3ds objects and textures. problem

Hello. make objects in 3D max, export to 3ds format, but when imported into XPacker not find textures, it is necessary to specify yourself. How to make that would XPacker found himself texture?
 
Privet! I'm pretty sure you can import the textures separately after you import the object, it's just a bit confusing finding what goes where because of the naming system. But in all, it should work properly if the dds are in the same folder as the 3ds.
You could also open the 3ds up in simed to see if they are working properly

Just a thought, are the textures mapped properly to the mesh?
 

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