Cars Audi S4 B5 Modpack [Deleted]

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CsaWee submitted a new resource:

Audi S4 B5 Modpack - Audi S4 Limo, Avant, Limo Tuned

Hello guys! Today i would like to introduce my first mod, which is:
Audi S4 B5 Modpack, it contains 3 versions.:
- Audi S4 B5 Limo
- Audi S4 B5 Avant
- Audi S4 B5 Limo Tuned


I've even made my own sound for it, which is pretty close to the real one i think.

I Worked on this for weeks, but i think i'm finally done with it, so i would like to release it here. Hope you'll like it, and have fun driving it on the track! :)

Read more about this resource...
 
Another mod out of nowhere...models looks too well done and balanced to be made by a novice. Is this based upon mesh from Forza?
 
Hi, if you want to have the correct power curve, you can check this page
http://www.automobile-catalog.com/curve/1997/241775/audi_s4.html
I have done the modif in the power.lut and in the engine file (including 13 per cent of transmission losses) and got 25.4s for the 1000m stop and go 5it was given for 25.3).
Also I was able with the modif bellow to reach 251km top speed by changing the wheel size 225/35/R16 (done with Content manager)
Original wheel on this car are 225/45/R17


Power.lut
0|-25
500|20
1000|114.3
1250|123.6
1500|116.4
1750|114.84
2000|116.00
2250|116.00
2500|116.00
2750|116.00
3000|116.00
3250|116.00
3500|116.00
3750|116.00
4000|115.25
4250|113.68
4500|112.17
4750|109.33
5000|106.89
5250|102.66
5500|98.19
5750|93.96
6000|88.28
6250|79.46
6500|14.50
6750|0.00
7000|0.00

Modif in engine.ini

[ENGINE_DATA]
ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
INERTIA=0.08 ; engine inertia
LIMITER=6250 ; engine rev limiter. 0 no limiter
LIMITER_HZ=15 ; Frequency of engine limiter
MINIMUM=800 ; Idle rpm
DEFAULT_TURBO_ADJUSTMENT=0 ; DEFAULT turbo adjustment if one or more turbos are cockpit adjustable

[TURBO_0]
LAG_DN=0.985 ; Interpolation lag used slowing down the turbo
LAG_UP=0.9960 ; Interpolation lag used to spin up the turbo
MAX_BOOST=1.8 ; Maximum boost generated. This value is never exceeded and multiply the torque like T=T*(1.0 + boost), so a boost of 2 will give you 3 times the torque at a given rpm.
WASTEGATE=1 ; Max level of boost before the wastegate does its things. 0 = no wastegate
DISPLAY_MAX_BOOST=1 ; Value used by display apps
REFERENCE_RPM=2000
; The reference rpm where the turbo reaches maximum boost (at max gas pedal).
GAMMA= 2.5; Turbo pressure sensitivity on accelerator pedal
COCKPIT_ADJUSTABLE=0

[TURBO_1]
LAG_DN=0.985 ; Interpolation lag used slowing down the turbo
LAG_UP=0.9960 ; Interpolation lag used to spin up the turbo
MAX_BOOST=1.8 ; Maximum boost generated. This value is never exceeded and multiply the torque like T=T*(1.0 + boost), so a boost of 2 will give you 3 times the torque at a given rpm.
WASTEGATE=1.00 ; Max level of boost before the wastegate does its things. 0 = no wastegate
DISPLAY_MAX_BOOST=1.0 ; Value used by display apps
REFERENCE_RPM=2000 ; The reference rpm where the turbo reaches maximum boost (at max gas pedal).
GAMMA=2.5 ; Turbo pressure sensitivity on accelerator pedal
COCKPIT_ADJUSTABLE=0 ; cockpit adjustable turbo pressure
 
Last edited:
  • Deleted member 223075

The limo version based on FM 4, but i've almost redone the whole thing, that's why it looks a bit odd..

So your are not able to upload it here. It is against the rules and it is not allowed by Turn 10 Studio.
 
  • Deleted member 223075

Ripped mods are not allowed here it is simple. And Turn10 does not give him permission to do it. If he want to share his conversion he can submit it on Facebook Car Mod.
 
Wow. I Didn't said it's
Ripped mods are not allowed here it is simple. And Turn10 does not give him permission to do it. If he want to share his conversion he can submit it on Facebook Car Mod.
Wow. I Didn't said it's from FM 4 I Just said, that the whole model is made out of perspectives of the fm model, because i couldn't find a nice hi-res template, i used the fm 4 model as a starting point, but the model itself has nothing to do with the fm model.
 
Using the FM4 model as a starting point makes it a rip. Not allowed here. Car needs to be made from scratch or you need permission from the original author. I don't want to sound like an ...,
but those are the rules here. Shame indeed cause it seems like a nice enough car.
 
Using the FM4 model as a starting point makes it a rip. Not allowed here. Car needs to be made from scratch or you need permission from the original author. I don't want to sound like an ...,
but those are the rules here. Shame indeed cause it seems like a nice enough car.
There is a pretty big difference between using the FM4 model as reference to draw your own (what the author pretends), or actually using it as model and modifying it into avant or tuned versions. The first case should be fine as it's reference only. Nevertheless, some effort went into this.
 
  • Deleted member 223075

For me it's clearly based on FM4 model. Look at the textures, same position like all FM model for digital instrument, use nodamage_lod like FM models, and many other things.
 
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