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Audi RS6 - CG Shaders problem

Discussion in 'Racer Problems & Fixes' started by SwiftPL, Feb 4, 2012.

  1. SwiftPL

    SwiftPL

    Messages:
    387
    Ratings:
    +297
    Hello, I tried to make CG Shaders for Audi RS6 Saloon, and when I turn on the game car body and rims are all black, but the interior is ok. But if I familiarize view, everything seems to be OK. What am I did wrong?

    [​IMG][​IMG][​IMG]
     
  2. pradzio1

    pradzio1

    Messages:
    96
    Ratings:
    +92
    Body and rims doesn't have got any shader ;)
     
  3. SwiftPL

    SwiftPL

    Messages:
    387
    Ratings:
    +297
  4. pradzio1

    pradzio1

    Messages:
    96
    Ratings:
    +92
    This is part of your shader:

    shader_body~vf_reflect
    {
    cull=none
    compression=0
    reflect=0.6
    shininess=0
    specular=0.00 0.00 0.00 1.00
    fresnel
    {
    bias=0.05
    power=2.0
    scale=1.0
    }
    layer0
    {
    map=fresnel.tga <---- This is the mistake, here should be name of texture with body color (i think body.tga)
    }
    layer1
    {
    map=$trackenvmap
    }
    }
     
  5. SwiftPL

    SwiftPL

    Messages:
    387
    Ratings:
    +297
    That's not this. :(
     
  6. boomer541

    boomer541

    Messages:
    1,349
    Ratings:
    +165
    Did you check your Qlog?
     
  7. SwiftPL

    SwiftPL

    Messages:
    387
    Ratings:
    +297
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'lights_glass' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'lights_glass.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'nodamage' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'nodamage.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'metallic' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'metallic.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'mirror' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'mirror.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'windows' in 'data/cars/audi_rs6_c6/rs6.dof' (default '<no texture>')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'windows2' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'windows2.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'park' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'park.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'windows_front' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'windows_front.tga')
    Sat Feb 04 22:58:06 (WARN): [racer/1528] No shader found for material 'plate' in 'data/cars/audi_rs6_c6/rs6.dof' (default 'plate.tga')

    But I made shaders for it...
     
  8. Cosmo°

    Cosmo°

    Messages:
    283
    Ratings:
    +53
    It seems some of the materials aren't readable for Racer because either the "shader_" part in front of them is missing, or because of the missing semicolon for one of the comments (tire&wheel section divider). Also, there are some shaders that won't work in the current state in general, since they are in non_cg format, only with an added "~vf_..." header. Those are the ones with fresnel/gradient textures and 3 layers for a simple dyn_standard_reflect code.
    So, long story short - try cleaning up the file, reduce the number of materials dramatically to make working with it easier... that should help identifying problems as well :)
     
  9. SwiftPL

    SwiftPL

    Messages:
    387
    Ratings:
    +297
    Guys, I know what is the problem :x When I was saving car.shd i get "Unicode", not ANSI, and that's why my car was black :oops: Now it looks pretty nice :)