AISKILLSCATALOG.BML).
     
    • Agree Agree x 1
  5. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    Dyego JhOu updated BML File Editor with a new update entry:

    Improvements

    Read the rest of this update entry...
     
  6. Jonix

    Jonix

    Messages:
    889
    Ratings:
    +367
  7. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
  8. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    Tip: to avoid te AI to have that "sudden stop", the support points (those linked with dotted lines) must be well aligned, like in the default. So the line can be wonderful, but if those points aren't aligned, the ai will do that behavior. ;)
     
    • Like Like x 1
  9. Jonix

    Jonix

    Messages:
    889
    Ratings:
    +367
    yeah I figured, the tangents need to have the same angle :(

    At least now it's much more easier to avoid the stoppie! Great tool!
    Do you think it would be possible to add an opposite projection of the tangent?
    I'm asking just because I think you have the skills to do that, I have no idea how to do this stuff


    I mean something like this: I modified the tangents, and obviously now they don't have the same angle anymore, but a projection (pink line) of the other tangent could help overlaying them together:
    http://i.imgur.com/kuup6YG.jpg[​IMG]
     
    Last edited: Jul 4, 2017
  10. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    Believe or not, I was using a ruler for get this right! :roflmao:
    This is much more obvious to get it! Sometimes i'm so dumb! :cautious:
     
    • Haha Haha x 1
  11. Jonix

    Jonix

    Messages:
    889
    Ratings:
    +367
    Haha
    I can imagine! I believe you're enough skilled to implement that
    Is it a yes??
    I don't know how you can do it, maybe mirroring the tangent.. Or translating it a little bit further
    Good luck mate! keep it up :)
     
  12. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
  13. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    Check the 2.6.1! :thumbsup:
     
    • Love Love x 1
  14. surfer78z

    surfer78z

    Messages:
    55
    Ratings:
    +9
    As always, superb job Dyego! but, I need some help :redface: before 2.6 there was the "edit spline" option, now there's an export/import option to .html. I export to an html file, open it an what I see is gorgeous :D, the track perfectly shaped and all the beziers and tangents ready to edit... and after this I don't know what I have to do to save the changes to the splinelayer.bml, I click on export and my browser saves a file without extension, I don't understand :cry:
     
  15. Jonix

    Jonix

    Messages:
    889
    Ratings:
    +367
    1) Once you open and the html file, you have to click on export (top left). It will download a file with the dited bezier.
    2) You have to change the extesion of the file to ".txt" because otherwise it has no extension. You could rename it to "Track.txt".

    3 )Then go back to BML editor, right click on "Actor {curvers}" and click on import and import the Track.txt.
    4) A success message will pop up and you're done! Save the new BML file and test it in game.




    Dyego, I love how you really used the pink line thing. Haha. But now it's so much easier, I'm about to test it! 5/5
     
    • Like Like x 1
    • Haha Haha x 1
  16. Jonix

    Jonix

    Messages:
    889
    Ratings:
    +367
    Update: it works perfectly! Thanks for the addon!
     
    • Like Like x 1
  17. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    Dyego JhOu updated BML File Editor with a new update entry:

    Improvements

    Read the rest of this update entry...
     
  18. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    • Like Like x 1
  19. Giovaneveterano

    Giovaneveterano
    Premium

    Messages:
    1,242
    Ratings:
    +409
    I'd like to report an issue with the spline editing.
    It's not releated to your tool, but I'm writing here as I use the BML editor to export the splines and maybe someone else knows the problem.
    In some tracks if I change any point position the AI rides crazy: brakes on the straight and go wide into corners.
    I'm very very careful to not broke the spline continuity (any point of a spline has to be with the same coordinates as the near one) and not to touch the "altitute" coordinate.
    Any guesses?
     
  20. Dyego JhOu

    Dyego JhOu

    Messages:
    340
    Ratings:
    +104
    Have you aligning the joint points? There are a new update with a pink line to help to align those points...

    They must be in a straight:
    upload_2017-7-6_14-43-57.png
     
    • Agree Agree x 1