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Tracks Bathurst 1.03

Bathurst Automobilista

  1. Patrick Giranthon submitted a new resource:

    Bathurst - Bathurst Automobilista

    Read more about this resource...
    • Love Love x 20
    • Like Like x 9
  2. Always a quality track.
  3. Some things would deserve a new update, to be honnest, like pits for instance.
    Perhaps I will do this later, but I have to move on another track. Thank you anyway.
    • Like Like x 1
  4. Thank you again Patrick. More one great track. Top.
  5. Chris

    Ted Kravitz Appreciation Society Staff Premium

    • Love Love x 1
  6. Did a 24hour cycle and everything seems perfect :)
  7. great work....thankyou very much!!!
  8. alexSchmurtz

    SpeedyMite Racing Staff Premium

    A welcome addition to the game, the natural home of the SuperV8! Can't wait to go home and try it! Thank you Patrick, Gringo, Denis, Luigi; what a team! :thumbsup:
    • Like Like x 1
  9. Great, keep the good job! Ty
  10. Kenny Paton

    Kenny Paton
    Staff Premium

    Thanks Patrick this deserves
    But since they removed that option here's one I created earlier
    • Haha Haha x 4
    • Like Like x 2
    • Agree Agree x 2
    • Love Love x 1
  11. Bram

    Ezekiel 25:17 Staff Premium

    Just did a long practice session offline with the MINI Challenge on Bathurst during night time conditions. Every time I cross start/finish the game freezes up for a brief moment after which Dynhud disappears. Not sure if it's dynhud or track related.

    Anybody else experiencing this?

    Great track again @Patrick Giranthon :thumbsup:
  12. Kenny Paton

    Kenny Paton
    Staff Premium

    It happens in other tracks too, think it's either Dynhud acting up or a lack of beer.:whistling:
    I've noticed that Dynhud is not stable.
  13. Jeff Huber

    Jeff Huber

    Gawd! Patrick you are a freakin' legend! Thank you again for all your hard work!
  14. I just came back from a trip to the country... I stopped at Bathurst(1st time) no race on so I decided to take my car for a spin at mount panorama... I don't know what Patrick put in it and what comes from ORSM but i can guarantee that there's not much difference between reality and AMS version... Great job Patrick.Your version is as scary as real life:thumbsup:
    • Like Like x 4
  15. For road design (3D), I think We can thank orsm. I Have "only" added extra bumps here.
    • Like Like x 2
  16. You added the good bumps;).... I realised i only thanked you for the work but i clearly meant everyone in the team that helped you to update this amazing track. My apologies.
    • Like Like x 2
  17. alexSchmurtz

    SpeedyMite Racing Staff Premium

    Thanks a lot for all your updates, Patrick! The random skies are a nice addition and the track keeps getting better! :thumbsup:
  18. Patrick.
    Every since I received the EA 0.9.5 and EA 0.9.6 I am getting a penalty when entering pits at Bathurst, Queensland and Eastern creek. I did not cut the track, stayed within white lines. Does not happen with Reiza tracks. Could be because of this being added to the updates.
    " Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning)"
    Any chance of having a look at this, I keep getting disqualified at Bathurst because of it.
    Thank you.

    Edit: Happening with both beta and EA versions of AMS.