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Ambient, Diffuse, and Specular material values

Discussion in 'Racer Physics and Technical' started by Silver Ranger, May 4, 2014.

  1. Silver Ranger

    Silver Ranger

    Messages:
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    Last edited: May 4, 2014
  2. QuadCoreMax

    QuadCoreMax

    Messages:
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    Thanks Ranger, very useful !

    Since you opened this thread & it's related of some questions I personally have with lightmapping, I'll ask it here.

    Is anyone, done something really nice with lightmaps for cars or tracks ?

    Here's some very interesting but hardcore video tutorials of a deep understanding of lightmapping :

    Lightmapping Series in Maya + UDK