Assetto Corsa: 2015 and Beyond

Chris

Premium
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Kunos Simulazioni maintain a tradition of announcing new and exciting things on the final day of the year. This year, they have taken a slightly different approach by outlining a lengthy statement on what has been achieved in 2015, and what to look forward to in 2016. It's quite lengthy, so get ready to read!


Dear Friends,

The year is almost over, and if you follow Assetto Corsa since the beginning, you may already know that we have a tradition of announcing a new brand license right before the end of the year. This year, we are going to do the same, although in a somewhat different way.

First, we would like to make a summary of what Assetto Corsa and the Assetto Corsa community, in other words YOU, have achieved throughout the year. On our part, we have done our best to keep our simulation updated and bring you new content at the best possible quality, but without YOUR inexhaustible support – your purchases, constructive feedback and suggestions – Assetto Corsa would not be the game it is today. Such as you, we also believe that there is always a margin for improvement – in any department – and for this reason this year we have released four major updates that also involved aspects of the software that have already established a reputation as the main strengths of Assetto Corsa, such as its physics model. Similar efforts have been made to improve the artificial intelligence, the holy grail of any racing game, one of those aspects that are really challenging to fine tune in order to satisfy the expectations of many different kinds of gamers and sim racers – not to mention that Assetto Corsa is the first product created by Kunos Simulazioni that includes an AI algorithm, making this challenge even harder for our team. This is not an excuse, of course, just a simple fact. We are glad that our community has shown appreciation towards the improvements for multiplayer, AI, graphics and other features brought along with our latest 1.4 build, representing a new benchmark for introducing improvements to what we have created up until today. However, any simulation is useless without good content to enjoy it at its best, and it seems that you appreciate what we have presented during 2015.

Nürburgring-Nordschleife, Zandvoort, Brands Hatch and Barcelona

For the first time in sim racing history, we have produced a fully laser-scanned version of the legendary Nordschleife, the famous Green Hell, defining a new standard in terms of fidelity and accuracy for the most iconic circuit ever to be built. Zandvoort, Barcelona and Brands Hatch completed the line-up of the additional tracks available for Assetto Corsa during 2015, representing an extensive range of challenges, variety and environments for racing.

Lamborghini, Alfa Romeo, Audi, and more

During this year, we have released 32 new awesome cars – some as free bonus content and others as purchasable packs. It is funny to think that when the idea was first conceived and we started the AC project back in 2011, we believed that at best the whole game would include 15–20 cars in total.

Presently, we have produced 32 additional cars in one year, indeed lining up an impressive selection of brands: Alfa Romeo, Audi, Ford, Lamborghini, Nissan and so on. We would like to emphasise that we have decided to invest in new builds, updates and content thanks to YOUR support – something that has been awarded with an up-to-date simulation and brand-new free content, which although represents us a cost in terms of production, royalties, manpower and time, also brings longevity, entertainment and increased value to the Assetto Corsa you have installed on your PC.

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On the other hand, when we started the development of Assetto Corsa in 2011, the dev team only consisted of six people in total. It is reasonable and fair to say that a production that today involves about 30 people must be sustainable, not to mention cars and licensing costs, or the fact that the production of a single circuit could cost (including the license, laser-scanning, production, logistics) up to hundreds of thousands of euros. The fact of the matter is that DLCs can help us cover costs and allow us to continue to develop and improve Assetto Corsa, and provide additional content at a reasonable price. In other words, for the price of a Happy Meal, you can enjoy new digital content for all the time you want, allowing us to continue to improve our – and your – simulation. We are glad to see that our fans understand our decisions, and we would like to thank you again for the great support you continue to give us in this regard.

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Despite the fact that Assetto Corsa 1.0 was released last year, 2015 has brought even more challenges for us. Today, we have hundreds of thousands of users, and despite the enormous amount of possible combinations of PC configurations, drivers, controllers, devices etc., each new build must guarantee stability and performance. Since AC now features a significant number of cars, each update to the physics and tyre model requires a huge amount of work to update and check every single car to ensure that you can enjoy the quality of the simulation at its best, regardless of what your favourite car might be.

