Assetto Corsa v1.5 Released

Paul Jeffrey

Premium
Assetto Corsa V1.5 Pitstops.jpg

Kunos Simulazioni have just made available the much anticipated version 1.5 of Assetto Corsa for Windows PC.


The new update is available to download now via the Steam network and contains a number of impressive improvements to both the visual and technical side of the title.

WATCH LIVE: First gameplay live on Twitch TV.

Version 1.5 brings some interesting and highly requested new features to the title, not least of which is the new pitstop functionalities allowing fuel and tyre changes as well as damage repair in both single and multiplayer environments. This is big news for racing fans and will no doubt add another layer of immersion to the racing title.

On the physics side of things all cars in game have now been upgraded to bring all vehicles in line and using the latest tyre model introduced recently allowing "more realistic load sensitivity, a variable grip curve after peak, closer performance level between compounds, a brand-new surface and core heating model as well as more realistic heating operation range."

Released alongside this new update is the second free bonus pack to be released for the sim which brings Black Cat County, a new fictional road course as well as 3 new cars in the form of the Corvette C7 Stingray, Ford Mustang and Fiat Abarth 595.

Full Changelog for Assetto Corsa v1.5:
  • New Abarth 595esseesse and S1, S2 upgrades
  • New Ford Mustang GT 2015
  • New Corvette C7 Stingray
  • New Black Cat County track
  • Nurburgring gp circuit updated
  • Nurburgring gp circuit now with 4 layouts
  • Silverstone circuit updated
  • Monza circuit updated
  • Spa circuit updated
  • Nurburgring Nordschleife circuit updated
  • Nurburgring Nordschleife endurance cup layout added
  • Mugello circuit updated
  • Magione circuit updated
  • Imola circuit updated
  • Drift circuit updated
  • Vallelunga circuit updated
  • Vallelunga classic layout added
  • Vallelunga circuit (all layouts) now has 24 car slots
  • Activated time progression in Multiplayer
  • All cars updated to Tyre Model 7
  • Pitstop are now available in single player races
  • Damage is now visible in Multiplayer mode for remote cars
  • Launcher: steam overlay support disabled due to stability issues
  • Launcher: re-instated multi-process mode for CEF due to stability issues
  • Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
  • Fixed Lamborghini Miura gearbox damage
  • Updated drivetrain upshift and downshift timings for all cars
  • F6 inside cameras use internal sounds
  • Free camera now honours distance multiplier for sound attenuation
  • Of all Drivable cameras only Cockpit uses internal sounds
  • Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
  • Gearshift sound shares engine volume
  • Backfire sound shares engine volume
  • Fixed car sound when bottoming out
  • Realtime app shows lapped guys (blue) and lapping guys (green)
  • Fixed FuelLapEvaluation function
  • Fixed fuel consumption on turbo engines
  • Fixed inconsistency on UI tech specs
  • Modding : added FormCamera functionality to associate internal/external soundset
  • Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
  • Modding : added Digital Instrument KERS_CHARGE (percentage)
  • Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
  • Modding : added Digital Instrument CURRENT_LAP
  • Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
  • Modding : added Digital Instrument AMBIENT_TEMP
  • Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
  • Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
  • Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
  • All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
  • All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
  • Changed all tyres flex and pressure relation.
  • Changed all tyres footprint and pressure relation
  • Modified global aero efficiency with yaw angle. Works on all cars
  • Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
  • Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
  • All GT2/GT3 cars now have minimum height 55mm
  • 200,400,500,1000,2000 meters drag circuits now available
  • Modding : ksPreviewBuilder added to sdk/dev folder
  • Python Interface:
    • initFont(fontfamily, italic, bold)
    • setCustomFont(fontfamily, italic, bold)
    • getCameraMode()
    • setCameraMode(acsys.CM)
    • getCameraCarCount(carId)
    • setCameraCar(F6 camera index, carId)
    • focusCar(carId)
    • getFocusedCar()
    • getServerName()
    • getServerIP()
    • getServerHttpPort()
    • getServerSlotsCount()
    • isCarInPitline(carId)
    • isCarInPit(carId)
    • isConnected(carId)
    • getCarBallast(carId)
    • getCarState(carId)
    • eKersCharge
    • eKersInput
  • totally revamped backfire system (will not break mods)
  • added new F1 "dash camera" and "Chase camera #2"
  • CameraManager : fixed issue globalCameraIndex
  • Fixed Camera selection on Replay Interface
  • Fixed CameraApp to reflect Dash and Chase changes
  • Fixed Camera system messages
  • Fixed Random camera wrong cameras + message
  • added CameraOnBoard offset to avoid car parts on view
  • added new driver model with lod
  • added Fuel Lut to solve issues with several cars gauges
  • SharedMemory : added new members
  • SPageFilePhysics
    • float turboBoost = 0;
    • float ballast = 0;
    • float airDensity = 0;
  • SPageFileGraphic
    • int isInPitLine = 0;
    • float surfaceGrip = 0;
  • SPageFileStatic
    • float maxTurboBoost = 0;
    • float airTemp = 0;
    • float roadTemp = 0;
    • bool penaltiesEnabled = false;
    • float aidFuelRate = 0;
    • float aidTireRate = 0;
    • float aidMechanicalDamage = 0;
    • bool aidAllowTyreBlankets = false;
    • float aidStability = 0;
    • bool aidAutoClutch = false;
    • bool aidAutoBlip = false;
  • fixed several cars still featuring dashboard "floating" digits
  • fixed car scraping volume
  • added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
  • improved camber calculations
  • improved tyre heating on low friction surfaces (grass,sand etc)
  • added new "Tyres" app
  • Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
  • Ford GT40 fuel tank position fixed
  • revamp of all digital displays and script
  • revamp of analogue gauges
  • Lamborghini Huracan GT3 3D model tweaks
  • Lotus Exige S model tweaks
  • Various LOD fixes across the entire vehicle content
  • BMW M3 GT2 3D model tweaks
  • Roof on the LaFerrari is now customizeable
  • Emissive values tweaked on some cars to improve visibility with PP off
  • Various skin issues fixed
  • PP preset improvements
  • Improved AI behavior in traffic
Don't forget to check out our RaceDepartment Assetto Corsa forum for all latest news and discussion.

