Assetto Corsa: 2014 F1 and GP2 mod previews

Bram Hengeveld

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F1ASR F1 2014 04.jpg

Assetto Corsa already comes with a brilliant Formula 1 style car, as a step upgrade to the Lotus Exos T125 customer car, but that doesn't stop the hardcore racing fans from demanding a more up-to-date 2014 version of the pinnacle of openwheeler racing and F1ASR is delivering on that cry from the community.

F1SR modding team, that used to create state of the art mods for rFactor has transformed into F1ASR and with the help of new dedicated enthusiasts aiming to bring to sim racing the best free scratch build community content available.

Besides content for rFactor 2 the team is now also recreating the F1 2014 season complete with all in house 3D designed cars, audio, textures and physics. All content is solely created from the ground up by a team of around 30 artists and modders that have come forward from the sim racing community.

Besides the current F1 season the team has adopted another big challenge in bringing the popular GP2 series to Assetto Corsa as well with a lot of care for miniature details as the mod will come with 13 teams and 26 individual liveries as each driver in the team has a different sponsor package.

Alpha footage of the Ferrari F14T at Imola, work-in-progress

Alpha footage of the GP2 Dallara at Suzuka, work-in-progress

F1ASR F1 2014 01.jpg F1ASR F1 2014 02.jpg F1ASR F1 2014 03.jpg F1ASR F1 2014 05.jpg F1ASR F1 2014 06.jpg F1ASR F1 2014 07.jpg F1ASR GP2 2014 01.jpg F1ASR GP2 2014 02.jpg


Assetto Corsa now on sale at the RaceDepartment Store
Grab this PC racing simulator by the horns as we have discounted Assetto Corsa which saves you five Euros compared to the regular Steam price.

Assetto Corsa now sales for an amazing low price of only EUR 29,99 and you can purchase your copy directly from the RaceDepartment Store here.

Community, Mods and More!
For more information on Assetto Corsa make sure to check out the forums, share your favorite videos and photos in the media gallery, download the latest available mods from the resource manager and of course join us online for daily racing action in the racing club.
 
Wow, nice job guys.
I wonder how you plan on getting the physics right. I have no idea about modding but shouldn't you try and get some real life data and info? :)
yes we have a lot of data , and we all will do a lot of testing , I have only been messing around ongame , testing our track , want the tools so bad , to start the physics , and get the cars all ingame :)
 

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