F1 2012 All Cars 3D with wireframes 4096 size for Photoshop (ML2166)

F1 2012 The Game (Codemasters)

ML2166

If quizzes are quizzical then what are tests?
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Right Lads and Ladettes

Here we have the 3D models.

I have laid them out in Photoshop format.

Each file contains the 3D model with standard in game skin, plus wireframe.

I have also included in each file just the wireframe for those not able to use the 3D model, so you can just copy and paste it onto the 2D DDS texture file.

I have seperated the cars for individual downloads so you can download whichever one you want in particular.

The cars and main car skin are done in 4096 size.

Use them wisely (he says in the voice of Yoda).

Enjoy.

:sneaky:

carsf.jpg


wireframes.jpg


DOWNLOADS

Caterham car

Force India car

Ferrari car

HRT car

Lotus car

Marussia car

McLaren car

Mercedes car

Red Bull car

Sauber car

Toro Rosso car

Williams car


.
 
Sorry not sure whay you mean.

If you are wanting to import them into game after you have finished with them, you need to save the as a DDS file first.

Use Ryders PSSG editor to open up the game file, then import your new dds texture and save back into game.

Make sure you back up you original files first by making a copy of them somewhere.

The files needed to be changed are in the cars folders.

The kivery main file, it contains a high and low texture file.

Generally the high texture file would be double the size of the low texture.

So......car high = 4096

car low = 2048 and so on.
ok, i would replace the high cars original, with your highs cars (4096) for make bettter graphics of car ingame what else make with yout files?
sorry for bad english :)
 
ok, i would replace the high cars original, with your highs cars (4096) for make bettter graphics of car ingame what else make with yout files?
sorry for bad english :)


The textures used on these cars are just blown up originals.

Not sure if they would actually improve the game graphics by themselves.

They are really there to be re-drawn.
 
How save that model or the 2d dds layer in the textures level? or how export the car full with that paint? (we understand that this is an simple example)


As I said earlier.

You save the 2D texture as a DDS file, then import into game using Ryders PSSG editor.

The 3D model is only a PS model.
 

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