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3dsMax to BTB question

Discussion in 'Bob's Track Builder' started by LStone, Apr 22, 2009.

  1. LStone

    LStone

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    For some reason every time I try and add a object to an XPack it keep getting Material has no texture? I add all the textures (.dds) correct height and width to my model in Max. All seems to go well (I guess). I have tried every way that I know but just can't seem to get the object into the XPack with it's assigned materials. I can go in and replace the blank material with the right one while making the XPack, but I know I have to be doing something wrong. Any help would be much appreciated.
     
  2. berglez

    berglez

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    Be sure that you use material in max with 8.3 name convention.
     
  3. LStone

    LStone

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    Thanks for the quick reply. I have searched around to try and understand exactly what that means (I'm not the best at the tech stuff) but learning more everyday. Could you give a brief explanation or a short example. Thanks for taking the time to answer my question.
     
  4. 42Cliff

    42Cliff

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  5. markfaz

    markfaz

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    Also make sure your texture files are in the same folder as your exported 3ds object before importing to XPacker.
     
  6. LStone

    LStone

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    Thanks for the advice guys. Will give it a try after work.
     
  7. LStone

    LStone

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    Well I've tried every way I know, and all that have been suggested and still no luck. Any other thoughts? I know it has to be something simple that I'm probably missing.
     
  8. Eric Tozer

    Eric Tozer

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    If you want you can you email me your Max file & texture & i will have a look.
    Are you exporting to Collada or 3ds??

    ennisfargis (at) gmail.com
     
  9. LStone

    LStone

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    Thanks Eric. Just sent it to ya.
     
  10. Eric Tozer

    Eric Tozer

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    I imported your 3ds file into Max8 & it had no texture assigned to it.
    I'm not sure how you assigned your texture in Max but this is how i do it.

    Select your object.
    Go to the Material Editor.
    Click on a blank Material slot.
    In the Blinn Basic Parameters rollout, click on the little grey square on the right of the Diffuse text (not the rectangle, the square next to that).
    Double click Bitmap in the list.
    Select your DDS file.
    Then click the Assign Material to Selection button. (the one with the small blue circle & white cube on it)
    Then do a quick render to make sure all is working.
    Then export.

    I will email you a new exported file & see if that works.

    Cheers
     
  11. LStone

    LStone

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    Thanks Eric for taking the time to help me out with that. That worked perfect. I had been doing it a much different way. Thanks again.