I think Marcel hit a few key elements here.
Patience, one of the most important things. In time, it will be all ok, but we (as in we people in general) do not have patience. We want it now, expecially when we know its around. Nature of the beast I think.
The commercial going will be imo something that a few modders will try to see if they can get a small amount of money out of it. However, I think that it will not be lasting (for the simple modders that is), simply because of the Licensing issues. As soon as you ask 1 cent, it's a commercial project, with totally different rules. I already see some lawsuits coming
. That should kill the trend we see now from some of the smaller modding teams.
Last there is 1 thing which is imo very important with rf2.
I personally believe a LOT of great modders and teams have waited for, and are still waiting, for rf2 to go final. Take a look at the line of events since the first release.
- Official first release
- Presentation of (custom by members made) manuals for modding
- A lot of announcements of projects
- Update after update from ISI, with changes in basic structure each time, making all mods useless again
- modder after modder stopped, and announced their projects to be released "when rf2 goes gold"
Same for me. A simple example
I have just about 85% of all the files and images ready to release a complete new rf2 GUI. As the base keeps changing and changing, I stopped developing it. When I get the feeling it's stable, and definate, I will work on it again.
So, what I think, is that at the end of 2013, there will be a totally different situation in regards to rf2. Give it (and the modders) some time to get adjusted, and get used to it. Then content will come.
Although I know there is a lot coming (e.g. AC, R3E, PCars, Formula Truck), I am confident that rf2 will be one of the major sims for the coming years. Realisme is so high (when all is optimized), so I am sure it will be here to stay, and modders will be working with it.