Our Racing Club offers daily quality racing across a selection of cars and tracks within the sim.

Have you tried the new update yet? How do you find the new cars? Enjoying v1.5? Let us know in the comments section below!
 
I sometimes shut down the internet completely when playing AC.
Yes, that's the best thing to do. Because I found out that "the process called 'svchost.exe (netsvcs)' which is going crazy as soon as Steam is opened up.. " even re-enables itself as soon as the game is started and an internet connection is there. Using steam in offline mode works though. Then this does not happen, the process is always active, but then will use no recources (CPU load and a lot of RAM) - and behaving as it should be.
 
  • Deleted member 130869

Guys, can someone please double check something for me? If you own DLC pack 1, head to Steam\steamapps\common\assettocorsa\content\cars\ks_mercedes_c9\skins and then please check if the folders of the Kunos cars, except for Michelin 63, contain a UI info notepad with information filled in. Or a quicker way, in your game, just quick select different cars and see if there is info displayed about the drivers.

In my game and someone else's there was, and the date of creation coincided with something I published, and I hinted some annoyance to that fact. However, I couldn't get more people to check it for me and perhaps this may have escalated quite a bit with an online article somewhere, and it's not the sort of attention I would prefer having. Thanks!
 
  • Deleted member 130869

@Gui Cramer Nope all C9 skins ui_skin.json have only number and priority. with all havign 8.7.2015 creation date here.

Lovely escalation thou :3 quality as always!

Thanks! Editing things now :). I can only presume after the update, if you HAD the stuff before, SOME of it migrated to the new folder.
 
