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Bioshock: Infinite

Discussion in 'Off Topic' started by Calum McLure, Mar 25, 2013.

  1. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Anyone else looking forward to this?

    Reviews are in and a lot of 9/10 and 10/10's.

    • CVG: 9.1 - Sky-high with character, conspiracy, controversy and chaos. A great all-round shooter, even if it doesn't innovate as much as expected.
    • OXM UK: 9 - As frustrating as that is, we can't wait for the public discussion to begin around Infinite's story and conclusion. If the game misses its full potential, that's as much a testament to the ambition behind it. And let's not forget that the impeccable dialogue, art, sound, acting and cast of characters. With BioShock Infinite, Irrational feels like it's leaving all of Bioshock behind. Hopefully that's not true: we're not quite finished here, yet.
    • Destructoid: 10/10 - As a game, BioShock Infinite has its successes and its falterings consistent with any suitably complex piece of interactive entertainment. As a story, as an exercise in drawing the player into a believable and relevant world, as proof of exactly what a videogame can mean to a person ... Well, I already said it. BioShock Infinite is damn near perfect.
    • Edge: 9 - BioShock Infinite is a sequel, in short - more so than BioShock 2. Irrational has made a game in thematic dialogue with its predecessor, with the same interests but different tastes, and one that expands mechanically and technically on what came before. And it's given us a city in the sky that reflects upon the one beneath the waves.
    • OPM UK: 10 - Bioshock Infinite serves as a reminder why. For it's not polygon counts or real-time light-source manipulation we actually long for, but moments like this. Moments when incredible art design means a game will look beautiful a decade later. Moments when characters and their relationships are so well realised that we actually start to care. And moments when a story is so well-spun and high-flown it leaves you reeling at its conclusion. If Half-Life and the original Deus Ex stand as the apotheosis of the narrative-driven shooter, and Bioshock brought the genre to PS3, then Infinite is the latest game to join these hallowed ranks. This is a masterpiece that will be discussed for years to come, and praise doesn't come much higher than that.
    • Eurogamer: 10/10 - What a ride
    • Joystiq: 5/5 - While the end of 2013 will be filled with talk about a new generation of video games, BioShock Infinite's narrative will stand out as an achievement, helping put a cap on a generation that propelled narrative as a focus for the industry. Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.
    • PC Gamer: 91 - Slightly muddled, but it's a muddle of beautiful scenes and spectacular combat set in a breathtaking place.
    • RockPaperShotgun: No score - Infinite's a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it's a step down from the player agency and even the singular aesthetic of BioShock. Not that it needs to, as it is most certainly a game in its own right rather than mere offspring, but I'm not convinced it will live quite as long in our collective memory.
    • God is a Geek: 9 - A beautiful example of single player gaming being King, there are no distractions apart from the ones inside the game itself, and as you use your sky hook to move around with breathtaking abandon, you'll wish every game could be this thought-provoking, because like the very best games out there, BioShock Infinite stays with the player long after the credits have rolled. You'll be dissecting this one for months to come. Bravo, Irrational Games. Bravo.
    • ShopTo: No score - It has to be said that thanks to the brilliant storytelling, the outstanding performance of the cast and the simply wonderful design, Bioshock Infinite is a must play title. It may not be perfect, however every second you spend in clouds of Columbia will be time well spent.
    • ShackNews: No score - This journey was an incredibly gorgeous ride with a partner that was as interesting as she was complex. Irrational's ambitious take on a new dystopian society does its predecessors proud, with Comstock and Fitzroy worthy of sharing their place of enmity with the likes of Andrew Ryan, Frank Fontaine and Sofia Lamb.
    • VideoGamer: 8/10 - BioShock Infinite might just be one of the most compelling games of this generation. For all its flaws, it has an odd power, an insistence that players find out how the story concludes, and even then the Vox phones dotted around are worth going back for (Preston, Comstock's ally, in particular). A sense of dread and unease that will linger unless solved, especially where the Lutece family and their sheer oddity is concerned. Elizabeth's strength drives the story, and her insistent search for the truth nicely counterparts Booker's shady past.
    • IGN: 9.4 - In total, BioShock Infinite is a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay. It trips over itself in a couple of spots, but not in any way that should keep you from embracing it with your utmost enthusiasm.
    • Polygon 10/10 - I'm still thinking about BioShock Infinite now, days after finishing. Irrational built a believable, fantastic world rooted in dark pieces of American history. But for everything it has to say, for all the questions it asks -many of which have no easy answers - BioShock Infinite's big thoughts and complicated narrative don't obscure the brilliant action game that carries those messages through. It's hard to know if Infinite will prove to be another major point of artistic discussion and development of the medium the way that BioShock was. But in every way, BioShock Infinite lives up to the promise of its legacy, and it looks poised to establish a new one.
    • GamesRadar: 5/5 - Incredibly, BioShock Infinite delivers on your years' worth of expectations, then exceeds them. Regardless of your affinity for the FPS genre, Infinite deserves your attention, and it's the kind of landmark experience that happens only a few times in a gaming generation. Even after the game is over, Elizabeth--and Columbia--will stay with you.
    • GameInformer: 10 - Infinite is more than a new setting, story, and characters; those elements are seamlessly integrated with complex themes, a mysterious plot, and entertaining combat to create an amazing experience from beginning to end. Familiar threads run through it - a lighthouse, a strange city, a charismatic antagonist - but they are homages to the past rather than attempts to recycle it. The core of Infinite is unlike anything else on land, sea, or air.
    • Digital Spy: 5/5 - While it was a risk to move away from the depths of Rapture and into the clouds of Columbia, Irrational Games has once again crafted a dazzling new world, which succeeds in taking the franchise to stunning new heights.
    • GameTrailers: 9.4 - BioShock Infinite is both art-house and grindhouse, managing to offer something for everyone. There's drama, philosophy, and shocking violence, then there's combat, abilities, and gear -- there's even numerically quantified damage for the stat-obsessed. It's enhanced by thoughtful plotting and great characters and wrapped up in a beautiful world and calamitous physics. Heady and bloody, it's a tesseract worth tackling, and even if you can see its seams from time to time, its ambition cannot be denied. Suspend your disbelief, and you can soar to the sky.
    • GameSpot: 9.0 - As the story circles back on itself, you're left wondering whether redemption cleanses us of our atrocities, or simply invites us to commit greater ones. Once the finale comes, you will want to play again, watching each event and image through the lens of information you can never un-know. BioShock Infinite is more than just a quality game: it's an important one.
    • Like Like x 1
  2. I've had the Songbird edition preordered for months now. Can't wait to get my hands on it!
    • Like Like x 1
  3. Omer Said

