Assetto Corsa V1.9 & Porsche Vol.1 DLC Deployed

Paul Jeffrey

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Assetto Corsa Porsche Vol. 1 DLC e.jpg

Assetto Corsa has received a substantial updated today, bringing the simulation to version 1.9 and adding the new Porsche Panamera G2 Turbo as a free car, alongside the Porsche Volume One DLC package, the first of three such DLC's due to be added to the game before the end of the year.


Today's update is more than just simply adding the first Porsche DLC however, as can be seen by the sizable changelog listed below. Version 1.9 contains considerable updates to the audio environment in Assetto Corsa, with several lines of the changelog dedicated to improvements and optimizations regarding the usage of FMOD sounds within the sim. Luca Sodano, Kunos Sound Designer and one of the men responsible for the audio improvements in the new update, released this teaser video a few days ago to give players an idea of what is in store for them in the new update, and the improvements are considerable. Due to the sound update potentially breaking some third party mods, Kunos released the FMOD development kit last week, so keep an eye out in our downloads section for updates to current mods when they become available.

Assetto Corsa Porsche Vol. 1 DLC a.jpg

Other items contained within the change log that may prove interesting to online drivers is the Anti-Wrecker protection line, confirmed by Kunos to mean "it's a simple (optional, settable by the server) system that punishes users with a high ratio of collision/km during a race with a sequence of penalties up to server ban. It's designed to fight against obvious wreckers in public servers." It is very pleasing to see Kunos have acknowledged the issue around deliberate wreckers in public server environments, and it will be interesting to see how this first pass at automated policing of the issue fairs in a real server environment.

Assetto Corsa Porsche DLC 4.jpg


Other notable items from today's update include the update to GT3 cars, as now all vehicles in that classification benefit from the latest version 10 tyre technology and the PC debut of the official "Sparco" license in game, shown by the use of Sparco gloves when wheel and hands are enabled in game.

Version 1.9 Change Log:
  • New Porsche 991 Carrera S (Porsche Pack #1 DLC)
  • New Porsche 918 Spyder (Porsche Pack #1 DLC)
  • New Porsche 718 Cayman S (Porsche Pack #1 DLC)
  • New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
  • New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
  • New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
  • New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
  • New Porsche Panamera G2 Turbo
  • Added session time/laps on the top of the screen (laps are the leader ones)
  • Now race is over when the car complete its lap and the leader has finished his last one
  • Added dynamic ARB
  • Fixed possible collision still active on race restart
  • Added ERS recharge digital display
  • Improved precision on all digital leds
  • GT3 cars use tire model v10.
  • Fixed TC sound distortion when triggered for the first time
  • New camber grip variation formula (Thank You Nao!)
  • Simplified DirectX 11 initialization
  • Added official "Sparco" license to Assetto Corsa
  • Added Ballast system through Ballast App (single player only)
  • Added new F9 vertical layouts
  • Added new driver + crew texture system
  • Added new personal driver texture
  • Fixed virtual mirrors rendered when not necessary
  • Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
  • Improved FFB App UI, so label is readable by VR users
  • Added multiplayer splits
  • Added Time Table leaderboard mode: this includes realtime splits and delta
  • Added Fmod optimizations
  • Added Anti-Wrecker protection
  • Fixed AI "flapping" DRS in traffic
  • Improved autoshifter
  • Improved laptimes board by adding splits and tyre compound
  • Fixed backfire animation freezing after session change
  • Fixed leaderboard history in multiplayer
  • Added voting spam protection
  • horizon locked view removed from Bumper camera
  • Delta App reviewed
  • Fixed possible flickering in case of engine stall
  • Added backfire animation to Zonda R
  • python new functions and members
  • getCarTyreCompound(carid)
  • Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
  • Fmod updated to 1.08.12
  • Updated SDK for modders
  • Removed reverb snapshot in the Fmod project
  • General audio engine code cleaning and bug fixing
  • Vastly improved Fmod resource usage
  • Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
  • Fixed listener priority for cars in pits. They don't steal the priority anymore
  • Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
  • Overall volume balance
  • 7.1 surround should now work as expected (on all platforms
  • Fixed audio initialization pop when the session starts
  • Stereo imaging now works as expected
  • Fixed ambience sound affected by reverb zone
  • Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
  • Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
  • Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
  • Reworked surfaces audio curves
  • Reworked skids logic
  • Fixed skids positional soun
  • New exterior skids sound
  • Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
  • Reworked code management for traction control and limiter events
  • Tweaked wind and limiter sound emitter position in dashboard camera
  • Audio compressor on engine_ext event now works as expected when many cars are involved
  • Surfaces, crashes and skids are now properly audible in chase and track cameras
  • Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
  • Fixed load/coast smooth for AIs and multiplayer
  • Fixed transmission smooth and pitch for multiplayer opponents
  • Engine volume setting is now related to the player/focused car
  • When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
  • Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
  • Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
  • New dirt sound effects
  • New brake squeal for some "old" cars
  • Added audio fade when track camera changes
  • Added [VERSION] section in audio.ini
  • Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GU
  • Slightly modified gear grind sound
  • Fixed wrong listener position for track and car cameras in some situations
  • added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
  • added templates for Porche Vol. 1 cars
  • fixed excessive brake light brightness on Ford Mustang
  • minor graphics fixes on Triple Pack cars
  • [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
  • [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]

