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PC AC singleplayer pitstops; How does it work?

Discussion in 'Assetto Corsa' started by Silent Chinaman, Apr 10, 2016.

  1. Hello.
    Can someone wiser tell me how does the pitstops work in a race with AI?
    For example I create a race on any GP track with 15 Laps.
    Damage, fuel usage and tyre wear enabled ofc.
    Does the AI even use the pit because they propably could survive the whole race whitout any pitstops? The reason for this question is that for some races i'd like to include atleast one pitstop. Can AI pitstop behavior be modified or something? If there is any1 who could help me.. I would appreciate it very much!:)
    Thank you.
    Last edited: Apr 10, 2016
    • Like Like x 1
  2. i turned fuel off/don't use pitstops, coz they don't have a real tactic to pit and b) the pit-menu closes itself sometimes and the race is basically over coz u can't refuel :rolleyes:

    i was looking for a method to give the AI a custom setup, but that doesn't work. they don't assign any custom setups.

    But you can change fuel-wear at documents/cfg/assists.ini to 2 or 3 and the AI pits definately in a 15 lap race, but sometimes they pit in the last lap(s).
  3. Okay thanks a bunch! Good information is allways appreciated!:)
    I assume you ment the FUELRATE=1 to be changed? :3