• Blurring the line between real and virtual motorsports
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Add Weight to a Movable Object

Discussion in 'Bob's Track Builder' started by DiamondLogic, Jun 4, 2011.

  1. With BTB, how can a object be movable, but still have some weight to it..
  2. AFAIK this can only be done in rFactor; an object's mass and other properties can be defined very specifically in the "tdf" (Terrain Data File)...
  3. I have read all your comments and the ones in post 'Movable object help'.. Yes I understand that in BTB movable objects are either SIGN, CONE or POST found in the .scn file, but I am trying to add mass to the object so that it's movable, but you might still get a little damage and you feel the impact.
    above ehtlec suggest using the material names , but AFAIK in rFactor the material name has to match the names in the .tdf file.. so how do I do this?..
  4. Kyle Puttifer

    Kyle Puttifer
    @ Simberia @Simberia

    He wasn't being serious! See Targa Florio, those bollards have some stupidly high weight to them.
  5. Thanks.. this looks like the exact info I was looking for..:cool: