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Current version : 1.3.2 (28/02/2017) -- Please read instructions and FAQ below before posting.
Please do not use my work nor upload it somewhere else without my permission.

This mod is composed of a Base and a Layer. You need both in order to have the full mod.

LAYER MOD INSTALL INSTRUCTIONS (STEAM) - Thanks to @Paxon

1. Go to the MM Community Hub in your steam client.
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2. Go to the workshop.
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3. Search the workshop for "enzoli".
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4. Find the "Layer" mod and click it.
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5. Click on the subscribe button.
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6. Make sure the mod is active in your in-game workshop.
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You're done. :)

You can proceed the same way for my other mods you found on step 4.
BASE MOD INSTALL INSTRUCTIONS (WINDOWS)
  1. Download PART1 and PART2 on your computer. Both parts are necessary.
  2. Right-click MM 2016 Mod 1.x.x.part1.rar and uncompress it.
  3. Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.
  4. Launch the installer and follow instructions.
If the installer does not work for you, simply copy/paste the MM_Data folder into your Motorsport Manager folder.
BASE MOD INSTALL INSTRUCTIONS (MAC) - Thanks to Mr Peugeot and Alon2o
    • Download PART1 and PART2. Both parts are necessary.
    • Create a folder anywhere and put both mod files in this new folder
    • Open Part_1 of the .rar file with an extractor (I use The Unarchiver but I’m assuming any upzip program will work)
    • Don’t worry about Part_2. The extractor will have included that without you seeing it.
    • You will get a folder called MM_Data.
    • Open finder
    • Command + Shift + G
    • Library / Application Support
    • Click on go
    • Steam
    • /Steamapp
    • /Common
    • /Motorsport Manager
    • Right click
    • View the contents of the package
    • Home
    • Resources
    • Data
    • Replace the resource.assets file with the one in the MM_Data you obtain in step 5.
    • Open StreamingAssets folder
    • (Download and in data)
    • Then replace only the Champ1.bk2 files
    • Champ2.bk2
    • Champ3.bk2
    • And replace the TeamIntroMovies folder

FAQ:
- After I installed the mod, the drivers, teams and staff are fake and all logos are original ones.
You didn't activate the mod "layer" on the Workshop. Please do so as stated above.
- My game crashes during or after launch / I get a black screen then nothing.
Make sure you run the last version of the game on steam.
Go to Steam then right click on Motorsport Manager>Properties>Local Files>Verify integrity of game cache. This will synchronize your game to server version which is always the last version available.

- I don't see the car liveries. Rest is working fine.
Liveries do not work in 2d Mode. Turn on 3d mode.
- How can I change logos/team names/... myself?
Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.

INCLUDED:
196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
30 real teams with correct infos, location and logos in ...
3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
Real free Team Principals and many real free engineers/mechanics
Real Medias, Journalists, Celebs with correct physics and real F1 president
Real sponsors and longer contracts
Real names for tracks
Real equipment colors and logos on hats
Real liveries for F1 teams
Real Engine and Fuel Suppliers
Real Tires for cars
Many other tweaks to bring a maximum of reality
See updates changelogs for lastest features
 
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i wish RD get a mod team that make a mod that merge Enzo 2016 or 2017 mod,..Theflam.red Balance mod,..Brian test Mod,..Coops Zoom and speed and last Louka Track mod..all in a one mod by RD! are there a chance for release this "RD all in MOD"?:geek:
You left off Crash's models mods...

Also, Brian's, mine and Coops are pretty overlapped anyway, as we're all using the same data and concepts.
 
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