Assetto Corsa Maserati 250F 6C 'Red Pack' Previews

Paul Jeffrey

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AC Maserati 250F 6C 3.jpg

Assetto Corsa fans have been treated to yet another new content tease from the upcoming 'Red Pack' DLC due to launch on July 14th, this time showing off the beautiful Maserati 250F 6C in game.


The legendary 250F was the Grand Prix car of choice in the 1950's and benefited from the driving skills of such period greats as Sir Sterling Moss, Juan Manuel Fangio and Luigi Musso. Active from its debut in the 1954 right the way through to the end of the 1960 season, the 250F went on to amass 8 Grand Prix wins across its 46 World Championship race career.

Assetto Corsa will be bringing the 250F back to life in its virtual form as part of the upcoming 'Red Pack' DLC due to be released on July 14th. Already confirmed cars include the 2014 vintage Ferrari SF-15T Formula One car, the Lamborghini Aventador LP 750-4 Superveloce and of course a laser scan version of Austria's RedBull Ring circuit.


Check out the RaceDepartment Assetto Corsa forums for news, discussions, mods and our superb online Club Racing Scene.

AC Maserati 250F 6C 2.jpg AC Maserati 250F 6C 4.jpg AC Maserati 250F 6C 5.jpg AC Maserati 250F 6C 6.jpg AC Maserati 250F 6C.jpg

Looking forward to the new DLC from Kunos? Think the Maserati will drive as stunning as it looks? Let us know in the comments section below!
 
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One thing I do like about all three of AC, R3E and AMS is that the developers do seem to be quite active in the development and improvement of all these sims currently, unlike one or two other sims I can think of...
Call me back when any of those sims you mentioned have a physical thermo-mechanical tire model with full contact patch simulation, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static. And don't forget proper flatspots resulting in mass imbalances and some more.
Such tire model alone took more research and development effort than those whole titles combined.

And this is just the tip of the iceberg.
 
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Call me back when any of those sims you mentioned have a physical thermomechanical tire model, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static.
Such tire model alone took more research and coding effort than those whole titles combined. And this is just the tip of the iceberg.
Those things are meaningless to an average joe, AJ only enjoys what he can see ;)
 
We had so much quite alot DLCs already which i've spend my money on. They are not as enjoyable as they could be if the main game is not improved. I am not sure what exactly is lacking the game, but i can't enjoy is as such as R3E or even Race07 sometimes, even if i love ACs physics.

Funny thing is i enjoyed more of AC then R3E.
 
Call me back when any of those sims you mentioned have a physical thermomechanical tire model, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static. And don't forget localized temperatures, mass imbalances and some more.
Such tire model alone took more research and coding effort than those whole titles combined.

And this is just the tip of the iceberg.
lol come back in 50 years when you Maybe will have enough processing power to run something like that on a final consumer PC.
 
teasing same car for a week, show something else Kunos.
Well you're a wealth of positivity as usual :rolleyes:

Call me back when any of those sims you mentioned have a physical thermomechanical tire model with full contact patch simulation, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static. And don't forget localized temperatures, mass imbalances and some more.
Such tire model alone took more research and coding effort than those whole titles combined.

And this is just the tip of the iceberg.
Those things are meaningless to an average joe, AJ only enjoys what he can see ;)
To be fair...most of those things have such a tiny effect that they're meaningless to most engineers as well. I mean really, think about it. If the developers are having trouble even finding reliable optimum slip angle data in the first place, where do you think they're going to conjure up data for the change in optimum slip angle from 80˚C to 85˚C....There's not even a way to accurately measure it; you can't isolate slip well enough to distinguish it from a 2˚C carcass temperature change, you physically cannot do it.

And Associat0r, feel free to argue that last point all you want....but until you can find a tire that has no change in grip with heat, you'll be objectively incorrect.
 
Call me back when any of those sims you mentioned have a physical thermomechanical tire model with full contact patch simulation, where peak slip angles dynamically change with temperature, pressure and camber, instead of staying static. And don't forget localized temperatures, mass imbalances and some more.
Such tire model alone took more research and coding effort than those whole titles combined.

And this is just the tip of the iceberg.