Assetto Corsa Porsche DLC.jpg

The Porsche Volume One DLC package contains seven new Porsche vehicles and retails for £5.99 via the Steam Store. All three Porsche DLC packages can be bundled together as part of the Porsche DLC Season Pass, offering a 28% saving over purchasing the three packs as seperate transactions.

Porsche Volume One DLC Contents
  • 911 Carrera S,
  • 935 Moby Dick
  • 918 Spyder
  • Cayman GT4 Clubsport
  • 718 Cayman S
  • 917/30
  • 911 Carrera RSR 3.0 1974
Assetto Corsa Porsche DLC 2.jpg


Assetto Corsa is available for Xbox One, PlayStation 4 and Windows PC now. Porsche Volume One DLC is available for PC with console to follow.

For more details on the upcoming Porsche DLC packs, check out our articles covering Volume Two and Volume Three.

The Assetto Corsa sub forum here at RaceDepartment is the place to go for the latest news and discussion regarding the simulation. We hold regular club and league racing events on our servers, open to premium members and suitable for all experience levels. Our downloads section hosts a number of mods for the game, and of course we have our Modding Discussion forum, a place where modders can discuss their W.I.P. projects and share modding advice. Head over to the Assetto Corsa sub forum and take a look!

Assetto Corsa Porsche Vol. 1 DLC b.jpg Assetto Corsa Porsche Vol. 1 DLC c.jpg Assetto Corsa Porsche Vol. 1 DLC d.jpg Assetto Corsa Porsche Vol. 1 DLC f.jpg

Have you tried out the new Assetto Corsa update? What do you think of the changes? Have you got the new Porsche pack? What are your first impressions? Let us know in the comments section below!
 
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  • Deleted member 130869

3 questions post 1.9 update:

1- I ran the Lotus 98T at Brands and the engine backfire flame was activated the entire replay. What's up with that?
2- The helmet visor still gets cut through by the car's windshield despite the latter being in the background. Wasn't that recognized by KS ages ago and supposed to be corrected?
3- What must I do to get the custom helmet (1985 helmet) to be active once again?
 
@Gui Cramer

1- backfire on replay happens when you pause or rewind while the flame is happening; switching to a camera view that doesn't show the backfire and then rewinding to a point before there was a backfire should result in the correct replay. (good luck making sense of that, I have been up for far too long)
2- ????
3- two different ways. Easiest is to simply delete the skin.ini file in each skin folder that you have you custom helmet_1985 in.
More complex, yet ultimately easier with far less HDD space used - look at the file path in a vanilla skin that has a skin.ini file and you should be able to figure out where to go from there. Using this method makes it to where you only have one file per custom helmet/suit/glove instead of 3-10 files in each skin folder.
 
