1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Featured PC Assetto Corsa v1.5 Released

Discussion in 'Assetto Corsa' started by Paul Jeffrey, Mar 31, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    Assetto Corsa V1.5 Pitstops.jpg
    Kunos Simulazioni have just made available the much anticipated version 1.5 of Assetto Corsa for Windows PC.


    The new update is available to download now via the Steam network and contains a number of impressive improvements to both the visual and technical side of the title.

    WATCH LIVE: First gameplay live on Twitch TV.

    Version 1.5 brings some interesting and highly requested new features to the title, not least of which is the new pitstop functionalities allowing fuel and tyre changes as well as damage repair in both single and multiplayer environments. This is big news for racing fans and will no doubt add another layer of immersion to the racing title.

    On the physics side of things all cars in game have now been upgraded to bring all vehicles in line and using the latest tyre model introduced recently allowing "more realistic load sensitivity, a variable grip curve after peak, closer performance level between compounds, a brand-new surface and core heating model as well as more realistic heating operation range."

    Released alongside this new update is the second free bonus pack to be released for the sim which brings Black Cat County, a new fictional road course as well as 3 new cars in the form of the Corvette C7 Stingray, Ford Mustang and Fiat Abarth 595.

    Full Changelog for Assetto Corsa v1.5:
    • New Abarth 595esseesse and S1, S2 upgrades
    • New Ford Mustang GT 2015
    • New Corvette C7 Stingray
    • New Black Cat County track
    • Nurburgring gp circuit updated
    • Nurburgring gp circuit now with 4 layouts
    • Silverstone circuit updated
    • Monza circuit updated
    • Spa circuit updated
    • Nurburgring Nordschleife circuit updated
    • Nurburgring Nordschleife endurance cup layout added
    • Mugello circuit updated
    • Magione circuit updated
    • Imola circuit updated
    • Drift circuit updated
    • Vallelunga circuit updated
    • Vallelunga classic layout added
    • Vallelunga circuit (all layouts) now has 24 car slots
    • Activated time progression in Multiplayer
    • All cars updated to Tyre Model 7
    • Pitstop are now available in single player races
    • Damage is now visible in Multiplayer mode for remote cars
    • Launcher: steam overlay support disabled due to stability issues
    • Launcher: re-instated multi-process mode for CEF due to stability issues
    • Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
    • Fixed Lamborghini Miura gearbox damage
    • Updated drivetrain upshift and downshift timings for all cars
    • F6 inside cameras use internal sounds
    • Free camera now honours distance multiplier for sound attenuation
    • Of all Drivable cameras only Cockpit uses internal sounds
    • Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
    • Gearshift sound shares engine volume
    • Backfire sound shares engine volume
    • Fixed car sound when bottoming out
    • Realtime app shows lapped guys (blue) and lapping guys (green)
    • Fixed FuelLapEvaluation function
    • Fixed fuel consumption on turbo engines
    • Fixed inconsistency on UI tech specs
    • Modding : added FormCamera functionality to associate internal/external soundset
    • Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
    • Modding : added Digital Instrument KERS_CHARGE (percentage)
    • Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
    • Modding : added Digital Instrument CURRENT_LAP
    • Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
    • Modding : added Digital Instrument AMBIENT_TEMP
    • Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
    • Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
    • Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
    • All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
    • All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
    • Changed all tyres flex and pressure relation.
    • Changed all tyres footprint and pressure relation
    • Modified global aero efficiency with yaw angle. Works on all cars
    • Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
    • Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
    • All GT2/GT3 cars now have minimum height 55mm
    • 200,400,500,1000,2000 meters drag circuits now available
    • Modding : ksPreviewBuilder added to sdk/dev folder
    • Python Interface:
      • initFont(fontfamily, italic, bold)
      • setCustomFont(fontfamily, italic, bold)
      • getCameraMode()
      • setCameraMode(acsys.CM)
      • getCameraCarCount(carId)
      • setCameraCar(F6 camera index, carId)
      • focusCar(carId)
      • getFocusedCar()
      • getServerName()
      • getServerIP()
      • getServerHttpPort()
      • getServerSlotsCount()
      • isCarInPitline(carId)
      • isCarInPit(carId)
      • isConnected(carId)
      • getCarBallast(carId)
      • getCarState(carId)
      • eKersCharge
      • eKersInput
    • totally revamped backfire system (will not break mods)
    • added new F1 "dash camera" and "Chase camera #2"
    • CameraManager : fixed issue globalCameraIndex
    • Fixed Camera selection on Replay Interface
    • Fixed CameraApp to reflect Dash and Chase changes
    • Fixed Camera system messages
    • Fixed Random camera wrong cameras + message
    • added CameraOnBoard offset to avoid car parts on view
    • added new driver model with lod
    • added Fuel Lut to solve issues with several cars gauges
    • SharedMemory : added new members
    • SPageFilePhysics
      • float turboBoost = 0;
      • float ballast = 0;
      • float airDensity = 0;
    • SPageFileGraphic
      • int isInPitLine = 0;
      • float surfaceGrip = 0;
    • SPageFileStatic
      • float maxTurboBoost = 0;
      • float airTemp = 0;
      • float roadTemp = 0;
      • bool penaltiesEnabled = false;
      • float aidFuelRate = 0;
      • float aidTireRate = 0;
      • float aidMechanicalDamage = 0;
      • bool aidAllowTyreBlankets = false;
      • float aidStability = 0;
      • bool aidAutoClutch = false;
      • bool aidAutoBlip = false;
    • fixed several cars still featuring dashboard "floating" digits
    • fixed car scraping volume
    • added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
    • improved camber calculations
    • improved tyre heating on low friction surfaces (grass,sand etc)
    • added new "Tyres" app
    • Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
    • Ford GT40 fuel tank position fixed
    • revamp of all digital displays and script
    • revamp of analogue gauges
    • Lamborghini Huracan GT3 3D model tweaks
    • Lotus Exige S model tweaks
    • Various LOD fixes across the entire vehicle content
    • BMW M3 GT2 3D model tweaks
    • Roof on the LaFerrari is now customizeable
    • Emissive values tweaked on some cars to improve visibility with PP off
    • Various skin issues fixed
    • PP preset improvements
    • Improved AI behavior in traffic
    Don't forget to check out our RaceDepartment Assetto Corsa forum for all latest news and discussion.

