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Cars Audi S4 B5 Modpack [Deleted]

Discussion in 'Assetto Corsa Mods' started by CsaWee, Sep 17, 2017.

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  1. CsaWee

    CsaWee

    Messages:
    5
    Ratings:
    +6
    CsaWee submitted a new resource:

    Audi S4 B5 Modpack - Audi S4 Limo, Avant, Limo Tuned

    Read more about this resource...
     
  2. Andreas Knöpke

    Andreas Knöpke
    Let's drive side by side! Premium

    Messages:
    1,144
    Ratings:
    +366
    The rear looks like an Opel Vectra :roflmao:
    (Sorry) :p

    Great work though! :thumbsup:
     
    • Like Like x 1
  3. CsaWee

    CsaWee

    Messages:
    5
    Ratings:
    +6
    But it's a bit faster than a Vectra :sneaky:
     
  4. Maximilian Hinter

    Maximilian Hinter

    Messages:
    52
    Ratings:
    +21
    If you made the 3D model yourself, it's actually not bad.. The rear from the Avant looks a bit off but the physics are enjoyable and the sound is pretty good too
     
    • Like Like x 1
  5. AccAkut

    AccAkut

    Messages:
    881
    Ratings:
    +882
    Another mod out of nowhere...models looks too well done and balanced to be made by a novice. Is this based upon mesh from Forza?
     
  6. Brownninja97

    Brownninja97

    Messages:
    1,034
    Ratings:
    +1,126
    its modified forza models afiak.
     
  7. CsaWee

    CsaWee

    Messages:
    5
    Ratings:
    +6
    The limo version based on FM 4, but i've almost redone the whole thing, that's why it looks a bit odd..
     
    • Haha Haha x 1
  8. Pawolj

    Pawolj

    Messages:
    1
    Ratings:
    +0
    Hi, if you want to have the correct power curve, you can check this page
    http://www.automobile-catalog.com/curve/1997/241775/audi_s4.html
    I have done the modif in the power.lut and in the engine file (including 13 per cent of transmission losses) and got 25.4s for the 1000m stop and go 5it was given for 25.3).
    Also I was able with the modif bellow to reach 251km top speed by changing the wheel size 225/35/R16 (done with Content manager)
    Original wheel on this car are 225/45/R17


    Power.lut
    0|-25
    500|20
    1000|114.3
    1250|123.6
    1500|116.4
    1750|114.84
    2000|116.00
    2250|116.00
    2500|116.00
    2750|116.00
    3000|116.00
    3250|116.00
    3500|116.00
    3750|116.00
    4000|115.25
    4250|113.68
    4500|112.17
    4750|109.33
    5000|106.89
    5250|102.66
    5500|98.19
    5750|93.96
    6000|88.28
    6250|79.46
    6500|14.50
    6750|0.00
    7000|0.00

    Modif in engine.ini

    [ENGINE_DATA]
    ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
    INERTIA=0.08 ; engine inertia
    LIMITER=6250 ; engine rev limiter. 0 no limiter
    LIMITER_HZ=15 ; Frequency of engine limiter
    MINIMUM=800 ; Idle rpm
    DEFAULT_TURBO_ADJUSTMENT=0 ; DEFAULT turbo adjustment if one or more turbos are cockpit adjustable

    [TURBO_0]
    LAG_DN=0.985 ; Interpolation lag used slowing down the turbo
    LAG_UP=0.9960 ; Interpolation lag used to spin up the turbo
    MAX_BOOST=1.8 ; Maximum boost generated. This value is never exceeded and multiply the torque like T=T*(1.0 + boost), so a boost of 2 will give you 3 times the torque at a given rpm.
    WASTEGATE=1 ; Max level of boost before the wastegate does its things. 0 = no wastegate
    DISPLAY_MAX_BOOST=1 ; Value used by display apps
    REFERENCE_RPM=2000
    ; The reference rpm where the turbo reaches maximum boost (at max gas pedal).
    GAMMA= 2.5; Turbo pressure sensitivity on accelerator pedal
    COCKPIT_ADJUSTABLE=0

    [TURBO_1]
    LAG_DN=0.985 ; Interpolation lag used slowing down the turbo
    LAG_UP=0.9960 ; Interpolation lag used to spin up the turbo
    MAX_BOOST=1.8 ; Maximum boost generated. This value is never exceeded and multiply the torque like T=T*(1.0 + boost), so a boost of 2 will give you 3 times the torque at a given rpm.
    WASTEGATE=1.00 ; Max level of boost before the wastegate does its things. 0 = no wastegate
    DISPLAY_MAX_BOOST=1.0 ; Value used by display apps
    REFERENCE_RPM=2000 ; The reference rpm where the turbo reaches maximum boost (at max gas pedal).
    GAMMA=2.5 ; Turbo pressure sensitivity on accelerator pedal
    COCKPIT_ADJUSTABLE=0 ; cockpit adjustable turbo pressure
     
    Last edited: Sep 17, 2017
  9. Mahad

    Mahad

    Messages:
    375
    Ratings:
    +215
    So your are not able to upload it here. It is against the rules and it is not allowed by Turn 10 Studio.
     
  10. Maximilian Hinter

    Maximilian Hinter

    Messages:
    52
    Ratings:
    +21
    Sad to see this getting deleted soon. Totally understandable that it's against the rules here, but with some updates it might had been a very very good car
     
  11. Mahad

    Mahad

    Messages:
    375
    Ratings:
    +215
    Ripped mods are not allowed here it is simple. And Turn10 does not give him permission to do it. If he want to share his conversion he can submit it on Facebook Car Mod.
     
  12. CsaWee

    CsaWee

    Messages:
    5
    Ratings:
    +6
    Wow. I Didn't said it's
    Wow. I Didn't said it's from FM 4 I Just said, that the whole model is made out of perspectives of the fm model, because i couldn't find a nice hi-res template, i used the fm 4 model as a starting point, but the model itself has nothing to do with the fm model.
     
  13. hal4000

    hal4000

    Messages:
    291
    Ratings:
    +244
    Using the FM4 model as a starting point makes it a rip. Not allowed here. Car needs to be made from scratch or you need permission from the original author. I don't want to sound like an ...,
    but those are the rules here. Shame indeed cause it seems like a nice enough car.
     
    • Sad Sad x 1
  14. seanvdburg

    seanvdburg

    Messages:
    140
    Ratings:
    +51
    There is a pretty big difference between using the FM4 model as reference to draw your own (what the author pretends), or actually using it as model and modifying it into avant or tuned versions. The first case should be fine as it's reference only. Nevertheless, some effort went into this.
     
  15. Mahad

    Mahad

    Messages:
    375
    Ratings:
    +215
    For me it's clearly based on FM4 model. Look at the textures, same position like all FM model for digital instrument, use nodamage_lod like FM models, and many other things.
     
  16. CsaWee

    CsaWee

    Messages:
    5
    Ratings:
    +6
    This resource has been removed and is no longer available for download.
     
    • Haha Haha x 2
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