3dmax to btb

I'm new to BTB. Trying to understand how to import a detailed terrain model of my track done in 3dMAX 2010 into BTB. I've read several posts here that mention several different ways. Some of the tools, such as BTBHD, are no longer accessible.

Can anyone please explain how to do this? Thank you very much.

BTW - I'm able to pay if someone is able to help me with the conversion today or tomorrow.
 
You can use the XPacker program to convert a .3ds file to an object. It would be a good idea to split it up into several files so that the game doesn't load them all at once. If the track itself is part of the object, you might have trouble sorting out the AIW file (racing line, pit lane positions etc), so in that case I recommend importing just the terrain, and rebuilding the track itself in BTB.
 

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