Discussion in 'Bob's Track Builder' started by DiamondLogic, Jun 4, 2011.
With BTB, how can a object be movable, but still have some weight to it..
AFAIK this can only be done in rFactor; an object's mass and other properties can be defined very specifically in the "tdf" (Terrain Data File)...
I have read all your comments and the ones in post 'Movable object help'.. Yes I understand that in BTB movable objects are either SIGN, CONE or POST found in the .scn file, but I am trying to add mass to the object so that it's movable, but you might still get a little damage and you feel the impact.
above ehtlec suggest using the material names , but AFAIK in rFactor the material name has to match the names in the .tdf file.. so how do I do this?..
He wasn't being serious! See Targa Florio, those bollards have some stupidly high weight to them.
Thanks.. this looks like the exact info I was looking for..
Separate names with a comma.