Research and development
As you may know, since 2009, our R&D Studio has been located inside the racing circuit of Vallelunga, near Rome. The location is a key to our development work, allowing our company to meet and cooperate directly with teams, professional drivers and racing engineers. Now that Assetto Corsa is a highly popular simulation, teams prove to be even more cooperative when they come to “our” racing track, offering their support and allowing us to collect data, and make videos and recordings. On our side, we still want to improve our knowledge and technology in any aspect of the simulation, and this approach involves all areas, including the sound environment: thanks to the kind cooperation of Akrapovic, during 2015 we have worked to improve our sound recording process involving the use of new techniques of recording and advanced technologies. All new cars produced during 2015 took advantage of this improvement, and we also have plans to reprocess the cars that had been released earlier.

Talking about R&D, we would like to say a few words about Oculus VR: in 2016, this incredible device will finally be available with a definitive and standard SDK. It is in our intention to fully support the device in Assetto Corsa when it is finally available for public purchase with a proper and final library, since while still in beta version we need to redo the code support from scratch each time a new SDK is released, which understandably cannot be a sustainable – long term – strategy.

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PC, PS4 and Xbox One
Last but not least, we are also working on porting Assetto Corsa to consoles, which is completely based on the code designed and developed for PC, but instead of freezing the development of the PC version, we brought forward the overall process in parallel, creating a symbiosis that takes advantages from each platform. This has guaranteed a successful process of optimization and a different and improved approach in development that will be beneficial for everyone in future. Therefore, those fans who believe that the porting Assetto Corsa on console has the capacity to ruin the “magic” of the PC version can rest easy, as we can assure you that this is something that will definitely not happen.

Let’s talk briefly about the console port. It is true that to this day we have not revealed a lot of information about the console version of Assetto Corsa apart from confirming that we are indeed working on bringing the game to PS4 and Xbox One to offer the same driving experience as you get on the PC.

Some people do not seem to believe it and say – for reasons we do not entirely understand – that we are going to change the Assetto Corsa physics model also on PC to worsen the driving experience because of the console porting.

We can assure you that this is not going to happen. Actually, when we announced and showed Assetto Corsa on PC for the first time, the same people said that a game boasting top-tier brand licenses and graphics was never going to be a sim because no developer would agree to take a big risk with a genuine simulation. All we can say is that it was the wrong assumption back then, and it still is.

Firstly, we are not going to ruin the driving experience on PC. The good reputation of Assetto Corsa is mainly thanks to the driving experience and natural feeling that it provides with cars that are usually included in so-called arcade – or sim-cade – games. Frankly, it would be a suicide move to make worse one of the key selling points of our product.

Secondly, on the consoles we are going face-to-face with the goliaths of sim-racing, big names that boast sublime graphics, tons of cars and content and the direct support of their respective platform manufacturers. Assetto Corsa has been produced by a team of six, 12, and lately about 30. Our only chance to compete with those giants is to push forward its strong point, the driving experience it can achieve, because that is the factor that depends solely on our know-how, experience and will and not on the budget at hand. Driving experience means laser-scanned tracks, advanced tyre and dynamic modelling as well as all the attention and care we have reserved to any car present in Assetto Corsa. The good news is that 505Games supports us in this journey and we are in complete agreement – it is ready to focus on the realism aspect, instead of pushing our team to lower the simulation bar to an average level. The final judge, who will determine whether there is place for a realistic driving experience on consoles – in the present and in future – is YOU, our community, and no one else. What we can promise you is that we are not going to lower the level of simulation just so that we can please a wider audience.

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2016
We are approaching the final phase of development on the console, something that includes a very different release schedule from the PC. We are also working on the 1.5 build of Assetto Corsa, which will introduce pit-stop feature for single player and continue the process of fine-tuning all the other features already included in the game. In the meantime, the team involved in production is working on the content expected for release during the next year. Assetto Corsa still has a lot to say, and we are working towards making you an even bigger enthusiast than before.