    Our Racing Club offers daily quality racing across a selection of cars and tracks within the sim.

    Have you tried the new update yet? How do you find the new cars? Enjoying v1.5? Let us know in the comments section below!
     
    • Like Like x 33
    • Love Love x 9
    • Haha Haha x 1
    • Wow Wow x 1
  2. Trust in Kunos :) downloading here.
     
    • Agree Agree x 3
    • Like Like x 1
  3. Sunny Sky Speed

    Sunny Sky Speed
    Livery Designer Premium Member

    Still waiting for it but normally within the hour.
    Pitstop for single player and improved AI are my top wishlist fulfillments. Thanks Kunos.
    There will be so much to read about this, can't wait.
     
  4. Well i am sitting at work in my office, but found first Video online:

    Excited for today...^^
     
  5. Seems quite a substantial changelist. Can't wait to try this out.
     
    • Agree Agree x 1
  6. Piotr

    Piotr
    Premium Member

    "added new F1 "dash camera" and "Chase camera #2" "

    opps, FOM lawyers are already after you, you ****ed with the wrong marine, Kunos
    ;);):p
     
    • Haha Haha x 12
    • Love Love x 3
  7. Brandon Wright

    Brandon Wright
    I'm just here for the snacks Premium Member

    The crowds seem to look much, much better. The track-side objects look great too. :thumbsup:
     
    • Like Like x 1
  8. I'm waiting for Austin Ogonosk glorious opinion on this forum, if he says it's good then i'l try, if not i will not touch AC again!
     
    • Haha Haha x 24
    • Like Like x 3
  9. Eugene Abramoff

    Eugene Abramoff
    Premium Member

    Lol, downloaded 2.4GB file and mid installation it had reset, started downloading over again and after about 1GB in, the file to download updated to become 3GB.

    Update: just as posted it had become 3.5 and then instantly 3.6

    Update: 3.9 is that normal?
     
    Last edited: Mar 31, 2016
  10. I expected some realistic road from America, just like we can enjoy on American Truck Simulator at Nevada and I find this big ass sings that totally kill the immersion, we already knew physics were being dumbed down but it was really necessary to include Need For Speed looks to a fantasy road?

    [​IMG]
     
    • Angry x 10
    • Sad x 7
    • Haha x 4
    • Agree x 4
    • Like x 2
    • Wow x 2
    • Love x 1
  11. OUTBLOODYSTANDING!!!
    Great improvements for me sound, tracks, everything so much better.
    Cant wait to get my upgrades to 3 triple screens and a 980ti card
     
    • Like Like x 1
    • Wow Wow x 1
  12. Brandon Wright

    Brandon Wright
    I'm just here for the snacks Premium Member

    They might have overdone it a bit, but those arrow signs aren't uncommon on American roads.

    four-arrow-signs-at-roadside-B41CDT.jpg 89143813.jpg
     
    • Agree Agree x 4
    • Like Like x 3
    • Haha Haha x 2
  13. I think your perception of things has been 'dumbed down' some time ago probably. Can't see any game anytime soon closing to AC in terms of physics... And surely in terms of driving simulation and driving feel.
     
    • Agree x 14
    • Haha x 8
    • Like x 2
    • Love x 2
    • Wow x 1
  14. Feels like new game.
    Good job Kunos team.
     
    • Agree Agree x 8
    • Like Like x 1
    • Haha Haha x 1
  15. Qazdar Karim

    Qazdar Karim
    Premium Member

    Feels like we glitched into 2016, but it's 2005 actually :D (hard to explain)
     
    • Sad Sad x 3
    • Haha Haha x 2
    • Angry Angry x 1
    • Agree Agree x 1
  16. Kunos introduced a new bug in Spa with 1.5.

    There is a new 1.5 fix out now.

    https://twitter.com/AC_assettocorsa/status/715567665599946752
     
    • Like Like x 2
  17. Bob Schumaker

    Bob Schumaker
    Premium Member


    Seems like a bit much...
     
    • Angry Angry x 2
    • Agree Agree x 1
  18. I've got update 1.5 downloading now.

    Anyone else already checked it out?

    What do you think of the new track, cars, and other updates?
     
  19. anyone else see the "ghost" in the stands at 0:19 lol
     
    • Haha Haha x 1
  20. Keith Dixon

    Keith Dixon
    Premium Member

    I really thought dampers would be fixed on the GT's this time round but bumps are still double what the rebounds are, in fact probably more on the Vette, maybe next time
     
    • Like Like x 1
    • Agree Agree x 1