3DS Max 2014 Full Track To Racer

I go to the University of Hertfordshire and I am trying to build a race track for our cruden simulator which runs racer pro.

I have modelled a full track on 3ds max 2014 and its very detailed.

I now want to import it to racer, but I am really struggling. I have read the tutorials on racer.nl but they aren't helping.

Please can anyone help.
 
Flags are a bit field - 2 and 4 are surface and collidable. 'surface' means something you can drive on, 'collidable' things you can run into. So together they make something solid you can drive on.

Awesome worked it out! Thanks alot!

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