PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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Since I am a graphics whore that has a weakness for shiny new things I went against my better judgement and bought the game. Twenty hours later and the thrill is totally gone.

I have spent as much time, maybe even more, tweaking and adjusting on the ffb as I have spent driving and yet my T300 still feels worse than a DFGT no matter what I try. Crazy how the same 'beta testers' that preached for the nine months leading up to release the news of the ffb being so much better and so much easier to dial in than it was in the first game; then those same people were recommending the Jack Spade files the day after the game launched.

The game is graphically beautiful when driving from sundown to sunup or in the rain; during clear daytime hours (which is surprisingly what most of the populated online servers use) it looks absolutely terrible.

The join/exit lag that happens in MP completely ruins the entire experience. Really surprised that none of the 'beta testers' ever mentioned anything about it in the nine months of hype before release.
 
@Paul Jeffrey, this article describes precisely how I felt during my journey so far from the first time I started Project Cars 2 until today TO THE LETTER.

I have been bitterly disapointed by the product shipped as Project Cars 1, have held up my hopes high, standing by it, waiting for the many promises to be fulfilled even more than a year after launch still hoping and believing for fixes .... that ... never happend. When SMS finally burst the big bubble by announcing that the promised launch feature of proper multi view support would never happen in PC1 I deleted the game from my harddrive and wrote SMS with their business practices and Project Cars as their product off and threw it into the dust bin of “would have, could have beens”.

The immensive hype and hyperbole, superlative wording of best sim experience ever, polished, fixed all problems, best product, unseen to date features, class leading, ....... and truly beautiful screen shots and positive comments of an army of youtube vloggers have truly deceived me and I am only angry with my self about having allowed SMS to guide me by the nosering on this one.

As it stands now, Project Cars 2 is an exceptionally buggy piece of BETA software that has been sold and shipped to customers with the highest of promises and for many customers does not even allow them to enjoy it at all with deep game breaking bugs.

What puts the icing on the cake is how people who do simply report issues (in the most factual way mind you) are often questioned about their credibility and argued with that bugs and issues that are reported are in fact features or that the user surely muct be doing something wrong.
This is mixed with the occasional showing of the SMS “group” (really) CEO showing up from time to time in longer threads proceeding to ridicule such customers who were not delivered a finished product for their money and simply ask for help for a fix.

This attitude is what is absolutely unacceptable in such a situation.

It is ESPECIALLY sad as indeed (as most surely would agree who have taken up serious efforts to test Project Cars 2) the software has a good basis to it with some truly outstanding features and certain qualities thus far not executed in sim racing.

As a business person I would call it the time now to:

- shut up
- listen to your customers
- work your behind off 24/7 to fix the prematurely shipped product
- take every effort to repair the image damage personal behavior of company representatives have caused to the community (customer base) and PERFORM as expected

Project Cars 2 has the potential to be among the best sim racing software solutions on the market. The core is there. Now be professional and fix the damage. DO NOT ABANDON PC2 AS YOU DID WITH PC1.

Customers usually are very easy people - they only expect you to deliver on your promise, nothing more. Do that and a little more and they absolutely love you.
 
  • Deleted member 99238

The main problem with PC2 is that every week everyone expects some kind of magic patch that will fix everything. Such a patch will not be. All waited from the PC 2 finished product and this is the main disappointment. The picture from the official forum confirms this:
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Assetto Corsa only took 4 years to get the AI up to some sort of standard yet you expect pcars ai to be sorted in a month!

You WHAT now?!

So you think that while they were ripping off all their old content from the original, they started afresh with AI algorithms?

The whole series is a joke. I bought the first one in a sale, I was sensible enough to ignore this one.

Thanks @Paul Jeffrey for confirming my suspicions with a review that I trust.
 