New circuits

We are glad to announce that we have signed a licence agreement to bring you the popular – laser-scanned – RedBull Ring, that for some of you might also be known as the “A1 Ring”, the Austrian circuit that welcomed back the F1 Championship this year. We are also working on the historic version of Silverstone, and the 10km and Junior versions of the iconic Monza circuit, giving you the chance to enter the speed ring and race the historic F1 cars of Assetto Corsa. At the same time, we are also updating our first tracks created for the simulation, bringing them up to a similar level of detail and appearance as the latest releases. Other new track additions might follow during the year.

(At least) forty-new cars!

And here we go: Kunos Simulazioni welcomes Maserati Automobili, introducing the world-famous manufacturer to Assetto Corsa in 2016 with some of its most iconic cars and most recent models. Any clue? Here you go: have you ever wondered how Fangio felt driving F1 cars in the ‘50s?

Thanks to the success of the Audi R8 Ultra 2014, and as a response to the requests of our fans, we are going to replicate the brand new R8 Ultra 2016. The new amazing Audi car will not come alone, since we are also working on the Audi R18 E-Tron, TT VLN 2014, TT CUP 2015, A1 S1, Sport quattro S1 E2 and TT 2015 models.

Assetto- san!

It seems that AC fans never have enough of Japan: then, they might be glad to know that we are bringing you the Toyota Celica, Supra, AE86 and TS040 Hybrid, as well as the Nissan GT-R 34 Skyline and 350Z Nismo 2015! And the list might not be over, just let us work…

Italians do it ... red

Yes, in Italy red is for Alfa Romeo and Ferrari. We can’t unveil now all details, just wait and see, we will not disappoint you.

British Style

The 650 GT3 was the first car unveiled of the recent line-up of McLaren – but not the last: the new 570LS and P1 GTR™ will further expand the grid of supercar and hypercar races in Assetto Corsa!

A pleasant surprise

During 2015, we had the pleasure to meet Praga Cars. Let us introduce you this car manufacturer and its awesome Praga R1R! Soon™ in Assetto Corsa.

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Our community
All of this would not be possible without your support. Support means purchasing original products, and we are really grateful to all of you who have purchased Assetto Corsa and its additional DLCs. Your support also allowed us to hire developers, improve our software and guarantee high-quality and constant support for your favourite simulation. It is our intention to continue to bring you new, high-quality content and features, as well as free bonus content even in the year to come.

Support also means modding. What the modding community has achieved with Assetto Corsa is just incredible – and also very important. The tools released along with Assetto Corsa allowed many enthusiast and skilled fans to show their great talent, and during 2015 some of them were even hired to take part in the creation of official content, working closely with the core team of Kunos Simulazioni. A ton of additional skins, cars, tracks, apps and tools have been created as well, allowing gamers to enjoy Assetto Corsa and its features even more. We would like to thank the entire modding community for the time, passion and attention you dedicate to your projects every single day.

Support also means feedback, criticism and suggestions. With more than 115,000 members, the official Assetto Corsa forums offer a platform for discussion, tips and threads that strive to help people enjoy AC the best they can, while also providing valuable feedback to the developers. We wish to thank all those people who have given feedback and support for our work – and other games – with their reports, tips and suggestions on our forums.

Our gift to you (if you have a little patience ..)
“OK Kunos team, everything is jolly great, now tell us what’s new for us!”

You are right…and you have been asking for some iconic cars for a long time. At the moment we are completing the development of Corvette C7 Stingray 2015 and Ford Mustang 2015, expected to be the first bonus content released in 2016. There is also another “small” surprise. Stay tuned, while we work on an extensive update for the official Assetto Corsa website, which will bring you more information about all the new content, updates, the Assetto Corsa PRO and Formula SAE programmes, and much more.

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When? “Soon™.” When else?
Thank you so much for your valuable support, help and passion! We will keep working hard to deserve it.

