F1 2012 All Cars 3D with wireframes 4096 size for Photoshop (ML2166)

F1 2012 The Game (Codemasters)

ML2166

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Right Lads and Ladettes

Here we have the 3D models.

I have laid them out in Photoshop format.

Each file contains the 3D model with standard in game skin, plus wireframe.

I have also included in each file just the wireframe for those not able to use the 3D model, so you can just copy and paste it onto the 2D DDS texture file.

I have seperated the cars for individual downloads so you can download whichever one you want in particular.

The cars and main car skin are done in 4096 size.

Use them wisely (he says in the voice of Yoda).

Enjoy.

:sneaky:

carsf.jpg


wireframes.jpg


DOWNLOADS

Caterham car

Force India car

Ferrari car

HRT car

Lotus car

Marussia car

McLaren car

Mercedes car

Red Bull car

Sauber car

Toro Rosso car

Williams car


.
 
Hi,i cannot download the files because it refuses to go on mediafire,tryed different browsers,jdownloader,neither of them are working,could you maybe re-upload them,or share them on another site,perhaps zippyshare:) thanksss
 
Hi,i cannot download the files because it refuses to go on mediafire,tryed different browsers,jdownloader,neither of them are working,could you maybe re-upload them,or share them on another site,perhaps zippyshare:) thanksss


Sorry do not use any other upload sites.
 
I take it you have read the title of the thread?

These are for Photoshop.......skin editing.

They are not designed to go into game.
 
sorry, can someone explain to me the procedure o insert the textures?
thank you!

Sorry not sure whay you mean.

If you are wanting to import them into game after you have finished with them, you need to save the as a DDS file first.

Use Ryders PSSG editor to open up the game file, then import your new dds texture and save back into game.

Make sure you back up you original files first by making a copy of them somewhere.

The files needed to be changed are in the cars folders.

The kivery main file, it contains a high and low texture file.

Generally the high texture file would be double the size of the low texture.

So......car high = 4096

car low = 2048 and so on.
 

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