Favs are 935 Moby Dick, 917/30 Spyder and RSR. Had a blast chasing a random guy on the Nords both driving Moby's. Side by side full throttle along the whole stretch on Flugplatz...:confused: Intense!!! :thumbsup:

Thanks to Kunos and Porsche. :inlove:
 
Argh its sort of a bs, with this split dlc. Should have been two DLCs not 3
They list 7 cars in pack 1.
9 cars in pack 2, 2 or 3 are essentially duplicate, just different "tunes"
7 cars in pack 3, 3 of them are pretty much dupes.
Pack 3 is pretty much duplicate city. Usually one car would have 2 or 3 different configurations.

So in effect,
P1: 7 for 7 dollars
P2: 6 for 7 dollars
P3: 4 for 7 dollars
Total 17 cars. for 16 dollars as dlc. .

Ok, fair, but dont tell me pack 3 is a whole pack for 7 dollars.
No surprise there.
Most Porsches are just rehashes of the same old ugly eternal frog design, a glorifed Volkswagen Beetle.
You can count the amount of distinct Porsche designs on like one hand, and they're almost all dedicated race cars (pretty much all their road and GT cars aka pseudo-race cars look the same), and even most of those resemble frogness.
It's majorly time they hire some proper designers, instead of milking the same old Frogshe design for more than half a century.
 
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the 917/30 has some wierd understeering wich makes it really hard to corner through corners like Stow even in second gear. That I allmost flipped the car before Schwedenkreuz supports my suspicion that there is something wrong with the frontend of the car.
Your suspicion take into account the fact that monster has not the differential?
A hint: drive the 917/30 respectfully.
 
Supercars have two qualities. They either oversteer like crazy because they have more power than a race car without any of the race car qualities to take proper advantage of that or they understeer/are neutral because of the insane power being filtered by a very smart computer that still has to deal with the fact that its not a race car.

I personally prefer the former to the latter. The latter is like a lovely engineering puzzle but it rarely evokes much emotion in me.
 
More than 340kmh without windshield ! Drive a car at 150kmh (if possible in your country), open the windows and extend your arm out of car. Now imagine what happens on driver head at 340kmh with this 917 !!!

Instant hair brushing and tooth cleaning ;)
Simply modifying gear ratio I managed 365 km/h in Monza 66 with 150 Lt of fuel and 80℅ turbo.
Scary feeling in that sopraelevata :D
With low fuel load and max turbo boost maybe the car could go over 370km/h.
 
It. Is. Awesome.
I'm loving the classics, even though my shifter broke down a week ago and I'm now using a weird paddle shifter + clutch method...
The roadcars are absolutely awesome.
But Boooy do I love the gt4 clubsport:inlove::inlove:

Awesome sounds, awesome details, awesome feel!
'nuff said
 
Good, because they are Page 1, number Two on steams most popular new release's and that's just the Porsche Pack I and not the Season Pass, Reiza's dlc couldn't even manage page 9, and disappeared off the listing completely within a day.
What does this have to do with Reiza? Did someone from Reiza kill your father and now you need to bad mouth them on every sim website? Give it up already.
 
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What does this have to do with Reiza? Did someone from Reiza kill your father and now you need to bad mouth them on every sim website? Give it up already.

I'm pretty sure 80%+ backed the crowdfunding, which means no need to buy DLC's, which means low sales nowadays, which means we all have the DLC's for free, which has nothing to do with kunos DLC's neither kunos sales.

What does this all mean? That makes no sense to talk about other companies in here. Probably even kunos supported Reiza's crowdfunding. The only ones fighting in simracing is the community. Developers do good beetwen them. Pretty sure of that. You can see Niels playing iRacing and stefano congratulating Forza graphics.

Porsche is back babes, enjoy!
 

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