With our warmest regards

Marco Massarutto
Co-founder, Executive Producer

KUNOS Simulazioni

 
I used to own a very public business and the last thing I would do is read the internet comment section on how to run it. Glad they were talking about but didn't really care what they were saying and the last thing I would do is drop in and make a comment. :)

it all comes down to character.. some of us couldnt care less and just get on with their life. Sadly I have a very low tolerance for stupidity, dishonesty and bullshit and eventually I end up replying.. but I agree it's usually a mistake and does much more damage than well.. no surprise pretty much every developer on the planet avoid users as a plague.
 
it all comes down to character.. some of us couldnt care less and just get on with their life. Sadly I have a very low tolerance for stupidity, dishonesty and bullshit and eventually I end up replying.. but I agree it's usually a mistake and does much more damage than well.. no surprise pretty much every developer on the planet avoid users as a plague.
because developers are told to have a professional attitude towards any customer or potential future customer.
 
because developers are told to have a professional attitude towards any customer or potential future customer.

I personally like Stefano's honest and straight apperance more than some faceless and too official developer. His postings are actually really good and some odd way funny too, because of his straight style. Even when he call someone stupid or idiot:D
 
it all comes down to character.. some of us couldnt care less and just get on with their life. Sadly I have a very low tolerance for stupidity, dishonesty and bullshit and eventually I end up replying.. but I agree it's usually a mistake and does much more damage than well.. no surprise pretty much every developer on the planet avoid users as a plague.

So your attitude is everyone in this thread is immature and stupid for having a varying opinion huh? Could I ask a few questions that I know the answer to because one of your skype buddies told me already-

Will mp be fixed in AC1? Will paints be changeable in the servers that aren't booking servers? Will pit stops be something that actually works to the point where you aren't driving to a red arrow and reaching for a mouse to select all your options?

If you answer anything other than no you are being dishonest to the community because you have said to your circle there are no plans for that. "Maybe AC2 will have that."

Can you answer why we keep revising physics to a place where you can't do anything other than plow with the front end when you over drive a corner? How now you cannot over heat the tires when you over camber them? We all as a community were happy with the physics a year or two ago , we were waiting on a finished game.

So in summation I guess you're having another breakdown and almost deciding to quit like you've told your inner circle because you can't take that people are so demanding and have so many opinions that aren't rosy.

This is why I will not buy anymore dlc or support you anymore, you are out right lying to the community and then you laugh it up on skype about how you're going on a banning spree on the forums. The funny thing is you can't do that here or to PRC .
 
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So your attitude is everyone in this thread is immature and stupid for having a varying opinion huh?

where exactly did I say that? I said that a couple of people are talking out of their asses.. specifically the dude saying that the physics dev is not in KS anymore.. hint hint, I am the physics dev lol

As sign of good will I'll try to answer your questions:

Will mp be fixed in AC1?
What is "broken" specifically? Latest version reported huge improvement in car movement and collisions. Which is a proof that work is constantly underway.
Sadly when it comes to things like AI and netcode you can't promise anything. Producing a car is a known problem for us by now.. we've done it 100 times before, we know EXACTLY how much it is going to cost and how long it is going to take. That's why it's cars and tracks that we announce, because they are the one that are guarantee to be delivered.
When it comes to unknown stuff like AI and netcode, where you can't walk into your local library and buy "racing AI development for dummies".. or "teach yourself racing game netcode in 21 days" you're trying to solve problems that have no known or published solution.. you're basically on your own, the time to solve a particular problem might take 1 day, 1 year or an entire lifetime. Acting like it's like 2+2 it's just showing profund ignorance.


Will paints be changeable in the servers that aren't booking servers?
No plans for that to happen. We consider it a very minor feature that isn't worth the hassle to improve in this version of the software.
AC went for an iR-like organization with the book mode as a result of the entire community praising that type of approach.. it turned out it wasn't a good idea, so the pickup-mode was the best way we could do to rectify the situation without completely tearing down the entire netcode.

Will pit stops be something that actually works to the point where you aren't driving to a red arrow and reaching for a mouse to select all your options?

Probably yes, also to allow Oculus VR users to enjoy the feature as well. But there is no timeline for this.

If you answer anything other than no you are being dishonest to the community because you have said to your circle there are no plans for that. Maybe AC2 will have that.
I don't know what my circle is :D I gave you an honest answer.. up to you to make what you want from it.