Sorry, I assume you're referring to RF2, which was probably unfair of me to exclude from the list of sims I gave which are receiving active development currently, this does seem to have received some updates recently, though development does seem slower than the others I mentioned. This wasn't one of the sims I was thinking of when I said that there were others which didn't seem to be being actively improved any more. I do appreciate it probably has some of the best physics of any current sim.

I don't currently own RF2, though, so don't have as much experience with it to comment about compared to the others - I asked for a Steam refund, as I just didn't seem to enjoy driving in it as much as the three I mentioned, and it seemed to be very demanding on my system, considering the graphics only seemed to be "okay". Also, I don't like relying as heavily on modded content as you seem to have to do with RF2.
 
Another amazing DLC incomming.
Another instabuy for me.
Ferrari 2015 F1 car And redbull ring already worth the 1 beer money they ask for the dlc's
plus 6 other cars and many improvments. ;-)

Yeah, I'm going to buy this one early on I think, unless it's priced outrageously. in which case I'll wait for a sale. Much more interested in this than the Japanese car pack, which I still haven't bought yet.
 
Just a shame they are miserable at licensing content sctually worth racing. And if you need to rely on the many cool 3rd party mods then most of them don't have enough data to really make use of the tire model...
Well... the more you read about it and all the physic stuff the more you'll see rF2 is strongly directed to professionals rather than to the average modder IMO. It is made to be licensed and sometimes I wonder if all the content release isn't being a mistake. Heck sometimes I wonder why it is even being sold to the public :D

Now I don't get the "we don't need this or that in a simulator" despite "this or that" existing in real life.... sorry but you either want a simulator or a game, whenever it is possible to add something to a sim it should be done even if "meaningless" (biggest BS I've seen in a while) because duh! It's a simulator :rolleyes::whistling:
 
That's not the point tho.

It is actually! A simulation is, at it's core, an approximation of reality. If your adjustments lead to your sim further progressing away from that reality, no matter how detailed they are, they're still a net drag. Less IS sometimes more.

Case in point... err, Rfactor 2 actually. It's a lot better now then it was, but there were a lot of things that just didn't work right.
 
Well... the more you read about it and all the physic stuff the more you'll see rF2 is strongly directed to professionals rather than to the average modder IMO. It is made to be licensed and sometimes I wonder if all the content release isn't being a mistake. Heck sometimes I wonder why it is even being sold to the public :D

Now I don't get the "we don't need this or that in a simulator" despite "this or that" existing in real life.... sorry but you either want a simulator or a game, whenever it is possible to add something to a sim it should be done even if "meaningless" (biggest BS I've seen in a while) because duh! It's a simulator :rolleyes::whistling:
If you can't physically measure something to put into the simulation but you add it anyway, it inherently means you're guessing. If you have to baselessly guess a value for a simulator then you're either going have no better of a simulation than the one you had before, or you'll have a worse one. As MoerasGrizzly said, sometimes less is more.
 
I honestly hate when I have to draw so people can understand it. Whatver... it's not like what we think will change anything so not wasting my time. Tipical AC stuff, no wonder Kunos is not that much worried about many things. Meh :rolleyes:
 
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To be fair...most of those things have such a tiny effect that they're meaningless to most engineers as well. I mean really, think about it. If the developers are having trouble even finding reliable optimum slip angle data in the first place, where do you think they're going to conjure up data for the change in optimum slip angle from 80˚C to 85˚C....There's not even a way to accurately measure it; you can't isolate slip well enough to distinguish it from a 2˚C carcass temperature change, you physically cannot do it.

And Associat0r, feel free to argue that last point all you want....but until you can find a tire that has no change in grip with heat, you'll be objectively incorrect.

I'm not a rF2 specialist, but i think that their tyre tool "generates" data instead of using it, thanks to their finite elements model.
 
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The best game or sim however you want to call it, available today is AC.. The reason I say AC, simple VR.

VR is the future, it's that simple. Once you use a rift CV1 or HTC that triple monitor setup will gather dust. Forget tire models and the mud slinging trolls who fanboy one sim over another.

As a gamer (Sim racer) who owns all of the current sims I like em all even rF2 and my lifetime sub which I no longer use. Sell the wife trade in the girlfriend or boyfriend buy a high end system and a rift...........Happy happy days PS iRacing is a close second, Dirt rally 3rd Project cars is still floaty in the rift. That is my humble opinion ladies and gentlemen.

Always remember, do not feed the troll and play the game :)
 

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