• So long as all your wheels are pointing in roughly the same direction, you should be fine.
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a little help - warning n0ob at work here

Discussion in 'Racer Problems & Fixes' started by ammods, Aug 22, 2010.

  1. ammods

    ammods

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    i'm trying my hand @ racer, here's what i'm doing, i'm trying a little nfs shift conversion, i've used 3dsmax/dof plugin to bring this car into racer,

    what am i doing wrong...this is just a test by the way to see if i can do this..after using another game format, for the past several years i want to get my teeth into something new...if you can helpe pleasse tell me what i'm doing wrong here thanks

    [​IMG]
     
  2. KS95

    KS95
    RACER Moderator

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    Assuming you're talking about the red/blue image, it's because you're missing textures/shaders.
     
  3. Stereo

    Stereo

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    If you check QLOG.txt in the Racer directory, it should tell you what textures are missing.

    You'll have to write them into a shader (car.shd) in the car folder, for the appropriate materials.
     
  4. ammods

    ammods

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    yep, after nearly punching a whole through my monitor last night i finally figured it out, racer doesnt like multi material, everything has to be done in a seperate material, which is a pain in the bum...but ok

    thanks for the headsup anyways guys..figured it out last night lol
     
  5. FiftyOrange

    FiftyOrange

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    One of those things that's so basic for Racer veterans that we don't even think about it, and very simple - but only if you know about it. Welcome to the learning curve.
     
  6. boomer541

    boomer541

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    I use Blender and can have as many as 16 materials (textures) on a mesh (dof).

    The texture images also need to be in the car/track folder as well as the car/track.shd file.
     
  7. ammods

    ammods

    Messages:
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    multisub ojects i meant lol..sory for sounding so noob, i've been using max for 10 years since my gearhead garage days lol...just a question, when i put a model into racer, when the car is in the spinner it seems to go dark on one side...is that normal or is that because i havent set shaders up properly...