• "I've tried everything other than jumping out of a plane, but nothing gives you an adrenaline rush like racing a car." - Nigel Mansell
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

3ds objects and textures. problem

Discussion in 'Bob's Track Builder' started by DmitryRUS, May 6, 2010.

  1. DmitryRUS

    DmitryRUS

    Messages:
    24
    Ratings:
    +3
    Hello. make objects in 3D max, export to 3ds format, but when imported into XPacker not find textures, it is necessary to specify yourself. How to make that would XPacker found himself texture?
     
  2. R Soul

    R Soul

    Messages:
    957
    Ratings:
    +190
    The textures have to be in the same folder as the .3ds file. Also make sure the width and height of the images are powers of 2.
     
  3. DmitryRUS

    DmitryRUS

    Messages:
    24
    Ratings:
    +3
    all in the same folder 3ds and dds, does not determine Xpacker (
     
  4. Bay1956

    Bay1956

    Messages:
    4
    Ratings:
    +0
    Very easy to fix. You just have to edit the XML file to point it to the correct location of the texture file.
     
  5. DmitryRUS

    DmitryRUS

    Messages:
    24
    Ratings:
    +3
    And where can I get the XML file? when you export 3ds XML file no (
     
  6. R Soul

    R Soul

    Messages:
    957
    Ratings:
    +190
    When you import things into XPacker, XML files are generated and placed within the BobsTrackBuilder\XPacker\XPacks folder.
     
  7. mianiak

    mianiak

    Messages:
    578
    Ratings:
    +16
    Privet! I'm pretty sure you can import the textures separately after you import the object, it's just a bit confusing finding what goes where because of the naming system. But in all, it should work properly if the dds are in the same folder as the 3ds.
    You could also open the 3ds up in simed to see if they are working properly

    Just a thought, are the textures mapped properly to the mesh?
     
  8. DmitryRUS

    DmitryRUS

    Messages:
    24
    Ratings:
    +3
    Thank you friends that have responded, but I already figured out everything. Name texture shall not exceed eight characters, and textures I have called the long names on this 3ds they could not see.