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Sounds AudioLoids Ferrari 488 GT3 Soundmod 1.2

Ferrari 488 GT3 Soundmod

  1. Albert McSaltens

    Albert McSaltens

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    +452
    Albert McSaltens submitted a new resource:

    AudioLoids Ferrari 488 GT3 Soundmod - Ferrari 488 GT3 Soundmod

    Read more about this resource...
     
  2. Albert McSaltens

    Albert McSaltens

    Messages:
    455
    Ratings:
    +452
  3. Porsche1

    Porsche1

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    when you press donate its all Spanish..
     
  4. Albert McSaltens

    Albert McSaltens

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    mm yeah i'll take a look at it, but it's fairly striaght forward, there is a spot to put the quantity in euro, ad then you press donate or donar,
    tnx for considering donating!
     
  5. Razor94

    Razor94

    Messages:
    88
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    +150
    Thanks for all of your work.

    But I have a note: There is some "pop" or "parasites" in the sound, we can clearly hear that even in your video.
    The "event" of parasites happen approximately in the middle of a gear ~5000rpm and in every gear if you listen carefully. And I dont use headphones.
    In game is annoying, I have to revert to original sound.

    I have to say is the only one thing I have noticed, other than that its a very good improvement.
    Thank you.
     
  6. Albert McSaltens

    Albert McSaltens

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    455
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    +452
  7. electriC82

    electriC82

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    +4
    Regarding volume issue: If you want to switch between interior and exterior cams while driving the volume is always much too loud for the interior. This is really disturbing. I can't understand why the interior volume must be set to this level for external sounds in replays. Anyway , replays are not interesting for me. Would be good if there would be at least an additional "normal version" which fits to the standard AC sound level.
     
  8. Albert McSaltens

    Albert McSaltens

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    You can just use your volume knob, . if you are going to drive i don't see an issue to adjut your volume for driving, then if you will watch replay later just increase volume.
    As i said, my sound are adjusted to have a more realistic external attenuation in distance, so they do not fade away in a matter of 50 meters, that is really unrealistic. this needs to be compensated inside the cokpit otherwise then while driving you would be annoyed by the sound of other cars, going 400 meters ahed or behind you. If kunos would just use a cokpit oclusion or atenuation for external sound would be much easy.
    Honestly i don't see any issue, it works fine for me with current volumes for all gt3 cars we did.
     
  9. Porsche1

    Porsche1

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    33
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    nice work! small donation thanks
     
    Last edited: Jul 4, 2017
  10. Shaun Clarke

    Shaun Clarke
    Premium

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    I here the snapping noise right at the start, but after that, the video you showed, it was smooth.

    Your sound seems to have that initial gear change sound throughout the whole range
     
  11. Albert McSaltens

    Albert McSaltens

    Messages:
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    Ratings:
    +452
    Hi thanks for your feedback, i have that sound set with a random function about 20%i think it's a fairly fine number also on downshift i have a diferent sample. that one with a higher random number, but on downshifts it's usually something that happens more often in a lot of cars.

    I've put this samples to give more dinamism to the gearbox otherwise it's always the same
     
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