Last edited by a moderator:
Thanks! Editing things now :). I can only presume after the update, if you HAD the stuff before, SOME of it migrated to the new folder.
Not 100% sure how steam handles updating, but it never deletes stuff, and usually on update it does not meddle with files that were not changed. So it's quite possible that the .json files were not touched. Steam file integrity check should fix that thou, you could give it a try.
ps: For the record i've never installed a skin/ui mod for C9 so it's as vanilla as it gets.
 
  • Deleted member 130869

Not 100% sure how steam handles updating, but it never deletes stuff, and usually on update it does not meddle with files that were not changed. So it's quite possible that the .json files were not touched. Steam file integrity check should fix that thou, you could give it a try.
ps: For the record i've never installed a skin/ui mod for C9 so it's as vanilla as it gets.

Mm hmmm, the "you" in my post was a general statement, as it turned out the couple of folks who did double checked for me did have the original download.
 
Ok, so let me get this straight, and I am trying really really hard to do it without using the kind of language I am sort of (in)famous for. But people that are used to read my rants should know pretty well, by now, what are the words that I would like to use to describe what's going on here.

So Gui, mate, I won't go into a 3 pages rant, just 1 simple easy question for you:

Do you seriously think that after writing 3 simulators from scratch, hundreds of thousands lines of code, 15 years development, over 100 cars, around 1000 skins, almost 20 tracks, a project that is shipping, in its base package more than 23,000 files we had the NEED to steal your couple of precious "notepad" files?

I simply ask for a straight yes/no answer, I just want to understand what levels can be reached by individuals involved in this "community".
 
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Have I already mentioned how fabulous AC 1.5.6 is? The new collisions in MP are sooooo much better than before. Feels like the car you collide with has weight and it doesn't get blown away. Sometimes, contact is unavoidable, but it doesn't result in race ending crashes anymore :):):)
 
I believe Gui didn't attack anyone and already clarified everything, Kunos developers should prove their thick skin claims and don't use this as an excuse to delight his egos toward the community.
You do realise that it was not Kunos who cast the first stone right? You're blaming the wrong person. It was Gui who was mistaken (and that blog too). He retracted his claim of Kunos stealing his content and the issue has naturally resolved itself. Stop stoking a fire that isn't burning.

End of.

This has strayed off topic, so let's get back ON topic. Further off topic comments will be removed and reply bans will be given.
 
So there was an issue with the 98T at the limit? 1.5.5 changelog seems to confirm that. Just interested as a bystander to see which contributors here know more of what they are talking about. Have any of those involved in the earlier conversation tried the 1.5.5 98T to see if it is "better," the same, or "worse" than the 1.5 iteration?
 
Can anyone help?

I've lost some sound since 1.5.

With certain cars (I think it's ones that may have had their sounds modded - Nevercrash, Fonnsecker) I'm not getting the rumble sound when driving over the rumble strip/kerbs at the roadsides.
 
1.5.6 and this SIM is just improving all the time, one by one all the additional features and improvement make it better, more complete.
I feel privileged to be able to have made this journey, from update to update the Kunos team erase the imperfections and deliver us a more accurate and enjoyable SIM experience.
The new console players who will join the ranks of the SIM racers who appreciate Assetto Corsa, will be deprived of the great experience we have shared with Kunos developers since the Early access. it was great then, it is awesome now, I can only anticipate what the rest of the journey will with a silly grin on my face.
It is just over 17h00 in my neck of the woods, time to go race that Pagani Huayra at Bridgehampton, Ciao!
 
I really like the update to Imola. Looks much less bland than it did before. I was slightly disappointed to see that they didn't add the curb on the exit of the chicane after Acqua Minerali, but hey ho. Still good.

I love that they've updated Monzas' parabolica. Even though I hate the sanitization of Monza, it's important to have the tracks as up to date as possible.
 

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