On some occasions the AI is ridiculous fast. I recently tried the GT1 (Best class in the game by my opinion!) on Sakitto. I tried it with 60 % difficulty and 60 % agression. Sit down in the Nissan 390 GT1, go on track for practice. Tried some longruns. 1:40s in average, which seemed okay for me. Fastest AI time was a 1:38.xxx wich seemed to be realistic, maybe with less fuel. Quali came and I did a .39 with a little bad luck always ending up in traffic from behind (?!). That's when I started to wonder... whats with that cornerspeed? Well, last place again. Pole was a .37 by a Ferrari, which seem a little bit OP in GT1. Okay, let the race come. WTF, second lap they had a .35.xxx. I was 4-5 seconds of the pace. I was frustrated and decided to quit the race and watch the AI in the racemonitor.

Though I'm not an A-Class driver, I don't think it's possible to go this fast with a GT1. The cornering was impossibly fast. Spooncorner with 150 kph? The breakpoints... well, let's say a Formula 1 car would be ashamed. Breakpoint for turn 2: Behind apex turn 1. Fastest lap in the end was a 33.xxx.

For weather there's another thing I discovered. Aquaplaning is present at EVERY speed. "Okay, there's a puddle in last corner. Let's do it slow." Even with 30 kph my car was at first going straight. When the front ends up to gain some grip again, car spins. No chance to do anything about that. Still no problem for AI. For that, I recognized it in carrermode, driving the Caterham on Snetterton. It was simply impossible to drive straight on the backstraight.

Another thing is the carselection in Singleplayer. You can't customize the AI-grid. So too get rid of OP cars or unrealistic opponents. Or even for a immersive multiclassgrid with a few LMP1 but mostly LMP2 (which are ridiculously slow in the straight...) and GTE. With 3 classes and a 32 grid you always have 11 - 11 - 10.

The only way to enjoy pCars 2 right now are multiplayer with only a few guys or private trainingsessions. Not an option for me. I'm too much a racer, close, wheel-to-wheel battle-action with a full grid is the only real satisfication for me.

So if AI won't become even a bit better or the online-experience get a few needed fixes, I'll stay at AC and R3E.
 
Its amazing how a single title can stir up such hip, post release and currently. Gee the sim community never stops to amaze me :rolleyes::rolleyes::geek::geek::geek::O_o::O_o::O_o:
;););)

This one's fuelled by the developer's clever / cynical 'buy in / investment' philosophy that compels investors to defend and promote the game no matter what.

Sadly it makes most of the discussion of the matter futile as the true intention of any pro-game poster is usually unclear and the likelihood of unreasonable bias high.
 
Review a game on its own merrit, including standard wheel support - if that results in sub optimal performance that result is part of your review. You can of course introduce mods, but only on top of the base game review.

I’m left with three recognizable areas: FFB, weather and AI.

Although PC2 is a clear improvement over the original, there is still room for improvement.

The AI is very much a mixed bag depending on track, car and weather. The AI has already been improved with patches and I expect it to be improved even further.

Dynamic weather being the gimmick is an effect on steroids, being overused like the latest cinematographic trend in movies. It is relatively easy to fix in career mode. Most racing is done in fair weather with the occasional rain shower.
 
Overly negative review, I'm not surprised though. Doesn't say much about many aspects of the game, very poor review. 2 out of 10.

Considering they already had AI code from the first game as basis to build on, and this is the progress they made in 2 years... It looks bad.

I believe the Ai uses a more advanced physics system this time, coupled with the massive variety of tyres and track conditions makes testing every car, tyre, track weather combo a massive task. It's a shame IMO, I do think that SMS bite off more than they can chew at times.

This one's fuelled by the developer's clever / cynical 'buy in / investment' philosophy that compels investors to defend and promote the game no matter what.

Sadly it makes most of the discussion of the matter futile as the true intention of any pro-game poster is usually unclear and the likelihood of unreasonable bias high.

Can we please DROP the investment crap regarding PC2.....that's pure lies. PC1 was crowd funded, PC2 was NOT.
 
The review matches my experience with the game. It has a ton of potential and could be great, but it feels like they've overreached trying to get all the mind boggling combinations working. Hopefully it'll be improved but I do worry that there are simply too many variables here.

Some of the design decisions are a bit baffling to me. Snow? Apart from rally cross and ice racing, who wants to race in snow? It makes random weather unusable on circuit races.
 

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