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Featured Automobilista build v0.9.4 released

Discussion in 'Automobilista' started by Paul Jeffrey, Jun 10, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment News Editor Staff Premium

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    Automobilista Update 0.9.4.jpg
    Ever impressive Brazilian development team Reiza Studios have released version 0.9.4 of the Steam Early Access title Automobilista and with it brings a number of useful updates to the game.

    Notable enhancements include work on in-game shaders and lighting to bring about a more accurate and realistic feel to the many unique circuits. Work on improving particle display from dust and dirt kicked up by cars on track has been undertaken and could support better performance as well as stutter reduction for some users.

    Alongside today's game update Reiza have also confirmed a new detailed development roadmap currently being finalised. Keep an eye out on RaceDepartment for more details as and when they become available.

    Build v0.9.4 changelog below:

    • Fixed UI bug that could cause game to crash when clicking to exit it
    • Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
    • Adjusted AI slip reaction (improving reaction to front wheel grip loss)
    • Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
    • Corrected TV Cockpit camera orientation rate in several cars
    • Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
    • Fixed bug with Salvador & Ribeirão dynamic road conditions not working
    • DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
    • Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
    • Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
    • VIR: Tweaked road spec and changed event dates, updated skies accordingly
    • Spielberg (all versions): Shot down misplaced birds
    • Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
    • F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
    • F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
    • F-V10: Adjusted traction control scale levels
    • F-3: Corrected onboard cameras
    • Opalas: Fixed shift light not working
    Whilst the recent build update contains many fixes and improvements to a title already shaping up nicely during this Early Access phase a couple of legacy issues still remain from previous versions. The in game DynHUD is still prone to freezing in Multiplayer when switching to race and saved multiplayer replays continue to present the appearance of floating cars when on track. Reiza advise they intend to address these issues in the next update, along with some other Multiplayer-related tasks.

    Check out the RaceDepartment Automobilista forum for mods, news and discussions as well as our mighty AMS Club Racing scene.

    Have you enjoyed AMS so far during Early Access? What do you think of the new update? Let us know in the comments section below!
     
    Last edited: Jun 10, 2016
    • Like Like x 15
  2. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good.

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    Dynhud triple screens?
     
  3. s00v

    s00v

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    Awesome work, as always! Such refinement!
     
  4. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good.

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    When I assign a button it doesn't unassign old assignment, You can assign one button to multiple commands.
     
    • Agree Agree x 1
  5. Chris

    Chris
    Ted Kravitz Appreciation Society Staff Premium

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    Yep, so if you want DRS and Push to pass mapped to the same thing, then you can do that to save buttons for similar functions on different cars.
     
    • Like Like x 5
  6. ThatRacingGuy

    ThatRacingGuy
    I drove 88 MPH last night... weird stuff happened

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    •Spielberg (all versions): Shot down misplaced birds lolololol
     
    • Haha Haha x 9
    • Like Like x 1
    • Agree Agree x 1
  7. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good.

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    That's odd, you would think that would be a profile thing, but thanks for heads up.
     
  8. Azure Flare

    Azure Flare
    World's fastest mobile chicane Premium

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    • Haha Haha x 2
    • Like Like x 1
    • Love Love x 1
  9. LeftTurnAddict

    LeftTurnAddict

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    Time trials are showing a un-available tab :(
    But the RGB color changes you can notice and it makes the game look better..More vibrant thats for sure :)
     
  10. P*Funk

    P*Funk

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    This is so unbelievably liberating yet implemented so simply I can't help but gush about Reiza in the manner that's threatening to grant me fanboy status.
     
    • Haha Haha x 4
    • Like Like x 3
    • Agree Agree x 1
  11. ionONE1

    ionONE1
    Premium

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    Also Kansai/Suzuka got removed ...
     
    • Sad Sad x 4
  12. paracletus

    paracletus

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    damn, kansai GP gone. Best track deleted from the game.
    Still the best racing game, but that is a major blow.
     
    Last edited: Jun 11, 2016
    • Sad Sad x 2
  13. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    Probably some sort of mistake, Renato seemed surprised when it has been reported on Reiza forum… :rolleyes:
     
  14. Chris

    Chris
    Ted Kravitz Appreciation Society Staff Premium

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    Yeah it's gotta be a mistake because the East layout is still there.
     
    • Agree Agree x 3
    • Like Like x 1
  15. Metalogic

    Metalogic

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    WTF?
     
  16. ThatRacingGuy

    ThatRacingGuy
    I drove 88 MPH last night... weird stuff happened

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    What? Check the changelog.
     
  17. M D Gourley

    M D Gourley
    Premium

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    My favorite Sim just keeps getting better...and I am very interested / excited in what Reiza has in store for the future if AMS is anything to go by, as this for me personally is almost the perfect Sim with fantastic FFB, physics, Audio and very decent graphic for an older game engine...exciting times ahead for sure.
     
    • Agree Agree x 4
  18. Ramon van Rijn

    Ramon van Rijn

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    • Fixed UI bug that could cause game to crash when clicking to exit it
    Yeeeee :)

    Still an annoying bug that the game in full screen loses focus and the desktop appears often during racing. Cannot play windowed here btw.
     
  19. Metalogic

    Metalogic

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    Yes I know, what what on earth is this about?
     
  20. Frostyboy05

    Frostyboy05

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    Rieza you suck...... I love my V8 supercars, especially FORD V8s and every time I get a Mod that includes them that works , your updates destroys them and stops them from working in race mode. I am feeling I should just stick to Projects Cars, Race 07 or rFactor 1. At least they have a mod that has the current FGX Falcon That I love...