    Omer Said
    Weresloth Staff Premium Member

    Wow, these are some scores it has got there!

    I wonder if it can be played nicely without playing the first two ones? (In terms of story)
  4. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    I'm sure it is a completely different story arc to the first 2 so it shouldn't be a problem :thumbsup:
    • Like Like x 1
  5. Yeah, this game really has no connection with the first two. A lot of people were questioning the choice to use the Bioshock when it has very little to do with those. There may be a few references here and there, but you certainly won't be lost without having played them. Get it anyways!
    • Like Like x 1
  6. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Loving it so far, doesn't have the gloomy atmospheric feel of the first 2 but it still feels like a Bioshock game :)
  7. From what I've seen, it might not be gloomy (It's in the skies after all), but it is definitely twisted and dark.
    • Like Like x 1
  8. I'm too sleepy, so I'll just say this:

    Next time someone says videogames can't be art, I'll throw this game to his face.
    • Like Like x 3
  9. <snip>
  10. Tom

    Staff Emeritus Staff

    Bought it today, currently 1 hour in - really enjoying this. I've never played Bioshock 1 & 2, although I own them on Steam, and even with a controller this game is really awesome. Can't wait to continue playing tomorrow.

    @Post above: removed your offer, this isn't eBay.
    • Like Like x 1
  11. mapu13

    @ Simberia @Simberia

    Gameplay wise it is a pretty nice shooter, but the story combined with the setting and artwork is really really good and intense, not to say the best I've seen since a long time in a video game!

    Watch through the closing credits, it's worth it and may explain quite a bit. :thumbsup:
    • Like Like x 1
  12. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Was annoying not being able to play it the last few days because of my stupid computer but finally got going again today :D

    I found it a lot easier with the pad but I played 1 & 2 on the Xbox so maybe that is why.

    The first is one of the best game's I have played so you should give it a go, I think the PC version has some issues though, I tried it and the sound cut out just after the intro, apparently you need to change the windows compatibility version or something like that.
  13. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Just completed it there :inlove:

    Started to lose me a bit at the end but I read an article that tied up the loose ends a bit :O_o:
  14. I've heard that the middle of the game drags on a bit, but thats not going to stop me from buying this. Looks terrific.
  15. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Never felt that myself, was hooked the whole way through. The ending was rather complex for my pea brain though :x3:
  16. Well, the combat can be boring for some people. I kept changing weapons often, so it didn't bother me a lot.

    Bu still, the middle part was perhaps a bit "weaker" than the rest of the game. It was better than most games even at its worst though.
  17. Calum McLure

    Calum McLure
    Did ye, aye? Premium Member

    Just started a playthrough on 1999 mode :confused:

    Think I'm going to order some spare pads and screens just incase :unsure: