There is a type of simulator used by real motorsport team that does not need a driver. Rather, it import the data of car, engine, track ... and even some real lap telemetry data to generate an "ideal lap" with lap time, speed, gas\brake\streeing input ect.ect... with some incredible accuracy. Some examples are: http://www.lapsim.nl/lapsim.html http://www.ansibledesign.com/aerolap.htm They are used in real sports and without price tag (you have to email them). I don't think an average sim player could afford one. And even if someone does, it may need a team of engineer to build it's database.... Is there a simmer's replacement that simply use game data and do it with acceptable degraded precision? All I know for now is just following and watching a 120% AI doing it's lap... or if there is any way to export that AI's lap via telemetry data to motec format?