The only real way to do this is to use motion blur, like crysis does.
Making a lower frame rate appear smoother really nicely might actually cost more fps than the fps saving not just rendering more frames in the first place
Personally I wasn't so keen on the Racer motion blur in some situations. It needs to be less obvious with more fps. Was great for wheels though, no need for spinning LOD models
Dave
:good:I agree, I always prefer higher fps with no motion blur.
Making a lower frame rate appear smoother really nicely might actually cost more fps than the fps saving not just rendering more frames in the first place
Personally I wasn't so keen on the Racer motion blur in some situations. It needs to be less obvious with more fps. Was great for wheels though, no need for spinning LOD models
Dave
Camsinny/krs are right, the fact is the human eye can't make any difference above 60 fps, so playing games at 100fps is non-sense. If so, the best is to tweak GPU features to lower FPS.
I'm not inventing here, those statements come from physicians & experts, more exactly, this come from DMAX.de, "Schneller Als das Auge".
Those experts were demonstrating what I'm saying here, with those million dollars HSC. Like a fast car, if someone shoots a bullet from a gun, for sure you'll basically see nothing & really you can do nothing against it, it's our nature.
If you're using those cams, you'll understand how much, we're really loosing in framerate/detail. That has nothing to do with monitor frequency...
http://de.wikipedia.org/wiki/Schneller_als_das_Auge
Well the people that put in 60+ I think don't really get the point of the thread i think (which is what is the minimum FPS you find Racer to be playable at)LOL.. it's a draw between the 2 opposite ends, how do you draw a conclusion from that? xD
I hate to be an ass but I'd go for 25-35 as like your eyes see things smoothly at 24 lol.