All simracers are cheaters! (kind of... )

Niels_at_home

Reiza Studios
Hello!

I'm not talking about shift macros used in iRacing, although that is rather funny. The physical aspect of driving a racing car is underestimated. Although in the current era of motorsport, there is what George Carlin (RIP) would call a 'pussyfication' going on with more cars using power steering and closed cockpit cars having air conditioning etc, there are still many cars that are quite physical to drive.

Brakes

Your typical sim brake pedal might require about 2kg (4lbs) to press down fully. Perhaps you have a loadcell based brake pedal, but CST's leverage means its still probably about 15kg max (33lbs) and if you have Andy Pastores nice loadcell g25 addon, I believe thats 25lbs or just above 10kg.

To get 4G braking in a GP2 car, or 5G in a F1 car you need a peak force on the brake pedal of over 120kg, possibly more than 150kg! (more than 260lbs, perhaps 330+!). Even in a F3 car to get 3G's its 100kg pedal force (220lbs). That is very very tough and makes us simracers pretty much a bunch of wimps.

But do the brake G's help as a sort of 'automatic force generator' on the pedal? Barely I'm afraid. It will feel different applying 120kg in a static simulator compared to being thrown forward in the belts of a race car, but most of the force must come by stiffening your leg/body muscles. Imagine a 'ragdoll' driver in a car, perhaps only part of the weight of your lower leg might put some force on the pedal. Its old school muscles that press the pedal, with the G forces making it feel different but not much less tough. This is confirmed by some of the racing teams simulators I've seen, I put the brake strength to 200% in order to even manage good braking. And I'm used to 50kg (110lbs) of braking, so these simulators have 100kg / 220lbs or more brake pedals!

You can't do weird simracing techniques and odd throttle/brake at the same time when the physical effort of pressing the pedal is so hard. It is very unrealistic I'm afraid how most of us not only cheat on the physical aspect of braking, but also how it makes us get away with techniques you don't see in real racing.

Steering
How about steering then? Well, powersteering is available in some classes nowadays and I have no knowledge on how much this system typically helps. Perhaps a GP2 car is near the top of what modern unasisted racing cars ask from the drivers steering effort. In the fast multi apex corner at Turkey for example, values of about 25Nm occur. That is 12 times more than a G25. You won't believe it until you feel it. Analysis of an Indycar of some time ago showed that just to go straight (because of the assymetric setup) you need to apply some 20Nm (10x G25) going *STRAIGHT*

Realistic steering loads mean you can't do what simracers can do. Certain fast steering motions, or even the ability to keep the wheel nice and straight over bumps, in real life with these cars, the wheel will decide to a greater extend what is happening. Perhaps some simracers are faster using 240 degrees of rotation and low force feedback. In a real single seater they wouldn't know what hit em! (probably the wall.. :))

So?
There will always be a big difference between real and virtual racing, but its good to know just how the physical aspect (and we haven't even talked about the G forces on the body and neck!) influences the experience. Perhaps at some stage iRacing or rFactor 2 or a good rFactor mod are pretty realistic, but nothing is realistic when you look at how most of us control these cars.

Why am I saying this? Well I'm bored, but also to voice some concerns how some simracers feel they're really doing something realistic where in fact this might not be quite true.
 
Different tracks favor different car types. Some work better for front drive others for the rear drive cars. I usually drive the front drive cars, and I also usually set AI to 105% to make things challenging when I race against AI as the real world drivers I race against usually are faster than the AI at that setting.

Don't get stuck trying to be a hot lapper though, as that won't make your racing any better in the long run. Running against real folks is much more fun and can be very exciting during the course of a race when you are battling for position throughout an entire race.

@Chris, setups do make a car quicker at times. A car setup properly can take corners faster than a car that is setup poorly, this is a known fact. If this were not the case then people would not mess with setups and just learn to drive the car the way it was setup in the first place.
 
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Well Niels own Sim Pedals Ultimate has maximum brake force at 136kg and some Direct Drive wheels reaching 25-30Nm peak forces we are starting to get closer to the real world. It really is exciting times to be in sim racing right now.
 
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Everyone should be teaching people about engine braking. It is not a very efficient use of fuel clearly, but the benefits are that you shorten your stopping distance massively, and you reduce the risk of the driven wheels locking up.

This is exactly why instructors in England (and maybe the rest of the UK) don't want you to dip the clutch until the car shakes, although they should be teaching you to drop through the gears at the same time.
Engine braking (unless you have carburated engine) is even more fuel efficient... On modern cars it is nothing you need to worry
 
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