1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. #GiveAwayFriday. Win a copy of F1 2017 - The Game. Click here to join.

AI balance?

Discussion in 'Stock Car Extreme' started by nhill40, Aug 2, 2014.

  1. nhill40

    nhill40
    Premium

    Messages:
    208
    Ratings:
    +106
    Hello -
    Does anyone else who does lot of single player have any opinions on how well the AI is "balanced" from track to track?
    I'm asking because I've been running the old stock cars & am having to drive my butt off to keep up at Interlagos historic, but then I go to Brasilia with the AI at the exact same level and I'm about 3 seconds faster (!!!) than the next fastest car. I'm trying to figure out if I'm really that slow at Interlagos/fast at Brasilia, or if there are inconsistencies with the AI's speed from track to track!
     
  2. Tal

    Tal

    Messages:
    880
    Ratings:
    +416
    It happens to me all the time. I usually just go to practice to see how well the AI is, and adjust it accordingly. This also means I avoid championship mod.
     
  3. Guilherme Borghezani

    Guilherme Borghezani

    Messages:
    333
    Ratings:
    +56
    you need to change AIW
    worst adjust
    mid adjust
    best adjust
     
    • Agree Agree x 1
    • Beer Beer x 1
  4. Wedsley Dias

    Wedsley Dias

    Messages:
    349
    Ratings:
    +98
    I also have this feeling.
    For each track, a setting different AI. Of course this is also related to having better performance in Some tracks.
     
  5. Christian Casey

    Christian Casey

    Messages:
    204
    Ratings:
    +49
    Just to clarify, are you talking about a config file? AIW? As far as I remember ISI engine has had this issue for some time.
     
  6. Christian Casey

    Christian Casey

    Messages:
    204
    Ratings:
    +49
    Ok found it.

    Will be some trial and error here....
     
    Last edited: Aug 4, 2014
  7. Guilherme Borghezani

    Guilherme Borghezani

    Messages:
    333
    Ratings:
    +56
    exemple:
    in aiw
    mid adjust, is about 98 to 105%(difficult) +-
    if the AI car is too fast decrease this value
    if the AI car is too slow, increase this value

    worst adjust is for 70, 80% difficult
    best adjust is 110, 115
    not exactly
     
    • Beer Beer x 1
  8. Guilherme Borghezani

    Guilherme Borghezani

    Messages:
    333
    Ratings:
    +56
    sorry for my english man
     
  9. Christian Casey

    Christian Casey

    Messages:
    204
    Ratings:
    +49
    Mate, thank you, good info.
     
  10. Guilherme Borghezani

    Guilherme Borghezani

    Messages:
    333
    Ratings:
    +56
    and remember
    other car = other adjust
    make adjust for each car
     
    • Beer Beer x 1
  11. Troy Barman

    Troy Barman

    Messages:
    770
    Ratings:
    +431
    I had to change these on one track i had and i made it a little too drastic and they were 15sec faster and had grip not known to this planet lol.
     
  12. nhill40

    nhill40
    Premium

    Messages:
    208
    Ratings:
    +106
    Awesome! Thanks for the feedback, gents.

    This is the best sim ever. I went back and played a couple of "old favorite" sims after a lot of GSC track time lately, and I couldn't believe how flimsy they felt in comparison. Reiza has really injected new life into this game engine.
     
  13. Melv

    Melv
    Premium

    Messages:
    148
    Ratings:
    +29
    @Guilherme Borghezani

    Kindly request you to explain the below statement a little better.

    "and remember
    other car = other adjust
    make adjust for each car"

    Not sure what this means exactly and how to use it. Would it be posisble to give an example.

    Thanks
     
  14. spyros papadopoulos

    spyros papadopoulos

    Messages:
    60
    Ratings:
    +3
    Different car categories (f1, f3, mini etc) need different adjustment. Its not the most handy process but its the only. Isimotor doesnt have dynamic ai so you have to be competitive in every track/car
     
    Last edited: Aug 4, 2014
    • Like Like x 1
  15. Guilherme Borghezani

    Guilherme Borghezani

    Messages:
    333
    Ratings:
    +56
    exactly!!!
     
    • Like Like x 1
  16. Melv

    Melv
    Premium

    Messages:
    148
    Ratings:
    +29
    thanks a lot @spyros papadopoulos

    Unfortunately I am still a bit confused. What is the exact entry we need to make into AIW.

    An example would help a lot.

    Thanks for your patience :)
     
  17. spyros papadopoulos

    spyros papadopoulos

    Messages:
    60
    Ratings:
    +3
    There is not something like the "right" number. Only trial and error until u find something that suits u. The more u increase numbers the quicker the ai will be. Basically the only thing it does is forcing a custom ai multiplier. So if 100% ingame u will get 95 or 90% depending on your aiw file changes. That all is reasonable when in season mode. For a quick race just use the ai strenght slider. Remember that when becoming quicker in the future youre gonna have to once again change things.. for me best way is to leave everything intact and try to learn a track in practice sessions during a season
     
    Last edited: Aug 4, 2014
    • Love Love x 1
  18. Melv

    Melv
    Premium

    Messages:
    148
    Ratings:
    +29
    OK got it now. Thanks a lot for the explanation.

    So basically for each mod or car type I will need to adjust the values accordingly.

    Thanks again
     
  19. Renato Simioni

    Renato Simioni
    Reiza Studios

    Messages:
    1,566
    Ratings:
    +3,605
    There is a big issue with quali vs race performance up until v1.15, which cause AI to be much faster in practice / quali relative to race. This has been fixed in v1.20 and the difference is now sensible (quali times are still faster than race as they should but not by several seconds as it was before).

    Then there is an issue of inconsistency track to track, series to series, which we diligently try to iron out so that if for instance you are a 100% level driver, in theory that setting should work for you everywhere against every car. It´s a tough balance to reach though as with some cars the setup scope is bigger so you can gain time the AI themselves cant (well until you plug in setups for the AI but we´re not there yet), and also naturally the human element plays a part - what might be balanced for the developer, might not be for another player as he might better on a given track than another, or in a given car than another so in those cases the AI would seem inconsistent to him.

    IAI remains a very core gameplay element in the sim for us though, there is room for improvement so you can expect GSC to get substantially better on that front already in v1.20, and even more in subsequent versions.

    Keep in mind though that while fixing qualraceratio has a global impact in the sim, track AIW and AI physics improvements apply only to the original content. How good or bad the AI will behave in mod cars / tracks will depend on the work done by the modder.
     
    Last edited: Aug 4, 2014
    • Like Like x 3
  20. Christian Casey

    Christian Casey

    Messages:
    204
    Ratings:
    +49
    Thanks for the information Reiza.

    AI updates in 1.20, are you trying to kill me with anticipation? :)
     
    • Like Like x 2