But. It's pretty much limited by geographical locations, try to do a track from Japan here in Europe..
?... Huh? I did a track from Japan, here in Europe. And it's fairly accurate if I do say so myself :tongue: (check out Hokkaido Speed Park - and then check out the onboard videos on Utube).
Same thing for the American track I did (Vaca Valley Raceway). It can't replicate every little detail, but even despite never having been there (it's just an empty field anyway) and the track having disappeared since 1972, still managed to hammer it out after countless hours searching for every available picture & video.
It can be done, you just gotta like digging into research
I agree with R Soul. Fantasy tracks are most good when they are based on real roads.
Agree with that as well, I prefer the real-road-based fantasy tracks. But they're fairly thin on the ground, I think, compared to the pure fantasy (quickie!) jobbies.
There is endless number of awesome real tracks yet to be made, but it is really a challenge to make them because lack of reference material. You'd have to actually get there with video camera and still camera..
See above... Not necessarily. You can go a looong way with studying onboard videos, Google Maps photos and pictures made by the people who *did* visit the real location, and made their recordings available.
I'm currently making a real life American track (Beaverun) based on gps data by a chap who rode the track. After adding scenery, he noticed a guardrail that he thought wasn't there. Of course, it actually was
So we had a laugh about it, since I've never been to the real track and he's been there lots of times. It's just a matter of paying attention.
So the main scenery is there because *other* people recorded it, even if I can't just go there myself. (Not that it will be a Com8-style superjob, of course, but I still strive to make it as real-life like as is possible for me. And that takes time - more time to slap together a fantasy track, imho, most of us can do that in a day or two. With RL tracks, it's a bit more difficult...)