Automobilista build v0.9.4 released

Paul Jeffrey

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Automobilista Update 0.9.4.jpg

Ever impressive Brazilian development team Reiza Studios have released version 0.9.4 of the Steam Early Access title Automobilista and with it brings a number of useful updates to the game.

Notable enhancements include work on in-game shaders and lighting to bring about a more accurate and realistic feel to the many unique circuits. Work on improving particle display from dust and dirt kicked up by cars on track has been undertaken and could support better performance as well as stutter reduction for some users.

Alongside today's game update Reiza have also confirmed a new detailed development roadmap currently being finalised. Keep an eye out on RaceDepartment for more details as and when they become available.

Build v0.9.4 changelog below:

  • Fixed UI bug that could cause game to crash when clicking to exit it
  • Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
  • Adjusted AI slip reaction (improving reaction to front wheel grip loss)
  • Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
  • Corrected TV Cockpit camera orientation rate in several cars
  • Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
  • Fixed bug with Salvador & Ribeirão dynamic road conditions not working
  • DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
  • Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
  • Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
  • VIR: Tweaked road spec and changed event dates, updated skies accordingly
  • Spielberg (all versions): Shot down misplaced birds
  • Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
  • F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
  • F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
  • F-V10: Adjusted traction control scale levels
  • F-3: Corrected onboard cameras
  • Opalas: Fixed shift light not working
Whilst the recent build update contains many fixes and improvements to a title already shaping up nicely during this Early Access phase a couple of legacy issues still remain from previous versions. The in game DynHUD is still prone to freezing in Multiplayer when switching to race and saved multiplayer replays continue to present the appearance of floating cars when on track. Reiza advise they intend to address these issues in the next update, along with some other Multiplayer-related tasks.

Check out the RaceDepartment Automobilista forum for mods, news and discussions as well as our mighty AMS Club Racing scene.

Have you enjoyed AMS so far during Early Access? What do you think of the new update? Let us know in the comments section below!
 
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Rieza you suck...... I love my V8 supercars, especially FORD V8s and every time I get a Mod that includes them that works , your updates destroys them and stops them from working in race mode. I am feeling I should just stick to Projects Cars, Race 07 or rFactor 1. At least they have a mod that has the current FGX Falcon That I love...
Until the final release there will be updates, turn off auto updates until then.
 
Rieza you suck...... I love my V8 supercars, especially FORD V8s and every time I get a Mod that includes them that works , your updates destroys them and stops them from working in race mode. I am feeling I should just stick to Projects Cars, Race 07 or rFactor 1. At least they have a mod that has the current FGX Falcon That I love...
It is beta of a game without official modding support, what do you expect? Just wait for a while...no need to be rude ...
 
@Frostyboy05 Project Cars and Race 07 don't have the FGX either only the old FG. And the RF1 Version is crap. and they don't have the "new" Holden, Reiza does.
And if you really don't like it then why don't you make a FGX mod yourself?
Reiza Doesn't suck.

It's doing a mighty impressive job amongst big companies like Turn 10, Kunos, SMS,ISI,SimBim.

Best Physics Best Community ;) Very Nice sound. ok the Graphics aren't 10/10 but that's understandable because they use the old ISI engine.
BTW Who even cares about graphics? owh yeah... PCARS fanboys do...
And The Car list is fantastic. Which other sim has a Rental kart as STOCK Content?
And you've probably gotten the game for free right?
I live on this planet for almost 25 years now and i've never seen someone giving their Sim product away for free But Reiza did.

And now with Cadwell Park and Oulton Park coming fairly soon... what else do you want more? Owh yeah i forgot... a FGX :) :) :)

Period.
 
Rieza you suck...... I love my V8 supercars, especially FORD V8s and every time I get a Mod that includes them that works , your updates destroys them and stops them from working in race mode. I am feeling I should just stick to Projects Cars, Race 07 or rFactor 1. At least they have a mod that has the current FGX Falcon That I love...
That's why Patriot said he'd wait final AMS version before releasing the GT3 mod. It was the same for the Ford Falcon but as people were using a bad ported car he decided to update it but he expected it to break at some point due to updates. Just wait for official release if you want mods to be more stable
 
That's why Patriot said he'd wait final AMS version before releasing the GT3 mod. It was the same for the Ford Falcon but as people were using a bad ported car he decided to update it but he expected it to break at some point due to updates. Just wait for official release if you want mods to be more stable

Good quality GT3 Mod for AMS + a bunch of UK tracks? Now I'm interested in getting AMS! :)

I notice that they've teased something very nice for the GT3 Mod on their FB page...
 
Hotfix v0.9.41, with the following changes:
  • DynHUD: Fixed accidental reloading of configuration; Fixed MapWidget scaling and positioning (specially for Kart tracks)
  • Kansai: Fixed missing Kansai GP layout
  • F-Extreme: Fixed missing RPM LED update in Groove & MK teams
A couple of bugs from the previous version still remain (DynHUD freezing in Multiplayer when switching to race; Saved multiplayer replays show floating cars), these will be addressed for the next update, along with some other Multiplayer-related tasks.
 
Greeting...
Reiza, please add Radio comm, so driver can listen infos from the pits, comment about gap, when we overtake etc. Its really make "live" to the game itself.
And if you dont mind, the race line guide very helpful considering most of the tracks relative "new", it seems unfamiliar (dont give me wrong, they are beautiful tracks) for those only knew monza, spa, nurburgring (all F1 tracks)
I'm also struggle compete AI when all race aids turned off.
I also play AC, PCars, some of codemaster F1 game, i think AMS seems toughest to handle at the same difficulty percentage slider.
But i realize, there are beautiful AI behaviour, i really add note: they impress me a lot.
Thanks and sorry about my english, i'm from indonesia.
 

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