• You don't get fast in order to take part in club races, you take part in club races to get fast!
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Tracks Algarve International Circuit (2 seasons, 3 layouts) 1.02

Portimao for AMS

  1. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
    3,224
    Ratings:
    +5,552
    Patrick Giranthon submitted a new resource:

    Algarve International Circuit (2 Seasons, 3Layouts) - Portamao 3 Layouts for AMS

    Read more about this resource...
     
    • Like Like x 10
    • Love Love x 4
    • Wow Wow x 1
  2. Eric Rowland

    Eric Rowland
    Premium

    Messages:
    348
    Ratings:
    +195
    This is the best thing that's happened to Portugal since Vasco da Gama.....:D
     
    • Haha Haha x 4
  3. Marc Collins

    Marc Collins

    Messages:
    462
    Ratings:
    +143
    5-star rating already assigned.

    However, there is a strange issue where when I drive out of the pit garage, my DynaHUD turns blue (it was normal while sitting in the garage) and stays blue as long as I am in the pit lane. Once I cross the line to leave the pit lane, it pops back to normal. Escape to pit garage and the cycle continues. It also happened briefly at a couple of spots on the track.

    The only other issue is the usual Reiza-based pit stalls that have severe z-fighting/flickering on them and one spot on the upper area of the main pit building (facing the main straight) that also flickers.

    Thanks for this amazing track. It truly is one of the best tracks in the world for flow and feel of racing.
    (I beg of you to finish CMP, too, because it fits the same category).
     
  4. BillGuy

    BillGuy

    Messages:
    18
    Ratings:
    +2
    Thank you much to Patrick, Gringo, and the entire team that brought us this track! My experience with it so far can be summed up as....

    OK BillGuy, you've watched numerous Chris Harris videos from here. You got this.
    [attempts first few laps]
    You don't got this.
    :D
     
    • Haha Haha x 1
  5. Gringo

    Gringo
    Premium

    Messages:
    728
    Ratings:
    +414
    Yes I know it. Not sure whats wrong here, but the blue DynHUD happens on other tracks at times too.
     
    • Agree Agree x 2
  6. Gringo

    Gringo
    Premium

    Messages:
    728
    Ratings:
    +414
    I found a fix for this and will upload a hot fix to patch V1 in a day or two.

    Please let us know of any issue you guys run into with the track.

    Cheers
     
    • Like Like x 2
  7. Angelo dos Santos

    Angelo dos Santos

    Messages:
    697
    Ratings:
    +240
    Great addition for the collection! Thanks Patrick and the whole crew.

    I have a small problem, though. I usually run AMS with all graphics on Max, no problems. With this track, even with my FPS well above 120, with shadows on high or max...Im getting some annoying stutters, micro freezings.
    Have no idea why this happens.
    With shadows on medium, fps dont go that much higher, and the problem is gone.
     
  8. Alex72

    Alex72

    Messages:
    624
    Ratings:
    +248
    For me it worked as usual. Sometimes the DynHUD turns blue but if you go out and drive it turns back to normal. At least for me. But this track was good from start. Not sure what makes the blue happen.

    I think i have noticed sometimes when just firing up the sim and as soon as i roll out from pits and AI is still in pit and its red light (cant go out on track yet) THATs when DynHUD is blue, and when the light goes green and AI start rolling out the DynHUD is normal again.

    @Angelo dos Santos For me i had good FPS on this track, but i lost FPS overall with the latest big AMS update. Its like stuttering often in corners - on all tracks. Really annoying. Algarve/Portimao was good though for me. Maybe the big update messes something up. Try medium shadows. rFactor engine has pretty performance hungry shadows. Medium looks good to me and saves you FPS. Also turn off the softer shadows. I see no difference when racing.
     