Can you answer why we keep revising physics to a place where you can't do any bring other than plow with the front end when you over drive a corner? How now you cannot over heat the tires when you over camber them? We all as a community were happy with the physics a year or two ago , we were waiting on a finished game.
I don't understand the question. I think every AC version is a step forward in terms of physics otherwise the changes would not apply. If this "community" you seem to think to represent doesn't like it well, bad for you cause I do, I think it's as correct as it gets and that's the bottom line.
If you have some interesting data about tyre temps that you would like to share in order to improve the simulator you're welcome to discuss about it on our forums as we always do (when time allows us to do it).

So in summation I guess you're having another breakdown and almost deciding to quit like you've told your inner circle because you can't take that people are so demanding and have so many opinions that aren't rosy.
yeah..lol sure... didn't you get the memo? It looks like I've quit long ago :D

This is why I will not buy anymore dlc or support you anymore, you are out right lying to the community and then you laugh it up on skype about how you're going on a banning spree on the forums. The funny thing is you can't do that here or to PRC .
You're entitled to your opinion of course. I find it really sad that after streams and countless interactions on the forums you think I come here to lie to you.. but though.. there's nothing I can do to change that other than keep working and do the best I can just as I've been doing for the last 20 years on racing sims.. and if that won't be good enough for you.. I'll sure I'll be able to sleep at night as good as you.
 
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where exactly did I say that? I said that a couple of people are talking out of their asses.. specifically the dude saying that the physics dev is not in KS anymore.. hint hint, I am the physics dev lol

As sign of good will I'll try to answer your questions:

Will mp be fixed in AC1?
What is "broken" specifically? Latest version reported huge improvement in car movement and collisions. Which is a proof that work is constantly underway.
Sadly when it comes to things like AI and netcode you can't promise anything. Producing a car is a known problem for us by now.. we've done it 100 times before, we know EXACTLY how much it is going to cost and how long it is going to take. That's why it's cars and tracks that we announce, because they are the one that are guarantee to be delivered.
When it comes to unknown stuff like AI and netcode, where you can't walk into your local library and buy "racing AI development for dummies".. or "teach yourself racing game netcode in 21 days" you're trying to solve problems that have no known or published solution.. you're basically on your own, the time to solve a particular problem might take 1 day, 1 year or an entire lifetime. Acting like it's like 2+2 it's just showing profund ignorance.


Will paints be changeable in the servers that aren't booking servers?
No plans for that to happen. We consider it a very minor feature that isn't worth the hassle to improve in this version of the software.
AC went for an iR-like organization with the book mode as a result of the entire community praising that type of approach.. it turned out it wasn't a good idea, so the pickup-mode was the best way we could do to rectify the situation without completely tearing down the entire netcode.

Will pit stops be something that actually works to the point where you aren't driving to a red arrow and reaching for a mouse to select all your options?

Probably yes, also to allow Oculus VR users to enjoy the feature as well. But there is no timeline for this.

If you answer anything other than no you are being dishonest to the community because you have said to your circle there are no plans for that. Maybe AC2 will have that.
I don't know what my circle is :D I gave you an honest answer.. up to you to make what you want from it.

Can you answer why we keep revising physics to a place where you can't do any bring other than plow with the front end when you over drive a corner? How now you cannot over heat the tires when you over camber them? We all as a community were happy with the physics a year or two ago , we were waiting on a finished game.
I don't understand the question. I think every AC version is a step forward in terms of physics otherwise the changes would not apply. If this "community" you seem to think to represent doesn't like it well, bad for you cause I do, I think it's as correct as it gets and that's the bottom line.
If you have some interesting data about tyre temps that you would like to share in order to improve the simulator you're welcome to discuss about it on our forums as we always do (when time allows us to do it).

So in summation I guess you're having another breakdown and almost deciding to quit like you've told your inner circle because you can't take that people are so demanding and have so many opinions that aren't rosy.
yeah..lol sure... didn't you get the memo? It looks like I've quit long ago :D

This is why I will not buy anymore dlc or support you anymore, you are out right lying to the community and then you laugh it up on skype about how you're going on a banning spree on the forums. The funny thing is you can't do that here or to PRC .
You're entitled to your opinion of course. I find it really sad that after streams and countless interactions on the forums you think I come here to lie to you.. but though.. there's nothing I can do to change that other than keep working and do the best I can just as I've been doing for the last 20 years on racing sims.. and if that won't be good enough for you.. I'll sure I'll be able to sleep at night as good as you.
Hello Stefano,
We need those streamings back ...
 
