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Tracks Barbagallo (V8 Supercars) 2.1

Barbagallo for GSCEx

  1. Patrick Giranthon

    Patrick Giranthon
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    Patrick Giranthon submitted a new resource:

    Barbagallo - Barbagallo for GSCEx

    Read more about this resource...
     
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  2. Patrick Giranthon

    Patrick Giranthon
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    Sorry, I forgot to adjust fueluse... Peraps it is nearly ok, did not checked.
     
  3. Gary Roth

    Gary Roth

    Messages:
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    Ratings:
    +1
    Thank you Patrick,how lucky the gsc community is to have such a talented modder!! You are appreciated!! The amount ,quickness, and quality of your mods and track remakes is staggering!!! Kudos to you!! :)
     
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  4. Patrick Giranthon

    Patrick Giranthon
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    Let's thank the track creator too, Richo. A passionate modder who created accurate v8 supercars tracks.
    But thank you :)
     
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    • Agree Agree x 1
  5. Patrick Giranthon

    Patrick Giranthon
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    • Like Like x 3
  6. Jan Mikuž

    Jan Mikuž

    Messages:
    1,008
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    +146
    Another great piece by Rico and Patrick. :thumbsup:
    I really like the look of trees on this track, very authentic looking. Adds some nice color and feel to the environment. And the curbs are also quite unique.
     
    Last edited: Jun 27, 2015
  7. PieterN

    PieterN
    Premium

    Messages:
    410
    Ratings:
    +92
    Just started racing the AI (Super V8) at this track. The AI seems a bit slow. It's almost to easy to overtake them. At Pukekohe Historic I really have to race them at 91% strength. At Barbagallo the AI-lines don't seem to be optimal. Would an AIW-update by @Gringo help ?
     
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  8. Gringo

    Gringo
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    I will have a look and see what can be done in the next few days.
     
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  9. Gringo

    Gringo
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    Hello SimRacers,

    Please find a new AIW generated for Barbagallo attached to this post.

    After you download the file, rename "Barbagallo2013.aiw.txt" to "Barbagallo2013.aiw" and replace the old version AIW that comes with the track download.

    The new AIW will not cause online miss-match errors.

    48 car grid, 24 pit stalls (teams), 2 cars per team (garages), Formation lap and pace car support.
     

    Attached Files:

  10. tpw

    tpw

    Messages:
    313
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    Thanks Gringo, top job on the AI. I knew there was something wrong when even I could beat them :) Now they whip my arse just like on every other track!
     
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  11. Patrick Giranthon

    Patrick Giranthon
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    Patrick Giranthon updated Barbagallo (V8 Supercars) with a new update entry:

    Big update

    Read the rest of this update entry...
     
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    • Beer Beer x 1
  12. fredmucelini

    fredmucelini

    Messages:
    85
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    +12
    Wow. Now yes. The best. Thank you again Patrick, Gringo and Thierry.
     
  13. Patrick Giranthon

    Patrick Giranthon
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  14. Yves Larose

    Yves Larose
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    nice work just one thing, the pits entry is at the wrong place they use the one after the final turn ;)
     
  15. Patrick Giranthon

    Patrick Giranthon
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    Oops. I used the one Richo put in the original track. Hope it will be ok like this for the champ :)
     
  16. Dirtnz

    Dirtnz

    Messages:
    7
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    +7
    Tracks looking great as always Patrick loving the new additions thanks for all the time and effort ;)
     
    Last edited: Sep 15, 2015
  17. muzarati

    muzarati

    Messages:
    303
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    +24
    Nice trees Patrick unfortunately there's a few too many of them? It's quite baron down the bottom but there is a nice view to take in?

    My biggest problem with this track is the square corners (Phillip Island suffers the same)
    and the randomly placed ripple strips, I think they where some of Richo first works?
     
  18. Patrick Giranthon

    Patrick Giranthon
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    Yep
     
  19. muzarati

    muzarati

    Messages:
    303
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    Hey @Gringo don't worry, got the pit entry sorted :thumbsup:
     
    Last edited: May 6, 2017