I've driven some relatively fast karts on outdoor track. I never spun around unexpectedly. Of course if you are rash with your inputs anything can feel snappy and difficult to drive.
Did you see others spin? Did you spin around "expectedly", and if yes, why did you spin if you expected it? I thought you said karts aren't hard to recover.
Maybe you didn't push properly, maybe you're incredibly talented. Hard to judge your driving without you racing real people here on RD.
I've just had one of my car-nut friends on the phone (we're having the same discussion on the phone and in pm's here on RD, except we agree), a guy with several tracktoys that he runs mutiple times a year on several tracks including green hell, building a 700hp Audi S2 and owning the best track prepped Golf i have ever driven, and asked him if he ever spun a kart.
Know what he said? Of course i did.
Got another buddy that doesn't own a car but is big into karting. He was lapping his kart almost a second slower than me and still did spin.
I don't think all three of us are noobs that need tips about their inputs (then again, since we did spin, maybe we do).
I did not imply that. I did not list games that I think are sims. I listed games with that icy spin issue. What I meant was that some people have played those games I listed so much that they have got so used to that kind of unpredictability that for them it feels so easy when you play more realistic sim which doesn't have icy spins. Which is of course very natural feeling if you come from something that is harder than real life to something that is more realistic or thereabouts.
You say you did not imply that, and then you go
straight to implying it again. But ok, maybe for
some people this is true.
Own fault, why didn't they drive the sims with acclaimed physics in the first place?
What about you, why didn't you buy an LFS account instead of EA games? Or if you did, what do you think of it?
(Edit: Guess i can answer that one myself, LFS wasn't released back in 2000-2001, D'oh!. But it's for 11 years on the market and still going strong, apart from the slow development.)
Most crashes on track happen because of too much speed, wrong driving inputs and lack of proper technique. There are lots of vids on youtube where drivers drive on race track one hand on the wheel for full straightaways with other hand on the shifter. People who have never heard about heel and toe. People who go into turns too fast, brake abruptly and then make sudden steering input but then when they need to counter steer they either freeze or countersteer really really slowly. In sims we don't even need to use h-shifters and clutches.
The only thing those videos prove that it is possible to spin a car. For any spin video there are about 100 videos where the driver doesn't spin. If you want anecdotal evidence that agrees with your opinions there is a youtube video that agrees with you no matter what your opinion is. Just because it is possible fail at something doesn't mean it is difficult.
I don't think you understood how this works:
If you say we don't see topmodels crashing Ferraris, and i post a vid of a topmodel crashing a Ferrari, it can be used as proof that your statement was incorrect.
If i say people are crashing their Ferraris, and you post a vid of a Ferrari not crashing, it proves
absolutely nothing.
I never said it's difficult, never asked for reasons behind people spinning or driving tips but thanks i guess.
After reading the rest of your response I think this is correct assumption.
This was referring to your 400.000hp Volvo statement and if it makes you happy i will say it again:
My real life experience differs so much from yours, i truly do not understand.
Even less after your second message, but i'll come to this in a minute.
I never said ac is the most realistic. Again you are putting words in my mouth. I don't think I even mentioned ac...
But you are aware that this is a AC thread and we're talking about realism, no?
To me it seemed like the whole point of your post was that the newer, easier sims are indeed more realistic, since this is a thread about AC, i thought you are referring to AC.
Excuse me if i got that wrong, must be my lack of comprehension again
.
We all can have any opinion we want. Just because yours is different doesn't mean someone else is wrong.
Well, if mine differs so much from yours, then indeed your opinion is wrong
for me.
Never claimed my opinion would be the universal, undisputable truth though.
It doesn't exactly help your "case" when you misinterpret what I said. I said it is super easy to drift 4000hp volvo around a barn. I never said nobody ever spins in drifting.
When writing this response to your post at times it felt you were replying to someone else. You disagree with me about topics I never I mentioned in my posts!
"People build volvos with 400000 hp and then drift it around their barn just for the kicks... not dying... not even spinning around."
Those are exactly your words. Excuse me for not taking such a laughable statement literally but reading it as "drifting is easy, people don't spin in ridiculously powerful cars".
If that's not what you wanted to say, then what in hell is the point of that statement?
That (exclusively) 4000hp (4.000 or 400.000?) Volvos are super easy to drive & drift???
Did you ever try doing that or what do you base this assumption on? Youtube vids (oh, the irony)?
I think you're severely underestimating all those 4000hp Volvos or
slightly overestimating your own abilities.
I played gpl religiously back in the day! Gpl was the first sim that felt natural. It was not random spinfest. Compared to sportscar gt or f1 2000 I spun far less often in gpl. I remember downloading the gpl demo somewhere in the 1999. After one hour of driving I had to get it. It was just so good. Totally above and beyond anything else around that time. For me that game was not just somewhat realistic at the time but also great fun.
Of course gpl has its issues too. But it was a great sim. For some people my experiences with gpl may seem strange. I read that a lot of people who first tried gpl were spinning all the time. But for me it was the opposite. In scgt, gtr, f1 2000 and that sportscar mod. Spin, spin, spin, saved it, nah it spun the other way. In gpl I could take corners in 4 wheel slide!
I have no problems admitting that for me realism is fun. I'm not hardcore in the sense that I enjoy setup changes taking minutes or hours, using virtual hammer to fix the body panel damage or scrubbing tires or breaking in brakes. For me gpl was one of those sims that were just fun to play. Sportscar gt was kinda short time deal but it was my first "sim" so it has some nostalgia value. A lot actually compared to how highly I actually rate it.
But I'm not a realism snob. I have enjoyed my share of gran turismos and more arcadey stuff as well. I probably played gt5 for hundreds of hours. Gt1 and gt2 as well. Of course gt5 is arcadish but there are still fun cars in that game. Honda s2000 with comfort soft tires is very nicely handling car just like the nsx. But of course it is not that realistic when you look at stuff in finer detail.
Well, at least we found
something we can agree on
.