    • Like Like x 1
  9. Gasper Zupan

    Gasper Zupan
    Premium

    Messages:
    135
    Ratings:
    +67
    Great track with nice flow. Thank you :thumbsup:
     
  10. ShredatorFIN

    ShredatorFIN

    Messages:
    177
    Ratings:
    +123
    Great track! Some small criticism, the scenery behind T1 is so close, that it is apparent that it's not 3D. Could the closest hills be changed to 3D? Or divide the background into few parts, so there is some "parallax effect". In other parts backgrounds look very believable
     
  11. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
    3,224
    Ratings:
    +5,552
    Patrick Giranthon updated Algarve International Circuit (2 seasons, 3 layouts) with a new update entry:

    Portimao for AMS - Update Only to v1.01

    Read the rest of this update entry...
     
  12. Stephen O'Sullivan

    Stephen O'Sullivan
    Premium

    Messages:
    92
    Ratings:
    +90
    AMS was as smooth as silk for me until a few weeks ago, when stutters started to occur. I can't work out what's causing it but an uneducated, wild guess is that it's something to do with audio and/or FFB. I'll definitely download this exciting track (which I know well from RaceRoom) after the next big update.
     
    • Agree Agree x 1
  13. Alex72

    Alex72

    Messages:
    624
    Ratings:
    +248
    Yeah same here. So im not alone... AMS was also always smooth as silk for me since i bought it when it was released. It seems indeed maybe related to FFB because it seems to happen more in corners where you steer your wheel. If you figure something out please let me know.

    Also, thanks to Patrick & team for the update. :)
     
  14. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
    3,224
    Ratings:
    +5,552
  15. gamer19

    gamer19

    Messages:
    998
    Ratings:
    +334
    Why these tracks for AMS are more and more bigger in size with every update ? I'm not that good with hard drive space and maybe I'm not the only one. I mean... 322mb zipped, really...
    Even tracks for such games as rFactor2 and Assetto Corsa are quite smaller. Something went wrong at some point imho... :unsure:
     
  16. Gringo

    Gringo
    Premium

    Messages:
    728
    Ratings:
    +414
    @gamer19

    What do you suggest we do to meet your arbitrary track size limit?

    BrandsHatch.rar 428,439,266 bytes
    Hockenheim.rar 573,188,717 bytes
    Imola.rar 431,734,017 bytes
    Kansai.rar 563,826,353 bytes
    Virginia.rar 487,504,384 bytes

    If you don't like it don't download it. Easy.

    PS Oh... and if you didn't notice Algarve v1.02 is actually 4 Mb smaller than v1.0! :roflmao:
     
    Last edited: Aug 29, 2017
    • Like Like x 1
  17. gamer19

    gamer19

    Messages:
    998
    Ratings:
    +334
    I don't know... maybe it's my old soul.
    Wasn't that long ago... tracks were under 100mb. :redface:
    And they looking good. Great even.
    Just wondering... why AMS demands this huge size(s) to be able to look good.
    I swear... my Assetto Corsa tracks are quite smaller in size, in average. And we all know how AC look compared to AMS right ?
    Sorry if I ofended you in any way... I didn't mean at anyone specifically... :unsure:
     
    Last edited: Aug 29, 2017
  18. Patrick Giranthon

    Patrick Giranthon
    Premium

    Messages:
    3,224
    Ratings:
    +5,552
    Algarve used a really hi res poly count for road (was not really usefull but we did a test and kept it like this). Many grass blades, and different seasons can add 40mb quickly. This is the biggest track we released. Others are smaller.
    But you have Mb when uou use good textures, grass, etc...
     
  19. Gringo

    Gringo
    Premium

    Messages:
    728
    Ratings:
    +414
    I do understand to a degree, but its not something that we have complete control. I can say that the encryption of the required files adds 115 Mb to the download.
     
  20. gamer19

    gamer19

    Messages:
    998
    Ratings:
    +334
    Ok, all being said... maybe we can conclude that old files structure system doesn't allow you guys much space for experimenting in AMS, so if you want to add some new stuff to tracks - it's all very visible on file size.
    Ok, I anyway most drive those US IndyCar tracks. Just don't make them like half a gig and we're fine! No need for updates anyway, they look perfect this way at this very state! :D

    Sorry and thank you for answers.
     
    Last edited: Aug 30, 2017
    • Like Like x 1