• Goodbye Dan Gurney, and thanks for the memories...
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Tracks Algarve International Circuit (2 seasons, 3 layouts) 1.03

Portimao for AMS

  1. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    Stop at the beginning of loading. This and Lime Rock. Same problem. If i push Esc return to desktop.
     
  2. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    ctrl alt supp will show you the error you have.

    Something is wrong with your file or installation I suppose
     
  3. gamer19

    gamer19

    Messages:
    1,186
    Ratings:
    +399
    What is "supp" Patrick !? :O_o:
     
  4. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    Error Opening MAS file CLOUDSRANDOMB.
    Same error with Lime Rock.
    In my Reiza Commons directory there aren't CloudsRandomB.mas and CloudsRandomA.mas (signed in tracks SCN file).
     
    Last edited: Sep 22, 2017
  5. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    Need to check if Reiza deleted this in the last build. Not aware of that, was working at the release moment
     
  6. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    Del in English, lol
     
  7. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    In my ReizaCommon directory there aren't CloudsRandomB.mas and CloudsRandomA.mas (signed in tracks SCN file).
    I have AMS 1.4 version.
     
  8. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    For now I've solved erasing
    MASRandomFile=CloudsRandomA
    MASRandomFile=CloudsRandomB
    from SCN track file.
     
  9. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    All tracks use this, so they they should be all broken. Will investigate tomorrow if I can
     
  10. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    For me only Algarve and Lime Rock have a problems...:O_o::)

    Edit: no, problem for me is CloudsRandomB. Erase this line, all is ok.
     
  11. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    Ok, i guess Reiza deleted it from the game.
    So new updates to come...
     
  12. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    SOLVED.
    For me: erase only MASRandomFile=CloudsRandomB from every SCN files.
    Now all is ok. Thanks. Great track!
     
  13. gamer19

    gamer19

    Messages:
    1,186
    Ratings:
    +399
    I have downloaded some track recently that didn't work too, I've found they have similar (same?) problem like this one. For example they have "CloudsRandomA" in .scn path while ReizaCommon folder NOW have
    CloudsRandomA1,
    CloudsRandomA2,
    CloudsRandomA3,... just there's no CloudsRandomA.
    I guess there was one - earlier. Quite a mess, but it can be pretty easy solved, we just need to work together, modders and users. :)
     
  14. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    I think CloudsRandomA would not be a problem. I haven't.
    I think the game takes...random between A1,A2,A3 (always A).
    Not having the CloudsRandomB.MAS file, the track loading crashed on the desktop.
     
  15. gamer19

    gamer19

    Messages:
    1,186
    Ratings:
    +399
    Umm... ok.
    But those tracks that crash on me didn't had CloudsB in path. Only "A". hmm....
     
  16. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    Only messy because Reiza probably changed something. I need to investigate first
     
  17. Edivad82

    Edivad82

    Messages:
    174
    Ratings:
    +51
    However: I've downloaded all your tracks (thanks for your amazing work) and only Algarve, Lime Rock and Val de Vienne have CloudsRandomB in SCN files.
     
  18. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
    Ok, thanks for the info ;)
    Algarve had not been updated yet, will check lime and Val first
     
  19. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,274
    Ratings:
    +5,737
  20. David Peres

    David Peres

    Messages:
    6
    Ratings:
    +5
    I've downloaded this mod a few days ago and since then I've had lots of fun just hotlaping around. It's a very faithful recreation of my local track. Not totally accurate, but close enough not to be distracting.

    However today I tried racing the AI on the track for the first time, and the results where... well...

    I setup an AI race with the Boxer Cup: 16 cars, 90% difficulty and medium aggression.

    The practice went without issues, but the qualifying was when the problems started to show, because only one AI car actually left the pits. The other 14 cars never moved an inch during the 15 min of qualification.

    And then the 30 min race was even worse. After 4 laps there was 14 DNF cars and I was racing with only one other AI car. Restarted the race and the same thing happened, but this time it took 7 laps instead of 4.

    Restarted the race again and this time paid attention to the AI behavior, and it was weird how they were simply veering of track for no apparent reason. Often they where by themselves and not even fighting with anyone... they would just turn when they shouldn't and end up in the dirt/grass. Even saw some AI veering of track in the straight before the finish line.

    I usually just drive the official Reiza tracks and never had this kind of problem, but even in a few other mod tracks that I've tried by Patrick this has never happen either.

    Is this a known problem with this car/track combo? Tomorrow I'll try again with a different car to see if it goes better.