Assetto Corsa Red Pack released and game updated to v1.7

Paul Jeffrey

Premium
Kunos Simulazioni have released version 1.7 of Assetto Corsa, available to download now via the Steam network.

Coming with a variety of updates and improvements, including the ability to jump the lights at race start and brake temperature simulation on a selection of vehicles, the new update brings a healthy amount of new and exciting features and fixes for the popular racing simulation. With a vast majority of cars already in game benefiting from version 7 tyre technology, the team over at Kunos have again stretched their understanding of the simulation values associated with the rubber on the road and brought what is claimed to be significant updates to a few of the 'Red Pack' DLC cars that have moved on to the new version 10 iteration of tyre in game. Kunos have stated that the new tyre version -

"introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10"

Version 10 tyres will eventually be rolled out to all official cars within the game at a similar time to when the studio bring brake temperatures to more than a handful of cars contained within the 'Red Pack' DLC release, including more features like air ducts and pads to be implemented at a later date.

Sizable in its scope, the new update also includes the unlocking of the latest DLC offering from the Italian studio, the much anticipated 'Red Pack'. Featuring eight vehicles (listed below) and a laser scanned version of the RedBull Ring in Austria, the new DLC download brings modern Formula One machinery to the sim for the first time. The 2015 vintage Ferrari SF15-T comes complete with simulation values added for all the modern power pack technology associated with recent Grand Prix cars, such as the MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment. Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

All in all, exciting times for fans of Assetto Corsa!

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
  • Ferrari SF15-T
  • Ferrari F138
  • Ferrari 488 GT3
  • Maserati 250F 6C
  • Maserati 250F 12C
  • Maserati GranTurismo GT4
  • Maserati Levante S
  • Lamborghini Aventador SuperVeloce
Assetto Corsa Red Pack DLC.jpg

Assetto Corsa 1.7 Changelog
  • Added Red Bull Ring track (Red Pack DLC)
  • Added Ferrari SF15-T (Red Pack DLC)
  • Added Ferrari F138 (Red Pack DLC)
  • Added Ferrari 488 GT3 (Red Pack DLC)
  • Added Lamborghini Aventador SC (Red Pack DLC)
  • Added Maserati GranTurismo MC GT4 (Red Pack DLC)
  • Added Maserati 250F 6 cylinder (Red Pack DLC)
  • Added Maserati 250F 12 cylinder (Red Pack DLC)
  • Added Maserati Levante S
  • Performance Delta App: Added instant velocity difference bar
  • Realtime App: Added road/ambient temperatures and grip
  • Fixed system messages when ABS and TC are not available
  • Added loading/saving system for fixed setup sessions
  • Added audio device selector on Audio App. If saved device is not there, main device will be used
  • Added volume ramp function to overcome issues with logitech headphone drivers
  • Added Precision slider in Photo App
  • Added missing icons on replay interface
  • Added QUANTITY_MULT in system/cfg/skidmarks.ini
  • Fixed RX-7 Tuned turbo sound behavior
  • Fixed Alfa 155 mixing route for external sounds
  • Fixed Ferrari F40 low-pass filter and some events volume
  • Balanced exterior volume for all the cars
  • New Bmw M3 e92 external sounds
  • Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
  • New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
  • Tyre pressure now influences temperature spread and build up
  • Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
  • Added daylight function on "lights" script
  • Added multiple turbo analogue instruments management
  • Added server hints on RaceControl screen
  • Added TC, ABS, Turbo keys to controller interface (both up and down)
  • now TC and ABS can be cycled back through CTRL + SHIFT
  • Added Flashing lights
  • Showroom: Added video editing camera controls
  • Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
  • Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
  • Added blinking light system
  • Fixed Volume App not saving bumper audio
  • Added jump start
  • Added penalty for "ESC to pits" during race
  • Fixed some car/track combination resetting to pits at the start of HotLap sessions
  • Improved remote cars movements over curbs
  • AI is not making brake mistakes for cars that have ABS available
  • Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
  • Added graphics smoothing for rigid bodies coming from physics
  • Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
  • Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
  • Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
  • Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
  • New camera view at start, showing car instead of track
  • New AI algorithms for race craft
  • AI drivers are now much more variable in performance during a single lap and during a session
  • "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
  • Tyre radius is now also a function of tyre angular velocity
  • Fixed self align torque going to negative values too early
  • New Tyre Model V10 for selected cars
  • Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
  • 3D improvements on the Nissan R34 Skyline
  • 3D improvements on the Nissan 370Z Nismo
  • 3D improvements on the Ferrari LaFerrari
  • General bugfixes in several tracks
  • New clouds textures
  • Improved PPeffects
  • Improved Weathers
  • Fixed GUI not showing on Oculus with PP off and AA on
  • Added the possibility to launch sim directly. Add section [AUTOSPAWN] ACTIVE=1 to race.ini then start AssettoCorsa.exe
  • Added experimental Bandwidth Optimizer to acServer
Check out the Assetto Corsa sub forum for more news items right here at RaceDepartment. We have a number of thread topics to engage with your fellow community members, we host a high volume of mods and addons as well as our new Modding Discussion forum, a place where modders can discuss the many aspects involved in creating cars, tracks and skins for Assetto Corsa.