Bill Elliott's NASCAR Challenge (NES 1986) - Can pick the color of your car.

Assetto Corsa (PS4 2016) - Can't pick the color of your car.

What else are Kunos going to deem a minor feature and leave out after 30 years of driving games to study and improve upon?
 
Bill Elliott's NASCAR Challenge (NES 1986) - Can pick the color of your car.

Assetto Corsa (PS4 2016) - Can't pick the color of your car.

What else are Kunos going to deem a minor feature and leave out after 30 years of driving games to study and improve upon?
If you want it so much, why aren't you playing that sim from 1986?

Did you see the answer he gave you, why you still don't comprehend the reasons for how it is?
"AC went for an iR-like organization with the book mode as a result of the entire community praising that type of approach.. it turned out it wasn't a good idea, so the pickup-mode was the best way we could do to rectify the situation without completely tearing down the entire netcode."

The consequence of that was that we can't choose our skins in pickup server mode.
 
well, calling some features "a waste of developer time" and then creating them for the game later on is pretty disgusting too.

Lol! People are acting like they backed the project on kickstarter or similar platforme, if you dont like it why did you bought this game in the first place ? every core features was established from the start, and if you don't find it to your taste why did you waste your money ??? support a devs team by buying their product doesn't mean that you have the right to take them hostage or pressure them to make them act the way of your liking, and every features or dlc's are just a bonus for people who like to expand their gaming experience.

If the devs are saying there is no possibility for X feature, thats because the game will surely become an unstable mess or bugged with it, if you have even a little interest for programing you will understand that building a 100m tower in a small wooden base can be a waste of money and energy, the final result will be the fall of all your achievement.

Well, better for you or the guys above to spend your money more reasonably next time, betting on the future is just the wrong way to think, get some info about what you are going into before throwing your money and wasting your time complaining instead of playing the game.

and sorry for my english.
 
where exactly did I say that? I said that a couple of people are talking out of their asses.. specifically the dude saying that the physics dev is not in KS anymore.. hint hint, I am the physics dev lol

As sign of good will I'll try to answer your questions:

will paints be changeable in the servers that aren't booking servers?
No plans for that to happen. We consider it a very minor feature that isn't worth the hassle to improve in this version of the software.
AC went for an iR-like organization with the book mode as a result of the entire community praising that type of approach.. it turned out it wasn't a good idea, so the pickup-mode was the best way we could do to rectify the situation without completely tearing down the entire netcode.

Will pit stops be something that actually works to the point where you aren't driving to a red arrow and reaching for a mouse to select all your options?

Probably yes, also to allow Oculus VR users to enjoy the feature as well. But there is no timeline for this.

If you answer anything other than no you are being dishonest to the community because you have said to your circle there are no plans for that. Maybe AC2 will have that.
I don't know what my circle is :D I gave you an honest answer.. up to you to make what you want from it.

Can you answer why we keep revising physics to a place where you can't do any bring other than plow with the front end when you over drive a corner? How now you cannot over heat the tires when you over camber them? We all as a community were happy with the physics a year or two ago , we were waiting on a finished game.
I don't understand the question. I think every AC version is a step forward in terms of physics otherwise the changes would not apply. If this "community" you seem to think to represent doesn't like it well, bad for you cause I do, I think it's as correct as it gets and that's the bottom line.
If you have some interesting data about tyre temps that you would like to share in order to improve the simulator you're welcome to discuss about it on our forums as we always do (when time allows us to do it).

So in summation I guess you're having another breakdown and almost deciding to quit like you've told your inner circle because you can't take that people are so demanding and have so many opinions that aren't rosy.
yeah..lol sure... didn't you get the memo? It looks like I've quit long ago :D

This is why I will not buy anymore dlc or support you anymore, you are out right lying to the community and then you laugh it up on skype about how you're going on a banning spree on the forums. The funny thing is you can't do that here or to PRC .
You're entitled to your opinion of course. I find it really sad that after streams and countless interactions on the forums you think I come here to lie to you.. but though.. there's nothing I can do to change that other than keep working and do the best I can just as I've been doing for the last 20 years on racing sims.. and if that won't be good enough for you.. I'll sure I'll be able to sleep at night as good as you.

