Assetto Corsa: Dream Pack DLC with Nurburgring Nordschleife released

Assetto Corsa Nurburgring Nordschleife Dream Pack.jpg

Kunos Simulazioni has officially released the 1.1 update along with the long-awaited Dream Pack DLC for Assetto Corsa.


The 1.1 update weights, rather fittingly, 1.1GB, and brings several improvements to one of the most popular simulators around.

The press release lists, most notably, improvements to the graphics department (particularly in terms of optimization and post-processing effects) and to the game's AI.

SEE ALSO: Buy an Assetto Corsa Steam Key for only 34,99 Euros

Furthermore, the update brings a flag and rules system and new overcast weather conditions.
You can check out the full changelog for the 1.1 update right here:

Changelog Assetto Corsa 1.1
  • Added ai-hints
  • New penalty system
  • Added Kick Quorum to the server
  • Fixed sound pops and clicks for some cars engines
  • Fixed traction control sound events
  • Fixed Tatuus FA01 limiter sound
  • Improved sound dynamics under load for some cars
  • Launcher: more graceful handling of missing/problematic content
  • Launcher default theme: personal best time grid filtering by car/track added
  • Fixed blank resolution box
  • Fixed missing sound events
  • Fixed crashes volume
  • Reworked envelopment for interior and exterior sounds
  • Higher exterior volume for surround speaker configurations
  • Fixed tyre fake shadows in slowmo replay
  • Improved AI
  • Added custom head movements per car (driver3d.ini)
  • Driver helmet/head now cast shadows in onboard camera
  • Added custom weather selection
  • Improved Pedals App
  • Rendering performance optimizations
  • Particle rendering optimiziations
  • Render Stats form now features units
  • Added "final" damage for high speed impacts
  • Added quality settings to replay that allow up to 4x longer replays
  • Fixed driver shift preload animation at race start
  • Fixed camera car not using FOV value
  • Fixed AI choosing wrong (slow) tyres
  • Updated FMod to 1.05.13
  • Updated Fmod SDK project (minor envelopment improvements)
  • Tweaked exterior reverb parameters
  • Tweaked envelopment values for some sound events
  • Improved positional surface sounds
  • Fixed wind and tyre rolling noise
  • Fixed doppler effect for rev limiter and horn
  • Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
  • AI race starts greatly improved
  • Fixed wrong shadow resolution when moving through F6 camera car cameras
  • Fixed graphics not following dynamic track grip levels in Multiplayer
  • Fixed "fast" height evaluation for validating setup ignoring tyre pressure
  • FPS caps is now compatible with the new 1ms resolution timer
  • Suicidal server admins are now a protected species and not allowed to kick themselves anymore
  • Adjusted fuel consumption for most of the cars
  • UI now understand fuel range relative to car and track and adjust maximum race lap count
  • automatically for quick races and race weekends against the AI
  • Added 4WD simulation in drivetrain.ini
  • Added live axle suspension geometry
  • [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if
  • damage is used.
  • AC now support multiple configurations on circuits
  • A to B gameplay options for hillclimb tracks and specific circuits that support.
  • Tyre pressures can now be shown in digital_instruments.ini
  • Limited static weather situations can now be selected from the UI. Weather is also moddable.
  • Time Attack now has a global multiplier that controls the amount of time available for the first
  • checkpoint.
  • Customizable TrackIR rotation range.
  • Chat window now supports full Unicode charset

Update 1: First community made screenshots and videos are already uploaded to our media gallery here.
 
This is not a Joke!

Sorry to say but this Nords track was released about 10 years ago, I didn't find anything new what comes to track than more realistic looking graphics, it looks better than any other version before but didn't got anything else new with this.

Also McLaren F1 GTR mod released 10 years ago so nothing new. But i'm not so dissapointed as it was so cheap, 10 euros for Laser Scanned track is not so much LOL

It seems that Kunos made new GTR Evolution with Need For Speed and Grand Turismo graphics, that's all.

Seems you have some issues mate :)

Chill out, breath in , breath out , if it doesn't work move to Greece, we have really nice sun here, it HEALS people :D
 
What did you expect? Flying unicorns pissing rainbows over your car to make for awesome lens flare effects? :)
Oh no I don't wanna hurt you but please can I have my own opinion as it's as good as yours, it seems that all earlier versions of Nords were quite good and realistic what comes to track shape...this is not much better so maybe Laser Scanning is not so nothing???

Graphics so good so good Eye Candy like Drag Strip LOL

After this I really really wanna see a Real Laser Scanned Drag Strip, what about Alastaro Finland, there's nice elevations it's not flat...
 
The McLaren F1 GTR is easily my favorite simracing ecperience, takes me back to the gtr2 demo with the lister storm and it's glorious v12, its pure magic what a beast. I might have beer goggles now because of the shock and awe kunos have produced will evaluate further soon.

Now gotta go to the doctor and see if my tail bone is fractured.
 
Holy ffff.... I mean moly!!!! Nordschleife In 3D with McLaren GTR:D:thumbsup:. Although it's a same track as snoopy's There is something what make it look so real. Maybe it's those height elevations in 3D, those look stunning:) And McLaren, what a sound, that reminds me from Lancia Delta S4 when you lift throtle in low speed:) Me like:thumbsup:
 
This is funny, you may not see this kind of details but I as a track builder can saw this on the the first lap so would you like to see more details :)

I can tell you that if two different track builders create totally scratch build tracks there's never that kind of same track sections in both of them. Both of these tracks made by Game Company, ok, let's see how it looks in some modders scratch build track, this place is just after the Karusell. Must check that snoopy's version also...

ACNyrre.jpg

EvoNyrre.jpg


Snoopy's track
SnoopysNyrre.jpg
 
Last edited:
  • Deleted member 130869

This is funny, you may not see this kind of details but I as a track builder can saw this on the the first lap so would you like to see more details :)

I can tell you that if two different track builders create totally scratch build tracks there's never that kind of same track sections in both of them. Both of these tracks made by Game Company, ok, let's see how it looks in some modders scratch build track, this place is just after the Karusell. Must check that snoopy's version also...

ACNyrre.jpg

EvoNyrre.jpg

Have you posted this on their Bugs forum? You definitely should!
 
This is funny, you may not see this kind of details but I as a track builder can saw this on the the first lap so would you like to see more details :)

I can tell you that if two different track builders create totally scratch build tracks there's never that kind of same track sections in both of them. Both of these tracks made by Game Company, ok, let's see how it looks in some modders scratch build track, this place is just after the Karusell. Must check that snoopy's version also...

ACNyrre.jpg

EvoNyrre.jpg
Kimmo when is your racing sim being released on steam? I'd love to buy it but preferably for less than $10 because you probably stole everything from Kunos.
 
Anyone know how to access theTouristenfahrten layout??
I read this yesterday..........
"In this mode, players will be starting and ending their lap on the track’s infamous parking lot as the simulation will apply A to B mode lap time scoring."
 

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