With our new Mazda MX-5 Cup league starting this Sunday, why not head over to our Assetto Corsa Racing Club forum to check out our regular club racing events and leagues? Our club races are designed for drivers of all skills and experience using a wide variety of content available for the sim. Head on over and take a look!

AC Ferrari .jpg AC Aventador.jpg AC Ferrari F1.jpg AC RedBull Ring.jpg

The update is here and so much to discuss! Do you like the v10 tyres? Enjoying the 'Red Pack'? What is your favorite new car? Discuss below!
 
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Maybe the physics were done by a modder.

No - perhaps it is now the reality of a physics simulator that is "broken" at the upper and lower limits of the performance envelope is coming home to roost.

I notice odd behaviour problems when attempting tweak the AI.ini values. If the car is a non-hyper car/none-open wheel down-force car, then the AI tweaks can help the AI navigate the car around a track with sharp turns and long straights - but if the car is very fast or the speeds very high or the down-force grip very high or the track has lower grip the AI cannot handle slowing and negotiating turns properly. In other words the tweaks cant make up for the bugs :)

I too have no interest in the F1 cars so the damping issues are no concern of mine, but eventually I fear the core engine will be changed enough to break early mods in order to fix these problems.
 
I think that for public servers is the right one. If not wreckers will try to ruin the race.
If you have a private session or league or A/B minorating server, then you can put it in drive through.
100% agree on public servers such a warp to pits style penalty is appropriate.

It will for sure help get rid of the intentional first corner wreckers.
 
Ok really happy with this pack, so far I've tried the 588( really like it), the 2015 F1 car (bloody complicated, my wheel does not have enough buttons) the Maserati GT4 and the 250f(cant remember which version.
Absolutely love it, great cars all, amazing attention to detail on the F1 car, I am finding that when the back end steps out on the GT4 it doesn't respond well to counter steer and just slowly rotates me until I am facing the wrong way. Anyone else finding this? Also is the Lotus gt4 2-11 competitive with this one or are they from different eras with different specs? I would answer the latter question myself under normal circumstances by running some offline races with AI (Which would also give a chance to test the A.I. improvements) but I am stuck at work on some crazy long shifts till Thursday. Also loving the New starts with the chance to get a proper racing penalty i.e. the drivethrough, I reacted to a car moving too soon in one race and ended up with a drive-through penalty, I bet no-one in the history of racing was so happy to get a drive-through penalty! On the other hand I am dissapointed that the stupid slow down for X seconds for going off track limits is still in place, I would like to see something in place like for corners where there is a small time advantage three offences cause a drive though, or for other corners, (such as the 20secs corners at Monza) should be an automatic drive through. Also I would like to see it work out somehow if you have gone off track to avoid a collision. The slow down mechanic is dangerous, counter productive and punishes innocent drivers too often /gripe over.
All in all good progress thanks Kunos :)
 
