First of all, I really enjoy racing the AI in R3E. Sure there are a few issues with the behaviour of AI cars but in general it provides a good challenge and is up there with the best. However, I would love to see a little more character to the AI behaviour. By that I mean more spins, crashes and retirements. To be fair I do see AI cars having the occasional spin most races, although it only seems to happen in tight pack racing when cars get tangled up, but it would be great to see this taken to the next level. For instance: -drivers locking up/drivers out-braking themselves -proper shunts -drivers retiring through heavy contact with barriers or getting stuck in gravel traps -punctures -minor technical issues that cause a car to lose pace and/or need to pit -major technical issues that cause retirements (blown engine, wrecked transmission, loss of drive, brake failure etc...) I appreciate some of these things may be unfeasible on a technical level and/or undesirable by players. If such features could be implemented how about a slider for 'AI mistakes' & 'mechanical problems' and maybe an option to make the human player immune? What do you guys think? As it stands....number of cars finishing race = number of cars starting the race.