"If this "community" you seem to think to represent doesn't like it well, bad for you cause I do, I think it's as correct as it gets and that's the bottom line."

It's not just myself, go through the thread there are regular guys and people with seat time in cars currently in your game who feel the same.

No time table on pit stops working like any other modern game and no plans for paints to be changeable like any car game that has been available in the last 15-20 years is not working multiplayer. It's sort of working with a load of missing features that a great deal of us are shocked haven't been added or touched again since early access.
 
If you want it so much, why aren't you playing that sim from 1986?

Did you see the answer he gave you, why you still don't comprehend the reasons for how it is?
"AC went for an iR-like organization with the book mode as a result of the entire community praising that type of approach.. it turned out it wasn't a good idea, so the pickup-mode was the best way we could do to rectify the situation without completely tearing down the entire netcode."

The consequence of that was that we can't choose our skins in pickup server mode.

So if a bad call is being made on such a fundamental level, what other bad calls are being made that we aren't aware of yet?
 
Hello Stefano,
We need those streamings back ...

I don't know how to say this politely.. but you'll be in the stream black list straight away.

As I've said I don't stand stupidity. In this thread you went on babbling about some mysterious physics dev leaving the company with absolutely ZERO support for this claim and yet, you presented it as a FACT. You threw up a tantrum about bump steer only to be proven wrong by another user.

You are simply unable to approach a complex problem in a scientific way, which ALWAYS, assume caution, education and understanding that we're talking about complex phenomena that DO NOT HAVE clear explanation such as tyre behavior. We're talking about a subject were experimental data is often contradicting itself making it really complex to analyze. Instead, you come in with your "facts" as they were universal and get talk **** about us from your high experience of developing of a couple of mods? Dude.. you must be kidding me.
Caution and respect for your fellow peers should be always the first thing in approaching a scientific discussion. Your point should be presented in a rational and calm way, discussed when time allows to be discussed and tested.. eventually this might turn into improvements as it has happened before and it'll still happen again.
And NEVER forget that AC is not a research project funded by some government funds.. AC is a software that lives of releases, deadlines and hard choices and time and priorities have to be carefully managed to avoid disasters... nor AC is your 30 eur substitute for Adams/Simulink... so you are NOT entitled to "challenge" me for anything other that AC has already delivered.

You really started the new year with a bang.. sorry mate, perhaps next life, I am lucky enough to be in the position to simply avoid and ignore people like you.
 
Lol! People are acting like they backed the project on kickstarter or similar platforme. support a devs team by buying their product doesn't mean that you have the right to take them hostage or pressure them to make them act the way of your liking.

If the devs are saying there is no possibility for X feature, thats because the game will surely become an unstable mess or bugged with it, if you have even a little interest for programing you will understand that building a 100m tower in a small wooden base can be a waste of money and energy, the final result will be the fall of all your achievement.
what?
1st of all, I bought the game in early-access which is pretty much funding the game to get the game ready for an official version 1 release, its not acting.
2nd of all they asked for our help, not like EA who do what they want and then sell the product.
3rd of all, adding small features doesn't become a mess if they do it correctly, I've done my attempts in programming at school and I decided not to continue because my IT-specialist teacher was a serious jackass.
 
I am honestly amazed, but not shocked to see a dev. responding like this. It's just not good business no matter how strongly you feel about it. It's beneath you Stefano.
 
So if a bad call is being made on such a fundamental level, what other bad calls are being made that we aren't aware of yet?
If PRC one time guessed something does that mean everything else guessed in the future will be true? See, we can't go down that route. A little doubt doesn't harm. If you doubt everything, that's the end. The key is to question everything, not doubt everything.

So if AC went back to booking system like it used to be more than a year ago, where players picking their own skins would work, would you accept that over the current pick up open lobbies? (attention, the current system also allows server hosts to prevent people from entering during race session, though they should be able to enter the server, just not leave the pits).
 

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