Blackwood 2.0 BETA

Tracks Blackwood 2.0 BETA 2.0 beta

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Tiago Lima updated Blackwood with a new update entry:

Layout , fixes , and improvements Update


-Physical mesh
-3dgrass
-Shader values fixes
-Tweaked objects brightness
-Fixed mesh holes
-Track now was 6 layouts Including rally cross layout
-Track cameras and ai for all 6 layout
- Pit boxes are now out of the garages to alow for pit stops
-Some other bug fixes and improvements


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Hey Tiago,
I just fired up Blackwood GP No Chicane.
The ai can't seem to get out of the pit lane. They just drive into the pit wall.
There is also a blue 3D cube floating under the bridge near the pit exit.
One other thing I'm not sure if you have control over. The buildings pop-in out of no where as I drive down the straight. I haven't had issues like that in other tracks.

Hope this helps you. I haven't tried the other layouts yet...
 
Look please at sec 4, there are some flickerings.
https://www.dropbox.com/s/9yrs13pz420xx6c/2016-04-16 07.12.48.mp4?dl=0

And the lines of the both buildings... it looks, you can see throught?
blackwoodbug%20%281%29.jpg

blackwoodbug%20%282%29.jpg

blackwoodbug%20%283%29.jpg
 
Tiago Lima updated Blackwood with a new update entry:

Quick fix Of some reported bugs V2

-Fixed ai not leaving the pit lane , or hiting the wall
-Tweaked rally cross surface and sound
-Tweaked lods for distant buildings
-Sectors kn5 is now the correct one blue flying boxes should now be gone
-New pit lane ai for both gp and gp no chicane

-electric wire more ticker to try to avoid flickering
-fixed reflection of pit building
-performance improved in the pit area
-fixed lods for big buidlings
-fixed windows of big buildings
More bug report fixes...

Read the rest of this update entry...
 

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