Ok really happy with this pack, so far I've tried the 588( really like it), the 2015 F1 car (bloody complicated, my wheel does not have enough buttons) the Maserati GT4 and the 250f(cant remember which version.
Absolutely love it, great cars all, amazing attention to detail on the F1 car, I am finding that when the back end steps out on the GT4 it doesn't respond well to counter steer and just slowly rotates me until I am facing the wrong way. Anyone else finding this? Also is the Lotus gt4 2-11 competitive with this one or are they from different eras with different specs? I would answer the latter question myself under normal circumstances by running some offline races with AI (Which would also give a chance to test the A.I. improvements) but I am stuck at work on some crazy long shifts till Thursday. Also loving the New starts with the chance to get a proper racing penalty i.e. the drivethrough, I reacted to a car moving too soon in one race and ended up with a drive-through penalty, I bet no-one in the history of racing was so happy to get a drive-through penalty! On the other hand I am dissapointed that the stupid slow down for X seconds for going off track limits is still in place, I would like to see something in place like for corners where there is a small time advantage three offences cause a drive though, or for other corners, (such as the 20secs corners at Monza) should be an automatic drive through. Also I would like to see it work out somehow if you have gone off track to avoid a collision. The slow down mechanic is dangerous, counter productive and punishes innocent drivers too often /gripe over.
All in all good progress thanks Kunos :)
Lotus is a different type of GT4, its like Porsche GT3 Cup vs Porsche 911 GT3 R.
 
I love the Maserati 250F. I find it quite a handful, very convincing, and a rewarding drive. I'm using the 6 cylinder one for now as the 12 cylinder's a bit tricky to handle. I figure I need some practise with the 6 cylinder first.

I'm pleasantly surprised as I wasn't so keen on the Lotus 25's handling which seemed a bit too easy the last time I tried it - it never captured my attention much.
 
I remember seeing films from the 50s and 60s and thinking everyone was a terrible actor because of the way they drove cars on the film sets with the back grounds behind them. They'd constantly being sawing the wheel back and over even going in a straight line. Then I drive the 250 and I'm sawing away at the wheel going down the straights.
Maybe they based the driving model on old films from the 50's? /jk
 
I remember seeing films from the 50s and 60s and thinking everyone was a terrible actor because of the way they drove cars on the film sets with the back grounds behind them. They'd constantly being sawing the wheel back and over even going in a straight line. Then I drive the 250 and I'm sawing away at the wheel going down the straights.

I tried driving that thing and it felt like being the guy on the steering at the back of a fire engine. I'm not exactly sure it's on my enjoyable moments list. :roflmao:
 
1.7.4
- Fixed GRAPHICS_PITCH_ROTATION
- Fixed AI sometimes pitting at the last lap
- Heave springs are now using rod length from suspension if not in monoshock mode
- Improved AI at race starts
- Levante rim size fixed
- Huracan GT3 and ST pit light fixed
- now acServerManager manages drs_zones.ini files
- Removed dedicated VR driver eyes positions
- Fixed F138 and SF15-T wrong range of damper values in setup screen
- Fixed F138 and SF15-T main body angle of attack viualizzation in WINGS app (no differences in aero performance)
- Improved ERS for McLaren P1, now with 2 profiles, race and charging.
- Nissan GT-R Nismo now uses automatic clutch
- Fixed tyre smoke remaining visible after remote car disconnected
- DRS now automatically closes when outside of DRS zone
 
Since 1.7 (maybe before, not really often launching AC) i get the 99% CPU load warning again. I only have an i5-3550 but seeing how other sims perform quite well on my rig that's a huge annoyance. Maybe something it wrong, guess i'll just reinstall AC?
 

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