Assetto Corsa: Tripl3 DLC Previews

Paul Jeffrey

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Assetto Corsa Praga R1.jpg

Kunos Simulazioni, by way of Licensing Project Manager Marco Massarutto, have been teasing some exciting looking footage of four new cars due to be released for Assetto Corsa before the end of August.


The stunning Praga R1, Ferrari 488 GTB and Ferrari FXX K will form part of a new DLC package, Tripl3, to be released alongside the game update to version 1.8. As part of the new update, Kunos will also be making available the Audi A1 S1 Quattro as a free addition to the sim.

All four cars have previously been revealed by the studio as part of their recent summer webcast, however the new preview images and videos present the first opportunity for fans to really have a close look at the latest Kunos offering. In particular the Praga R1 looks like an interesting, and little known choice to bring into Assetto Corsa.

Assetto Corsa Ferrari FXXK Interior.jpg


Assetto Corsa Ferrari FFX K.jpg


Version 1.8 has promised further development of the core game "under the hood", with possible FPS improvements currently going through testing with a view to being rolled out as part of the 1.8 release. As previewed earlier, version 1.8 will also bring some visual improvements to Assetto Corsa, with good progress having be made with the games reflection properties and antialiasing results. Coupled with the potential FPS improvements and further expansion to the number of cars running v10 tyres, 1.8 could very well become one of the more impressive releases from the studio in recent times.

Assetto Corsa is currently available for PC via the Steam Network. Console editions of the game are due to be released at the end out August.

The in game videos of the Ferrari FXX K, Praga R1, Ferrari 488 GTB and the Audi A1 S1 Quattro can be viewed on the Facebook page of Kunos Simulazioni's Marco Massarutto - HERE.

Assetto Corsa Ferrari GTB.jpg


The Assetto Corsa RaceDepartment sub forum is the place to catch all the latest news and discussions regarding the game. Hang out with fellow AC fans or browse through our comprehensive mods forum or even better, go wheel to wheel with each other in our awesome AC Racing Club!

Which car are you most looking forward to in the new Tripl3 DLC pack? Do you think version 1.8 will be a large step forward for the sim? Let us know in the comments section below!
 
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How so?

AC + DLC 1,2,3 on steam is $29.99.
DLC 4 - $4.99
DLC 5 - $7.99
Total=$42

So Porsche DLC 6,7,8 will be $9.99 each for PC if you subtract DLC 4 and 5 from console season pass.



PS4/XboxOne + DLC 1,2,3 is $69.99
DLC 4,5 plus DLC 6,7,8 is $44.99
Total=$115


edit: I know this post will cause controversy, how everything AC team releases is worth every penny etc. I am more worried that season pass is coming for steam as well.

Also pricing for console is probably more what 505 games wants etc I am aware of the huge costs compared to steam etc.
 
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Sorry, not following the console math, but I doubt they'll charge a premium to prepurchase upcoming DLCs on Steam. Though I expect there will be many people very unhappy either way. SEASON PASS BAD after all.
 
How so?

AC + DLC 1,2,3 on steam is $29.99.
DLC 4 - $4.99
DLC 5 - $7.99
Total=$42

Also pricing for console is probably more what 505 games wants etc I am aware of the huge costs compared to steam etc.
That's during a 50% off steam sale, $105 vs. $115 if you compare it at a non-sale prices.


10 different Porsches per DLC is a step up content-wise from the current $10 packs (average 7 cars each) so it seems reasonable that it would be $12 or more bought individually.
 
That's during a 50% off steam sale, $105 vs. $115 if you compare it at a non-sale prices.


10 different Porsches per DLC is a step up content-wise from the current $10 packs (average 7 cars each) so it seems reasonable that it would be $12 or more bought individually.
Kunos said there will be 24 Porsches, 3 will be free(so Porsche can shove their Panameras and Macans down our throats), which leaves us with 21/3=7.
 
Pankykapus on behalf of Lord Kunos:

1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performance
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- Added AI traction mistakes
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recovery in McLaren P1
- Improvement in performance for collision detection and physics solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support, useful for cooling fans [ROTATING_OBJECT_0] in extra_animations (affects in-game)
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments and invert option for KERS input items (add INVERT=1 line)
 
Not exactly what I meant.

In one of Stefanos stream (I think it was the one with Aris) he (they) talked about V10 and that the 488GT3 was the only Red Pack car with V7 because all GT3 cars should have the same tires.

But it also sounded like the GT3 cars would be the the next cars to be updated with V10.
 
"General improvements on V10 tyres for rolling resistance, flex, pressures and more."

Hopefully this is aimed at the F1 tires.



Apparently they don't want to have some GT3s on 7, some on 10.

The number of GT3s is so large it's starting to harm then lol.
Generation differences too. I wouldn't want a 4 year old car to be as good as the current gen (cars change and so do tyres).
 

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